Destiny 2 All Subclasses and Aspects
113 Destiny-inspired cards: classes, subclasses, aspects, exotic armor and fragments. Vanilla cards remain; your subclass gates every build choice.
By HonkMods
CHANGELOG
0.4.0 — power overhaul and flying Threadlings
- Buff all sixty aspects and all fifteen exotics: much higher ability damage, longer buffs/constructs, stronger utility and shorter major cooldowns.
- Gunpowder Gamble charges from gun damage and detonates for four full bullets across a large terrain-blocked blast.
- Threadlings fly, acquire targets across a much larger area, accelerate into close pursuit, steer around cover and last sixteen seconds. Both subclass and aspect pets deal at least one and a half full bullets.
- Replace multi-hit proc counters with fixed damage meters. All accepted pellets contribute their actual damage; extra pellets do not grant free charge. Resistance is accounted for, shields count and blocked hits do not charge.
- Ability damage has an unmodified bullet floor so low-damage pellet builds do not weaken every ability.
- Guarantee all five matching subclasses on each player’s second pick; restore ordinary random offers afterward.
- Enforce one exotic per player in offers and direct grants. Existing class/subclass requirements and once-only cards remain.
- Preserve terrain obstruction, owner-authoritative replication, cleanup, summon limits and two seconds of shared freeze/suspend immunity.
0.3.1 — Destiny package icon
- Replace the GP monogram with the official Destiny wordmark and Tricorn.
- Packaging-only update: the game plugin remains 0.3.0, byte-for-byte identical and multiplayer-compatible.
0.3.0 — exotic armor and fragments
- Added fifteen subclass-specific exotic armor cards and twenty elemental fragments, all Common and non-duplicating.
- Class and subclass prerequisites apply to both random offers and direct card grants.
- Added tripmines, Duskfields, Coldsnap projectiles, thrown Void shields, flank crystals, Firesprites, Radiant and Sever.
- Preserved shared freeze/suspend immunity, terrain obstruction, independent proc cooldowns and summon caps.
- Added official inventory icons, matching elemental cast/status effects, quiet SFX and equipment HUD entries.
- Fixed suspension seeds being treated as grenade seeds when hitting a player; this also fixes The Wanderer's physical suspension projectile.
- A stronger active movement/reload/armour buff is no longer overwritten by a weaker equipment proc.
0.2.0 — all non-Prismatic aspects
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Add sixty Common, unique, subclass-gated aspects and their official Bungie icons.
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Add replicated projectiles, companions, turrets, nests, decoys, Tangles, waves, dashes, grapples, guards, pickups and passive upgrades.
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Add two seconds of shared freeze/suspend immunity after control ends, including existing Shadebinder freeze.
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Add owner-facing cooldown/charge/input indicators, visible-target reticles and distinct elemental signatures with restrained sound layers.
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Bound construct counts, damage/heal budgets, armour stacking and secondary procs; retain terrain counterplay and the hammer-recall exception.
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Retain Warlock block healing, held-fire hammer recall, grounded one-second Behemoth crystals and draft/art compatibility fixes.
0.1.3 — block healing, hammer recall, grounded crystals and elemental effects; unpublished
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Replace Warlock bonus picks with a small heal on normal block and an independent four-second cooldown.
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Hold Fire to recall Sunbreaker's hammer. Its return ignores terrain, damages each enemy once and restores the held hammer. Release Fire before the next throw.
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Place Behemoth crystals above nearby floor surfaces. Reduce their independent cooldown to one second; recasting replaces the previous crystal.
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Add flame wisps, lightning branches, inward Void spirals, Stasis shards, woven Strand tendrils, filled hammer/crystal meshes and animated Threadling legs.
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Add quiet original elemental sounds for every active ability, including remote hammer impacts and recall. Route audio through the game's SFX mixer; configurable default gain 0.18 and limited simultaneous voices.
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Preserve 0.1.2 artwork exposure, opening class selection, five-option drafts, spectator visibility and matching-build diagnostics.
0.1.2 — artwork correction and multiplayer loading diagnostics, unpublished
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Correct artwork exposure for the actual game camera and enlarge the image area. Previous previews bypassed the game's post-processing and missed the clipped highlights.
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Advertise the loaded version and DLL fingerprint in the lobby. Wait before drafting if another player has not loaded the same build and all 18 cards.
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Log the assembly path, build fingerprint, remote readiness and each draft's mode/player/class state.
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Make the friend download directly importable, with manifest.json and the DLL exposed in the archive. No nested mod ZIP to confuse local import.
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Test normal Versus and Team Deathmatch startup through the mode handlers, actual game-camera screenshots, and an intentionally old remote DLL.
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The friend's missing-class report has not been reproduced with both clients loading 0.1.1 or 0.1.2. The old nested ZIP is a possible installation trap, not a confirmed diagnosis. Obtain the affected client's startup log if the new readiness check does not resolve it.
0.1.1 — multiplayer draft fixes, unpublished
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Resolve draft eligibility and native card grants by stable player ID instead of registration-list position.
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Keep the opening three-card anchors aligned with the native pick-animation indices and restore the full five-slot layout afterward. This fixes cards overlapping after the first pick.
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Keep Destiny card fronts readable while unhighlighted, including on the observing client. Preserve artwork colour independently of the card's canvas fade.
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Added a regression that fails on the original overlapping-slot bug, reversed-player-order checks, and a private two-process Photon test using actual RoundsWithFriends player registration and native card RPCs.
0.1.0 — unpublished local test build
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Added Hunter, Warlock and Titan opening choices and all fifteen non-Prismatic subclasses.
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Added class and subclass prerequisites, one-time acquisition, and one subclass per match.
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Preserved vanilla cards and weighted random drafting after class selection.
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Implemented all requested subclass passives, elemental visuals and official Bungie card artwork.
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Added player-controlled Warlock bonus picks with match-limited charges.
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Fixed the legacy midair jump reset for Hunter and Striker.
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Added runtime validation and a separate support-profile export for friend testing.