Decompiled source of CharacterFixer v1.0.3

CharacterFixer.dll

Decompiled 39 minutes ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using RoR2;
using RoR2BepInExPack.GameAssetPathsBetter;
using UnityEngine;
using UnityEngine.AddressableAssets;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CharacterFixer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CharacterFixer")]
[assembly: AssemblyTitle("CharacterFixer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CharacterFixer
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("___score.CharacterFixer", "CharacterFixer", "1.0.3")]
	public class CharacterFixer : BaseUnityPlugin
	{
		public const string PluginGUID = "___score.CharacterFixer";

		public const string PluginAuthor = "score";

		public const string PluginName = "CharacterFixer";

		public const string PluginVersion = "1.0.3";

		public static CharacterFixer instance { get; private set; }

		public void Awake()
		{
			instance = this;
			Log.Init(((BaseUnityPlugin)this).Logger);
			string[] array = new string[22]
			{
				RoR2_Base_Commando.idrsCommando_asset,
				RoR2_Base_Engi.idrsEngi_asset,
				RoR2_Base_Engi.idrsEngiTurret_asset,
				RoR2_Base_Engi.idrsEngiWalkerTurret_asset,
				RoR2_Base_Huntress.idrsHuntress_asset,
				RoR2_Base_Mage.idrsMage_asset,
				RoR2_Base_Merc.idrsMerc_asset,
				RoR2_Base_Toolbot.idrsToolbot_asset,
				RoR2_Base_Treebot.idrsTreebot_asset,
				RoR2_Base_Loader.idrsLoader_asset,
				RoR2_Base_Croco.idrsCroco_asset,
				RoR2_Base_Captain.idrsCaptain_asset,
				RoR2_Base_Bandit2.idrsBandit2_asset,
				RoR2_Base_Heretic.idrsHeretic_asset,
				RoR2_DLC1_Railgunner.idrsRailGunner_asset,
				RoR2_DLC1_VoidSurvivor.idrsVoidSurvivor_asset,
				RoR2_DLC2_Chef.idrsChef_asset,
				RoR2_DLC2_FalseSon.idrsFalseSon_asset,
				RoR2_DLC3_Drone_Tech.idrsDroneTech_asset,
				RoR2_DLC3_Drifter.idrsDrifter_asset,
				RoR2_DLC4_Enforcer.idrsEnforcer2_asset,
				RoR2_DLC4_Acolyte.idrsAcolyte_asset
			};
			string[] array2 = array;
			foreach (string thing in array2)
			{
				LoadThing(thing);
			}
		}

		private static void LoadThing(string thing)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			FixThing(Addressables.LoadAssetAsync<ItemDisplayRuleSet>((object)thing).WaitForCompletion());
		}

		private static void FixThing(ItemDisplayRuleSet idrs)
		{
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)idrs == (Object)null)
			{
				return;
			}
			for (int i = 0; i < idrs.keyAssetRuleGroups.Length; i++)
			{
				ref KeyAssetRuleGroup reference = ref idrs.keyAssetRuleGroups[i];
				for (int j = 0; j < reference.displayRuleGroup.rules.Length; j++)
				{
					ref ItemDisplayRule reference2 = ref reference.displayRuleGroup.rules[j];
					if ((Object)(object)reference2.followerPrefab == (Object)null)
					{
						AssetReferenceGameObject followerPrefabAddress = reference2.followerPrefabAddress;
						if (followerPrefabAddress != null && ((AssetReference)followerPrefabAddress).RuntimeKeyIsValid())
						{
							reference2.followerPrefab = ((AssetReferenceT<GameObject>)(object)reference2.followerPrefabAddress).LoadAssetAsync().WaitForCompletion();
						}
					}
				}
			}
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}
	}
}