using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("MyFirstRoundsMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MyFirstRoundsMod")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("447dbf89-e2d7-4066-abfb-c4dd8a41ac01")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace TooManyBulletsMod;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.yourname.rounds.toomanybullets", "Too Many Bullets Card", "1.1.3")]
[BepInProcess("Rounds.exe")]
public class Main : BaseUnityPlugin
{
private void Awake()
{
CustomCard.BuildCard<TooManyBulletsCard>();
Debug.Log("Stackable Max Bullets Mod registered!");
}
}
public class TooManyBulletsCard : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler healthHandler, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.numberOfProjectiles += 10;
gun.spread += 0.05f;
}
public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler healthHandler, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
protected override string GetTitle()
{
return "Too Many Bullets";
}
protected override string GetDescription()
{
return "Fires a burst of +10 bullets simultaneously! (Stackable)";
}
protected override CardInfoStat[] GetStats()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)3;
}
protected override GameObject GetCardArt()
{
return null;
}
}