using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MADGEIOSCustomCards")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MADGEIOSCustomCards")]
[assembly: AssemblyTitle("MADGEIOSCustomCards")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MadgeiosDemonicCardsPack
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.madgeios.customcards", "MADGEIOS Custom Cards", "1.0.5")]
[BepInProcess("Rounds.exe")]
public class MyMod : BaseUnityPlugin
{
private const string ModId = "com.madgeios.customcards";
private const string ModName = "MADGEIOS Custom Cards";
private const string Version = "1.0.5";
private void Awake()
{
}
private void Start()
{
CustomCard.BuildCard<HeavyLeadCard>();
CustomCard.BuildCard<BloodRitualCard>();
CustomCard.BuildCard<BoundCard>();
CustomCard.BuildCard<GravityWellCard>();
}
}
public class HeavyLeadCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.ammo--;
block.cdMultiplier *= 0.85f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
HeavyLeadBlockModifier orAddComponent = ExtensionMethods.GetOrAddComponent<HeavyLeadBlockModifier>(((Component)player).gameObject, false);
orAddComponent.player = player;
orAddComponent.block = block;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
HeavyLeadBlockModifier component = ((Component)player).gameObject.GetComponent<HeavyLeadBlockModifier>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
protected override string GetTitle()
{
return "Heavy Lead";
}
protected override string GetDescription()
{
return "Blocking forces ALL active bullets to fall straight downward.";
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Ammo",
amount = "-1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Block Cooldown",
amount = "-15%",
simepleAmount = (SimpleAmount)0
}
};
}
public override void Callback()
{
}
protected override GameObject GetCardArt()
{
return null;
}
}
public class HeavyLeadBlockModifier : MonoBehaviour
{
public Player player;
public Block block;
private void Start()
{
if ((Object)(object)block != (Object)null)
{
Block obj = block;
obj.BlockAction = (Action<BlockTriggerType>)Delegate.Combine(obj.BlockAction, new Action<BlockTriggerType>(OnBlock));
}
}
private void OnBlock(BlockTriggerType trigger)
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet");
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
MoveTransform component = val.GetComponent<MoveTransform>();
if ((Object)(object)component == (Object)null)
{
continue;
}
SpriteRenderer[] componentsInChildren = val.GetComponentsInChildren<SpriteRenderer>();
SpriteRenderer[] array3 = componentsInChildren;
foreach (SpriteRenderer val2 in array3)
{
val2.color = Color.red;
}
Renderer[] componentsInChildren2 = val.GetComponentsInChildren<Renderer>();
Renderer[] array4 = componentsInChildren2;
foreach (Renderer val3 in array4)
{
if ((Object)(object)val3.material != (Object)null)
{
val3.material.color = Color.red;
}
}
TrailRenderer[] componentsInChildren3 = val.GetComponentsInChildren<TrailRenderer>();
TrailRenderer[] array5 = componentsInChildren3;
foreach (TrailRenderer val4 in array5)
{
val4.startColor = Color.red;
val4.endColor = Color.red;
}
component.velocity = Vector2.op_Implicit(Vector2.down * ((Vector3)(ref component.velocity)).magnitude);
}
}
private void OnDestroy()
{
if ((Object)(object)block != (Object)null)
{
Block obj = block;
obj.BlockAction = (Action<BlockTriggerType>)Delegate.Remove(obj.BlockAction, new Action<BlockTriggerType>(OnBlock));
}
}
}
public class BloodRitualCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
statModifiers.health *= 0.9f;
statModifiers.movementSpeed *= 1.2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Ritual";
}
protected override string GetDescription()
{
return "Blood for speed.";
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Max HP",
amount = "-10%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Movement Speed",
amount = "+20%",
simepleAmount = (SimpleAmount)0
}
};
}
public override void Callback()
{
}
protected override GameObject GetCardArt()
{
return null;
}
}
public class BoundCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
statModifiers.movementSpeed *= 0.75f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
ExtensionMethods.GetOrAddComponent<BoundModifier>(((Component)player).gameObject, false);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
BoundModifier component = ((Component)player).gameObject.GetComponent<BoundModifier>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
protected override string GetTitle()
{
return "Bound";
}
protected override string GetDescription()
{
return "Your bound slows you.";
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)5;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Movement Speed",
amount = "-25%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Regeneration",
amount = "4% Max HP/s",
simepleAmount = (SimpleAmount)0
}
};
}
public override void Callback()
{
}
protected override GameObject GetCardArt()
{
return null;
}
}
public class BoundModifier : MonoBehaviour
{
private HealthHandler health;
private CharacterData data;
private void Start()
{
health = ((Component)this).GetComponent<HealthHandler>();
data = ((Component)this).GetComponent<CharacterData>();
}
private void Update()
{
if (!((Object)(object)health == (Object)null) && !((Object)(object)data == (Object)null))
{
health.Heal(data.maxHealth * 0.04f * TimeHandler.deltaTime);
}
}
}
public class GravityWellCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
ExtensionMethods.GetOrAddComponent<GravityWellModifier>(((Component)player).gameObject, false);
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
GravityWellModifier component = ((Component)player).gameObject.GetComponent<GravityWellModifier>();
if ((Object)(object)component != (Object)null)
{
Object.Destroy((Object)(object)component);
}
}
protected override string GetTitle()
{
return "Gravity Well";
}
protected override string GetDescription()
{
return "Bullets entering your field only retaining 70% of their original speed.*Effect does not stack* ";
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)4;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = false,
stat = "Block Cooldown",
amount = "+30%",
simepleAmount = (SimpleAmount)0
}
};
}
public override void Callback()
{
}
protected override GameObject GetCardArt()
{
return null;
}
}
public class GravityWellModifier : MonoBehaviour
{
private float radius = 4f;
private float slowMultiplier = 0.3f;
private GameObject radiusVisual;
private HashSet<GameObject> slowedBullets = new HashSet<GameObject>();
private void Start()
{
CreateRadiusVisual();
}
private void Update()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
GameObject[] array = GameObject.FindGameObjectsWithTag("Bullet");
GameObject[] array2 = array;
foreach (GameObject val in array2)
{
float num = Vector2.Distance(Vector2.op_Implicit(((Component)this).transform.position), Vector2.op_Implicit(val.transform.position));
if (num <= radius && !slowedBullets.Contains(val))
{
MoveTransform component = val.GetComponent<MoveTransform>();
if (!((Object)(object)component == (Object)null))
{
Vector2 val2 = Vector2.op_Implicit(((Vector3)(ref component.velocity)).normalized);
float magnitude = ((Vector3)(ref component.velocity)).magnitude;
component.velocity = Vector2.op_Implicit(val2 * (magnitude * slowMultiplier));
slowedBullets.Add(val);
}
}
}
slowedBullets.RemoveWhere((GameObject b) => (Object)(object)b == (Object)null);
}
private void CreateRadiusVisual()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Expected O, but got Unknown
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Unknown result type (might be due to invalid IL or missing references)
radiusVisual = new GameObject("Gravity Well Radius");
radiusVisual.transform.SetParent(((Component)this).transform);
radiusVisual.transform.localPosition = Vector3.zero;
LineRenderer val = radiusVisual.AddComponent<LineRenderer>();
val.positionCount = 100;
val.loop = true;
val.useWorldSpace = false;
val.widthMultiplier = 0.05f;
((Renderer)val).material = new Material(Shader.Find("Sprites/Default"));
for (int i = 0; i < 100; i++)
{
float num = (float)i * MathF.PI * 2f / 100f;
val.SetPosition(i, new Vector3(Mathf.Cos(num) * radius, Mathf.Sin(num) * radius, 0f));
}
val.startColor = new Color(0.55f, 0f, 1f, 0.25f);
val.endColor = new Color(0.55f, 0f, 1f, 0.25f);
}
private void OnDestroy()
{
if ((Object)(object)radiusVisual != (Object)null)
{
Object.Destroy((Object)(object)radiusVisual);
}
}
}
}