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BetterCarts

Better Carts makes hauling with Carts more pleasant with quality-of-life features, all configurable in-game

Date uploaded a month ago
Version 1.4.0
Download link BeesQ-BetterCarts-1.4.0.zip
Downloads 32
Dependency string BeesQ-BetterCarts-1.4.0

This mod requires the following mods to function

Romestead_Modding-BepInExPack_Romestead-0.4.1 icon
Romestead_Modding-BepInExPack_Romestead

Romestead-specific BepInEx 6 CoreCLR mod loader. Preconfigured and ready to use.

Preferred version: 0.4.1
Ice_Box_Studio_Romestead-ModSettingsMenu-1.1.2 icon
Ice_Box_Studio_Romestead-ModSettingsMenu

Adds a mod configuration menu under the game's Settings menu. Used to display mod configuration entries.

Preferred version: 1.1.2

README

Release Romestead Thunderstore Downloads License

Better Carts banner

Better Carts makes hauling with Carts more pleasant with quality-of-life features, all configurable in-game

Features

  • Chain Overflow - when a full Cart picks up an item, it is passed to the next Cart in the chain with a free slot. Nothing is left behind until every chained Cart is full
  • Bucket Priority - prefer grabbing an empty Bucket when unloading a Cart
  • Cart Release Fix - releasing a pulled Cart never grabs a different Cart on the same press
  • Cart Capacity - set how many items the vanilla Carts can carry (0-64, default 4). The Mercury cart-capacity blessing adds a configurable bonus on top (0-64, default 1), and Eject Overflow drops anything above the limit beside the Cart when a world loads. Modded Cart types are not covered
  • Cart Overlays - the item count is shown above a Cart carrying more than 5 items, and a Cart that comes loose from the chain by itself says so. Counts for ordinary capacity and for empty Carts can be turned on too
  • Collect Range - Carts automatically pick up loose items within a configurable range (0-10 tiles, default 2). 0 = vanilla
  • Deposit Range - Carts deposit matching cargo into Material Storages within range (0-10 tiles, default 2). 0 = vanilla
  • Connect Range - free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla
  • Stockpile Range - Carts take resources from building Output stockpiles within range, into free slots and empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla

Configuration

All settings (master toggle, per-feature toggles etc.) are configured from the Mod Settings button in the main menu (added by Mod Settings Menu), or in BepInEx/config/com.beesq.romestead.bettercarts.cfg

Requirements

They are installed automatically as dependencies by your mod manager

Multiplayer

Server-side - only the host needs the mod, joining players do not need anything installed

  • Chain Overflow
  • Cart Capacity - the host's values apply to everyone, but each player needs the mod to SEE cargo beyond the vanilla slots
  • Collect Range
  • Deposit Range
  • Connect Range
  • Stockpile Range

Client-side - applies to each player that has the mod installed

  • Bucket Priority
  • Cart Release Fix
  • Cart Overlays - the cargo count appears for every player with the mod, and the disconnect message is shown to whoever was pulling the Cart

Compatibility

  • Iron Cart by burdock12 - compatible but not supported by the Cart Capacity feature
  • Cart Capacity by Specsfo/Encordeo - not compatible

Install

Automatic (recommended): click Install with Mod Manager on this page, works with Thunderstore Mod Manager, r2modman, or Gale

Manual: download the zip and extract its contents into Romestead/BepInEx/plugins/

Notes

  • The mod stores nothing in your save unless a Cart actually carries more than the game allows on its own - more than 4 items, or more than 5 with the Mercury blessing
  • Eject Overflow is the only part of the mod that moves your cargo: on world load, a Cart over its capacity drops the surplus beside itself
  • High capacity values can cause stutter and stack cargo into a tall tower above the Cart
  • Before removing the mod, change Carts Capacity and Mercury's blessing values back to vanilla, leave Eject Overflow on, and load each affected world once so extra cargo is released
  • Deposit Range takes only matching resources from Cart cargo
  • Stockpile Range takes only from Output stockpiles, a building's input storage is never drained

Bug Reports and Feedback

Please submit through GitHub Issues on the source repo (link below)

AI Disclosure

  • Claude AI does the writing - the code and all the text that comes with it
  • I write the rules it follows: what gets built, how it works, how it reads
  • I test every build

Links

CHANGELOG

1.4.2

  • Added Troubleshooting Mode (off by default): after a restart it shows diagnostic logging for bug reports and a Load switch for each feature. Memory monitoring and the separate log file stay OFF unless turned on
  • The Cart Overlays count now updates as soon as a Cart takes or drops an item
  • Fixed Connect Range jolting Carts to a new direction, joining players sometimes seeing extra cargo on the ground, and thrown items keeping their thrown state in the save
  • Extra cargo is no longer dropped when a Cart is temporarily unloaded, or when Cart Capacity or Eject Overflow is turned off
  • Better performance with many Carts or high capacities
  • Added a Known Issues section to the mod page, plus small text changes

1.4.1

  • Fixed the Disconnect Message description
  • The Mod Settings Menu entry now links the Thunderstore page alongside the Nexus Mods page
  • Updated the Thunderstore dependency to Mod Settings Menu 1.1.2
  • Small text changes

1.4.0

  • Updated to Romestead 0.26.1
  • Added Cart Overlays: the item count is shown above a Cart carrying more than 5 items (client-side, applies per player with the mod)
  • Counts for ordinary capacity and for empty Carts are available in the settings, off by default
  • Added the disconnect message: a Cart that comes loose from the chain by itself now says so, shown to the player who was pulling it (client-side, applies per player with the mod)
  • Small Config text changes

1.3.1

  • Fixed Bucket Priority failing on Carts carrying more than the vanilla slots - the empty Bucket is now found whatever the Cart's capacity
  • Bucket Priority now takes the Bucket from the Cart being unloaded rather than the nearest Cart in range
  • When a Cart holds several empty Buckets, the one at the bottom of the stack is taken first
  • Cargo stacked high on a Cart can now be taken by hand instead of only the lower layers

1.3.0

  • Added Cart Capacity: set how many items the vanilla Carts can carry (0-64, default 4). Modded Cart types are not covered
  • Added Blessing Bonus: how much the Mercury cart-capacity blessing adds on top of a Cart's base capacity (0-64, default 1)
  • Added Eject Overflow (on by default): on world load, a Cart over its capacity drops the surplus beside itself
  • Stockpile Range now fills a Cart up to its configured capacity instead of stopping at the vanilla slots
  • Items collected beyond the vanilla slots now play the Cart pickup sound
  • Settings toggles are now labelled by what each feature does instead of "Enabled"
  • Corrected the settings location: Mod Settings is its own button in the main menu, not a page inside Settings

1.2.0

  • Added Cart Release Fix: releasing a pulled Cart never grabs a different Cart on the same press (client-side, applies per player with the mod)
  • Added Stockpile Range: Carts take resources from building Output stockpiles within range - solid resources go into free slots, bucket resources fill empty Buckets on the Cart (0-10 tiles, default 2). 0 = vanilla. While Pulled / While Parked toggles decide when it runs; Chain Overflow applies to taken items
  • Added Mod Settings Menu integration: named and ordered settings, mod icon, Nexus link, and an update check when Mod Settings Menu is installed. The mod still works without it
  • The mod now ships icon.png next to BetterCarts.dll

1.1.0

  • Added Bucket Priority: prefer grabbing an empty Bucket when unloading a Cart
  • Added Connect Range: free Carts are pulled toward a Cart the player is pulling once in range (0-10 tiles, default 2). 0 = vanilla

1.0.0

  • Initial release: Chain Overflow, Collect Range, Deposit Range - all configurable in-game