Decompiled source of FixFallThruMap v1.0.7

RoundsFixFallThruMap.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnboundLib.Utils;
using UnboundLib.Utils.UI;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace RoundsFixFallThruMap
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.github.nickmartin1ee7.roundsfixfallthrumap", "Rounds Fix Fall Thru Map", "1.0.7")]
	[BepInProcess("Rounds.exe")]
	public class RoundsFixFallThruMap : BaseUnityPlugin
	{
		private const string ModId = "com.github.nickmartin1ee7.roundsfixfallthrumap";

		private const string ModName = "Rounds Fix Fall Thru Map";

		private const string Version = "1.0.7";

		private void Awake()
		{
			Harmony.CreateAndPatchAll(typeof(MapSyncPatch), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Rounds Fix Fall Thru Map is loaded.");
		}
	}
	[HarmonyPatch(typeof(LevelManager), "RPC_HostMapHandshakeResponse")]
	internal static class MapSyncPatch
	{
		[HarmonyPostfix]
		private static void ReEnableMapsAllowedByHost(string[] levels)
		{
			if (levels == null || PhotonNetwork.IsMasterClient || LevelManager.levels == null)
			{
				return;
			}
			string[] array = LevelManager.levels.Keys.ToArray();
			foreach (string map in array)
			{
				if (levels.Contains<string>(map, StringComparer.Ordinal))
				{
					LevelManager.EnableLevel(map, false);
				}
				else
				{
					LevelManager.DisableLevel(map, false);
				}
				if (!((Object)(object)ToggleLevelMenuHandler.instance != (Object)null))
				{
					continue;
				}
				foreach (GameObject item in ToggleLevelMenuHandler.instance.lvlObjs.Where((GameObject t) => ((Object)t).name == map))
				{
					ToggleLevelMenuHandler.UpdateVisualsLevelObj(item);
				}
			}
			if ((Object)(object)MapManager.instance != (Object)null)
			{
				MapManager.instance.levels = GetActiveLevels().ToArray();
			}
		}

		private static ICollection<string> GetActiveLevels()
		{
			FieldInfo field = typeof(LevelManager).GetField("activeLevels", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			if (field == null)
			{
				return Array.Empty<string>();
			}
			return (field.GetValue(null) as ICollection<string>) ?? Array.Empty<string>();
		}
	}
}