HonkMods-NeonChrome icon

NeonChrome

Six distinct cyberware cards with original art: reload overclock, parry charge, repair reserves, aerial fire, ricochet recharge and capacitor shots.

CHANGELOG

1.0.1

  • Fixes Reinforced Tendons granting unlimited airborne jumps. Each copy now supplies one extra jump per ground/wall reset.
  • Preserves native jump cooldown, ground jumps, wall jumps and behaviour for players without Tendons.
  • Adds repeated-jump regression tests, including stacking, landing and card removal. All 564 runtime assertions pass.

1.0.0 candidate

  • Adds six distinct cyberware cards with original embedded neon artwork.
  • Includes reload overclock, parry charge, damage-bank repair, airborne projectiles, ricochet recharge, and final-round amplification.
  • Retains the vanilla card pool and uses the standard ROUNDS card presentation.
  • Includes owner-decided projectile bonus replication, duplicate-packet protection, bounded perk stacking, and cleanup on reset.
  • Initial public release; players subsequently reported successful live play apart from Tendons granting unlimited jumps.