Hugos Cards
Hugo's Cards: a pack of new cards (Piercer, Normalize, Greed, Tesla, Doubling cherry and more) plus a test map for trying them out. Playtest build.
By HugoTeam
| Last updated | 2 days ago |
| Total downloads | 327 |
| Total rating | 0 |
| Categories | Custom Cards |
| Dependency string | HugoTeam-Hugos_Cards-0.10.12 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1100Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Hugo's Cards
A pack of new ROUNDS cards, plus a test map for trying them out.
Playtest build. Numbers and behaviour are still being tuned, so expect changes between versions. Everyone in an online lobby needs the same version installed.
Cards
| Card | What it does |
|---|---|
| Neo | Your bullets move in slow motion, but follow the same path. Slower reload. |
| Balloon | Bullets grow in size and damage the longer they stay in the air. |
| Piercer | Your bullets bounce off each other, and beat enemy bullets with fewer Piercers. |
| Normalize | Bullets deal a percentage of the target's max HP instead of flat damage. |
| Greed | Pick extra cards from new hands, but your future picks may be skipped. |
| Topsy Turvy | Players you hit get their shoot/block buttons and hands swapped. |
| Plating | Every hit is reduced by a flat amount, but you move slower. |
| Moss | Regenerate health while standing still. |
| Treasure map | Each round an X only you can see appears. Reach it for a burst of boosted stats. |
| Bloodthirsty | Huge damage, but after a kill you're forced to charge the closest enemy. |
| Fragile | The lower your HP, the more damage you deal. |
| One Man Army | More damage for each enemy close to you. |
| Detonater | Enemies explode a moment after they die. |
| Rocket Boots | Jump again in mid-air. |
| Tesla | Bullet hits can arc lightning to nearby enemies and objects. |
| Chicken | Run much faster while running away from the nearest enemy. |
| I've been wounded! | Once per round, turn invisible when your HP drops low. |
| Slippery | Take less damage while moving. |
| Force push | Blocking winds up a push that shoves enemies and objects in front of your gun. |
| Flame on! | Taking damage sets you on fire, leaving a trail of flames that burns enemies. |
| Roulette | Four random stats change, good or bad, shown on the card. |
| Transcendence | Triple HP, but you constantly lose HP over time. |
| Doubling cherry | Doubles how many of you there are; copies mirror your controls. Weaker bodies. Local games only for now. |
| Demo | A test card that does nothing. |
Test map
Main menu → LOCAL → TEST MAP. A flat map with physics objects, a target dummy and a shooting dummy. Press F2 for the panel: give or remove cards (for you or either dummy), dummy settings, game speed, a stats readout, and a damage log that breaks down every hit.
Reporting problems
Please include your BepInEx/LogOutput.log (in your mod manager profile folder) with any bug report.