using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Photon.Pun;
using UnboundLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LimitedAmmoPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LimitedAmmoPatch")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("15f04c88-89b4-443f-aa88-fc57be02c289")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LimitedAmmoPatch;
[BepInPlugin("come.rsmind.rounds.limitedammopatch", "LimitedAmmoPatch", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class LimitedAmmoPatch : BaseUnityPlugin
{
private const string ModId = "come.rsmind.rounds.limitedammopatch";
private const string ModName = "LimitedAmmoPatch";
public const string Version = "1.0.0";
internal static Harmony harmony;
public static LimitedAmmoPatch instance { get; private set; }
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
harmony = new Harmony("come.rsmind.rounds.limitedammopatch");
harmony.PatchAll();
}
public void Start()
{
instance = this;
}
}
[HarmonyPatch(typeof(Gun), "BulletInit")]
public class Gun_BulletInit_Patch
{
private static bool Prefix(Gun __instance, GameObject bullet, bool useAmmo)
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
if (!__instance.player.data.view.IsMine)
{
return true;
}
if (useAmmo && (int)ExtensionMethods.GetFieldValue((object)(GunAmmo)ExtensionMethods.GetFieldValue((object)__instance, "gunAmmo"), "currentAmmo") <= 0)
{
PhotonNetwork.Destroy(bullet);
return false;
}
return true;
}
}