Decompiled source of LimitedAmmoPatch v1.0.0

LimitedAmmoPatch.dll

Decompiled 3 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Photon.Pun;
using UnboundLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LimitedAmmoPatch")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LimitedAmmoPatch")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("15f04c88-89b4-443f-aa88-fc57be02c289")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LimitedAmmoPatch;

[BepInPlugin("come.rsmind.rounds.limitedammopatch", "LimitedAmmoPatch", "1.0.0")]
[BepInProcess("Rounds.exe")]
public class LimitedAmmoPatch : BaseUnityPlugin
{
	private const string ModId = "come.rsmind.rounds.limitedammopatch";

	private const string ModName = "LimitedAmmoPatch";

	public const string Version = "1.0.0";

	internal static Harmony harmony;

	public static LimitedAmmoPatch instance { get; private set; }

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Expected O, but got Unknown
		harmony = new Harmony("come.rsmind.rounds.limitedammopatch");
		harmony.PatchAll();
	}

	public void Start()
	{
		instance = this;
	}
}
[HarmonyPatch(typeof(Gun), "BulletInit")]
public class Gun_BulletInit_Patch
{
	private static bool Prefix(Gun __instance, GameObject bullet, bool useAmmo)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Expected O, but got Unknown
		if (!__instance.player.data.view.IsMine)
		{
			return true;
		}
		if (useAmmo && (int)ExtensionMethods.GetFieldValue((object)(GunAmmo)ExtensionMethods.GetFieldValue((object)__instance, "gunAmmo"), "currentAmmo") <= 0)
		{
			PhotonNetwork.Destroy(bullet);
			return false;
		}
		return true;
	}
}