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Decompiled source of CharacterFixer v1.0.3
CharacterFixer.dll
Decompiled 4 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using Microsoft.CodeAnalysis; using RoR2; using RoR2BepInExPack.GameAssetPathsBetter; using UnityEngine; using UnityEngine.AddressableAssets; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CharacterFixer")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CharacterFixer")] [assembly: AssemblyTitle("CharacterFixer")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CharacterFixer { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("___score.CharacterFixer", "CharacterFixer", "1.0.3")] public class CharacterFixer : BaseUnityPlugin { public const string PluginGUID = "___score.CharacterFixer"; public const string PluginAuthor = "score"; public const string PluginName = "CharacterFixer"; public const string PluginVersion = "1.0.3"; public static CharacterFixer instance { get; private set; } public void Awake() { instance = this; Log.Init(((BaseUnityPlugin)this).Logger); string[] array = new string[22] { RoR2_Base_Commando.idrsCommando_asset, RoR2_Base_Engi.idrsEngi_asset, RoR2_Base_Engi.idrsEngiTurret_asset, RoR2_Base_Engi.idrsEngiWalkerTurret_asset, RoR2_Base_Huntress.idrsHuntress_asset, RoR2_Base_Mage.idrsMage_asset, RoR2_Base_Merc.idrsMerc_asset, RoR2_Base_Toolbot.idrsToolbot_asset, RoR2_Base_Treebot.idrsTreebot_asset, RoR2_Base_Loader.idrsLoader_asset, RoR2_Base_Croco.idrsCroco_asset, RoR2_Base_Captain.idrsCaptain_asset, RoR2_Base_Bandit2.idrsBandit2_asset, RoR2_Base_Heretic.idrsHeretic_asset, RoR2_DLC1_Railgunner.idrsRailGunner_asset, RoR2_DLC1_VoidSurvivor.idrsVoidSurvivor_asset, RoR2_DLC2_Chef.idrsChef_asset, RoR2_DLC2_FalseSon.idrsFalseSon_asset, RoR2_DLC3_Drone_Tech.idrsDroneTech_asset, RoR2_DLC3_Drifter.idrsDrifter_asset, RoR2_DLC4_Enforcer.idrsEnforcer2_asset, RoR2_DLC4_Acolyte.idrsAcolyte_asset }; string[] array2 = array; foreach (string thing in array2) { LoadThing(thing); } } private static void LoadThing(string thing) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) FixThing(Addressables.LoadAssetAsync<ItemDisplayRuleSet>((object)thing).WaitForCompletion()); } private static void FixThing(ItemDisplayRuleSet idrs) { //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)idrs == (Object)null) { return; } for (int i = 0; i < idrs.keyAssetRuleGroups.Length; i++) { ref KeyAssetRuleGroup reference = ref idrs.keyAssetRuleGroups[i]; for (int j = 0; j < reference.displayRuleGroup.rules.Length; j++) { ref ItemDisplayRule reference2 = ref reference.displayRuleGroup.rules[j]; if ((Object)(object)reference2.followerPrefab == (Object)null) { AssetReferenceGameObject followerPrefabAddress = reference2.followerPrefabAddress; if (followerPrefabAddress != null && ((AssetReference)followerPrefabAddress).RuntimeKeyIsValid()) { reference2.followerPrefab = ((AssetReferenceT<GameObject>)(object)reference2.followerPrefabAddress).LoadAssetAsync().WaitForCompletion(); } } } } } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } } }