JeusticeHazards
New map hazards for ROUNDS (lasers and more), made for Jeustice Map Pack. Usable in the MapsExtended editor.
By Jeustice
| Last updated | 2 hours ago |
| Total downloads | 93 |
| Total rating | 0 |
| Categories | Gameplay Visual Effects Utilities Custom Maps |
| Dependency string | Jeustice-JeusticeHazards-1.0.1 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Jeustice Hazards
New hazards for ROUNDS maps, made for Jeustice Map Pack and usable by any map maker with MapsExtended.
Hazards
Laser
A beam that cycles between idle, a flickering warning, and firing. While it fires, touching it costs 200% of your max health per second (so it's just as deadly with high-HP builds), but blocking protects you, just like against saws. A faint red line always shows where a laser is.
Settings (in the MapsExtended editor, category Jeustice Hazards):
| Setting | Default | What it does |
|---|---|---|
| Idle time | 3 s | Time the laser is harmless each cycle |
| Warning time | 1 s | Flickering before it fires |
| Firing time | 2 s | Time the laser deals damage |
| Cycle delay | 0 s | Shifts the cycle, so several lasers can take turns |
Lasers can be animated with keyframes like any other map object (make them move or sweep).
Powder Keg
A crate full of powder. It has the same HP as a destructible crate and explodes when:
- it's destroyed (shot, saw...),
- an object hits it at high speed (20+ units/s),
- another powder keg explodes next to it (chain reactions!).
The explosion scales with the DPS of the player who set it off (DPS ≈ max ammo × damage per shot ÷ (time to empty the magazine + reload time)):
- Damage: 250% of that DPS, capped at 30 000. Halved if something solid is between you and the keg. A player with no cards has ~70 DPS, so a keg deals ~175.
- Radius: 6 units at base DPS, growing with the square root of DPS, between 4 and 12 units. The blast you see is the exact damage area.
- Chain reactions keep the DPS of whoever started them. With no player involved (a falling crate...), base DPS is used.
Blocking protects you. The explosion also knocks players back, pushes objects and damages crates around it.
No settings: just place it.
Launcher
A launch pad (or pinball plunger). Every few seconds it pulls back, glows, and fires along its up direction, launching players and physics objects standing on it. Rotate it to fire sideways.
Flipper
A pinball flipper. Its position is the pivot, its size is length × thickness, its rotation is the rest angle. Every few seconds it swings and kicks what's on it (harder at the tip), throwing balls, crates and players.
Launcher and Flipper settings:
| Setting | Default | What it does |
|---|---|---|
| Fires every | 3 s | Time between two shots |
| Cycle delay | 0 s | Shifts the cycle, so several can take turns |
| Launch speed | 45 (launcher) / 35 (flipper) | How hard it throws |
| Flip angle | 55° | Flipper only: how far it swings (negative = clockwise) |
For map makers
Install JeusticeHazards together with MapsExtendedEditor and the hazards appear in the editor menu. Add this mod as a dependency of your map pack if your maps use them.
Changelog
1.0.1
- Map editor: powder kegs no longer fall while you place them (they stay frozen like the editor's crates).
1.0.0
- First version: Laser, Powder Keg, Launcher, Flipper.