using System;
using System.Collections;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using HiddenCards;
using ModdingUtils.Utils;
using Photon.Pun;
using TMPro;
using UnboundLib;
using UnboundLib.GameModes;
using UnboundLib.Networking;
using UnboundLib.Utils.UI;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HiddenCards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HiddenCards")]
[assembly: AssemblyTitle("HiddenCards")]
[assembly: AssemblyVersion("1.0.0.0")]
[HarmonyPatch(typeof(CardChoice))]
public class UniqueCardChoicePatch
{
[HarmonyPatch("SpawnUniqueCard")]
[HarmonyPostfix]
public static void SpawnUniqueCard_Patch(ref GameObject __result, int ___pickrID, PickerType ___pickerType, Vector3 pos, Quaternion rot)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Invalid comparison between Unknown and I4
Player val = (((int)___pickerType != 0) ? PlayerManager.instance.players[___pickrID] : PlayerManager.instance.GetPlayersInTeam(___pickrID)[0]);
bool flag = true;
foreach (Player item in PlayerManager.instance.players.Where((Player p) => p.data.view.IsMine))
{
if (item.teamID == val.teamID)
{
flag = false;
}
}
if (flag && HC.tempEnable)
{
((Component)__result.transform.GetChild(0).GetChild(0).GetChild(0)).gameObject.SetActive(false);
((Behaviour)((Component)__result.transform.GetChild(0).GetChild(0).GetChild(1)).GetComponent<CanvasGroup>()).enabled = false;
}
}
}
namespace HiddenCards;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.ancientkoala.rounds.hiddencards", "Hidden Cards", "0.0.1")]
[BepInProcess("Rounds.exe")]
public class HC : BaseUnityPlugin
{
[Serializable]
[CompilerGenerated]
private sealed class <>c
{
public static readonly <>c <>9 = new <>c();
public static UnityAction <>9__11_0;
internal void <Start>b__11_0()
{
}
}
private const string ModId = "com.ancientkoala.rounds.hiddencards";
private const string ModName = "Hidden Cards";
public const string Version = "0.0.1";
public const string ModInitials = "HC";
public static HC instance;
internal static AssetBundle ArtAssets;
private bool gameGoing = false;
public static ConfigEntry<bool> enabled;
public static bool tempEnable = true;
private void EnableCardsAction(bool val)
{
enabled.Value = val;
}
private void NewGUI(GameObject menu)
{
MenuHandler.CreateToggle(enabled.Value, "Hidden Mode", menu, (UnityAction<bool>)EnableCardsAction, 60, true, (Color?)null, (TMP_FontAsset)null, (Material)null, (TextAlignmentOptions?)null);
}
private void Start()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Expected O, but got Unknown
Harmony val = new Harmony("com.ancientkoala.rounds.hiddencards");
val.PatchAll();
instance = this;
object obj = <>c.<>9__11_0;
if (obj == null)
{
UnityAction val2 = delegate
{
};
<>c.<>9__11_0 = val2;
obj = (object)val2;
}
Unbound.RegisterMenu("Hidden Cards", (UnityAction)obj, (Action<GameObject>)NewGUI, (GameObject)null);
enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("HC", "enabled hidden", true, (ConfigDescription)null);
GameModeManager.AddHook("GameStart", (Func<IGameModeHandler, IEnumerator>)GameStart);
GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)GameEnd);
}
private void Update()
{
if (!enabled.Value || !gameGoing)
{
return;
}
foreach (Player player in PlayerManager.instance.players)
{
if (!player.data.view.IsMine)
{
CardBarUtils.instance.ClearCardBar(player);
}
}
}
private IEnumerator GameStart(IGameModeHandler gm)
{
gameGoing = true;
if (PhotonNetwork.IsMasterClient)
{
NetworkingManager.RPC_Others(typeof(HC), "RPC_SyncSettings", new object[1] { enabled.Value });
tempEnable = enabled.Value;
}
yield return null;
}
private IEnumerator GameEnd(IGameModeHandler gm)
{
gameGoing = false;
yield return null;
}
[UnboundRPC]
private static void RPC_SyncSettings(bool isEnabled)
{
tempEnable = isEnabled;
}
}