using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using InControl;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AzertyControls
{
[BepInPlugin("com.jeustice.rounds.azertycontrols", "Azerty Controls", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class AzertyControls : BaseUnityPlugin
{
public const string ModId = "com.jeustice.rounds.azertycontrols";
public const string ModName = "Azerty Controls";
public const string Version = "1.0.0";
internal static ConfigEntry<bool> KeepWASD;
private void Awake()
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
KeepWASD = ((BaseUnityPlugin)this).Config.Bind<bool>("Controls", "KeepWASD", true, "Keep the default WASD keys working alongside ZQSD. On AZERTY, W is next to Shift, so turn this off if you hit it by accident.");
new Harmony("com.jeustice.rounds.azertycontrols").PatchAll();
}
}
[HarmonyPatch(typeof(PlayerActions), "CreateWithKeyboardBindings")]
internal static class PlayerActions_CreateWithKeyboardBindings
{
private static void Postfix(PlayerActions __result)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Expected O, but got Unknown
if (!AzertyControls.KeepWASD.Value)
{
__result.Up.RemoveBinding((BindingSource)new KeyBindingSource((Key[])(object)new Key[1] { (Key)58 }));
__result.Left.RemoveBinding((BindingSource)new KeyBindingSource((Key[])(object)new Key[1] { (Key)36 }));
}
__result.Up.AddDefaultBinding((Key[])(object)new Key[1] { (Key)61 });
__result.Left.AddDefaultBinding((Key[])(object)new Key[1] { (Key)52 });
}
}
}