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Destiny 2 All Subclasses and Aspects

113 Destiny-inspired cards: classes, subclasses, aspects, exotic armor and fragments. Vanilla cards remain; your subclass gates every build choice.

CHANGELOG

0.4.0 — power overhaul and flying Threadlings

  • Buff all sixty aspects and all fifteen exotics: much higher ability damage, longer buffs/constructs, stronger utility and shorter major cooldowns.
  • Gunpowder Gamble charges from gun damage and detonates for four full bullets across a large terrain-blocked blast.
  • Threadlings fly, acquire targets across a much larger area, accelerate into close pursuit, steer around cover and last sixteen seconds. Both subclass and aspect pets deal at least one and a half full bullets.
  • Replace multi-hit proc counters with fixed damage meters. All accepted pellets contribute their actual damage; extra pellets do not grant free charge. Resistance is accounted for, shields count and blocked hits do not charge.
  • Ability damage has an unmodified bullet floor so low-damage pellet builds do not weaken every ability.
  • Guarantee all five matching subclasses on each player’s second pick; restore ordinary random offers afterward.
  • Enforce one exotic per player in offers and direct grants. Existing class/subclass requirements and once-only cards remain.
  • Preserve terrain obstruction, owner-authoritative replication, cleanup, summon limits and two seconds of shared freeze/suspend immunity.

0.3.1 — Destiny package icon

  • Replace the GP monogram with the official Destiny wordmark and Tricorn.
  • Packaging-only update: the game plugin remains 0.3.0, byte-for-byte identical and multiplayer-compatible.

0.3.0 — exotic armor and fragments

  • Added fifteen subclass-specific exotic armor cards and twenty elemental fragments, all Common and non-duplicating.
  • Class and subclass prerequisites apply to both random offers and direct card grants.
  • Added tripmines, Duskfields, Coldsnap projectiles, thrown Void shields, flank crystals, Firesprites, Radiant and Sever.
  • Preserved shared freeze/suspend immunity, terrain obstruction, independent proc cooldowns and summon caps.
  • Added official inventory icons, matching elemental cast/status effects, quiet SFX and equipment HUD entries.
  • Fixed suspension seeds being treated as grenade seeds when hitting a player; this also fixes The Wanderer's physical suspension projectile.
  • A stronger active movement/reload/armour buff is no longer overwritten by a weaker equipment proc.

0.2.0 — all non-Prismatic aspects

  • Add sixty Common, unique, subclass-gated aspects and their official Bungie icons.

  • Add replicated projectiles, companions, turrets, nests, decoys, Tangles, waves, dashes, grapples, guards, pickups and passive upgrades.

  • Add two seconds of shared freeze/suspend immunity after control ends, including existing Shadebinder freeze.

  • Add owner-facing cooldown/charge/input indicators, visible-target reticles and distinct elemental signatures with restrained sound layers.

  • Bound construct counts, damage/heal budgets, armour stacking and secondary procs; retain terrain counterplay and the hammer-recall exception.

  • Retain Warlock block healing, held-fire hammer recall, grounded one-second Behemoth crystals and draft/art compatibility fixes.

0.1.3 — block healing, hammer recall, grounded crystals and elemental effects; unpublished

  • Replace Warlock bonus picks with a small heal on normal block and an independent four-second cooldown.

  • Hold Fire to recall Sunbreaker's hammer. Its return ignores terrain, damages each enemy once and restores the held hammer. Release Fire before the next throw.

  • Place Behemoth crystals above nearby floor surfaces. Reduce their independent cooldown to one second; recasting replaces the previous crystal.

  • Add flame wisps, lightning branches, inward Void spirals, Stasis shards, woven Strand tendrils, filled hammer/crystal meshes and animated Threadling legs.

  • Add quiet original elemental sounds for every active ability, including remote hammer impacts and recall. Route audio through the game's SFX mixer; configurable default gain 0.18 and limited simultaneous voices.

  • Preserve 0.1.2 artwork exposure, opening class selection, five-option drafts, spectator visibility and matching-build diagnostics.

0.1.2 — artwork correction and multiplayer loading diagnostics, unpublished

  • Correct artwork exposure for the actual game camera and enlarge the image area. Previous previews bypassed the game's post-processing and missed the clipped highlights.

  • Advertise the loaded version and DLL fingerprint in the lobby. Wait before drafting if another player has not loaded the same build and all 18 cards.

  • Log the assembly path, build fingerprint, remote readiness and each draft's mode/player/class state.

  • Make the friend download directly importable, with manifest.json and the DLL exposed in the archive. No nested mod ZIP to confuse local import.

  • Test normal Versus and Team Deathmatch startup through the mode handlers, actual game-camera screenshots, and an intentionally old remote DLL.

  • The friend's missing-class report has not been reproduced with both clients loading 0.1.1 or 0.1.2. The old nested ZIP is a possible installation trap, not a confirmed diagnosis. Obtain the affected client's startup log if the new readiness check does not resolve it.

0.1.1 — multiplayer draft fixes, unpublished

  • Resolve draft eligibility and native card grants by stable player ID instead of registration-list position.

  • Keep the opening three-card anchors aligned with the native pick-animation indices and restore the full five-slot layout afterward. This fixes cards overlapping after the first pick.

  • Keep Destiny card fronts readable while unhighlighted, including on the observing client. Preserve artwork colour independently of the card's canvas fade.

  • Added a regression that fails on the original overlapping-slot bug, reversed-player-order checks, and a private two-process Photon test using actual RoundsWithFriends player registration and native card RPCs.

0.1.0 — unpublished local test build

  • Added Hunter, Warlock and Titan opening choices and all fifteen non-Prismatic subclasses.

  • Added class and subclass prerequisites, one-time acquisition, and one subclass per match.

  • Preserved vanilla cards and weighted random drafting after class selection.

  • Implemented all requested subclass passives, elemental visuals and official Bungie card artwork.

  • Added player-controlled Warlock bonus picks with match-limited charges.

  • Fixed the legacy midair jump reset for Hunter and Striker.

  • Added runtime validation and a separate support-profile export for friend testing.