Decompiled source of VanillaArtFixes v1.0.0

VanillaArtFixes.dll

Decompiled 9 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace VanillaArtFixes
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.rsmind.rounds.vanillaartfixes", "Vanilla Art Fixes", "1.0.4")]
	[BepInProcess("Rounds.exe")]
	public class VanillaArtFixes : BaseUnityPlugin
	{
		private const string ModId = "com.rsmind.rounds.vanillaartfixes";

		private const string ModName = "Vanilla Art Fixes";

		public const string Version = "1.0.4";

		public const string ModInitials = "VAF";

		private Dictionary<string, CardThemeColorType> themeDict = new Dictionary<string, CardThemeColorType>
		{
			{
				"Big Bullet",
				(CardThemeColorType)0
			},
			{
				"Buckshot",
				(CardThemeColorType)1
			},
			{
				"DrillAmmo",
				(CardThemeColorType)3
			},
			{
				"Echo",
				(CardThemeColorType)2
			},
			{
				"Implode",
				(CardThemeColorType)8
			},
			{
				"Leach",
				(CardThemeColorType)6
			},
			{
				"Saw",
				(CardThemeColorType)3
			},
			{
				"Shockwave",
				(CardThemeColorType)0
			},
			{
				"TasteOfBlood",
				(CardThemeColorType)4
			},
			{
				"Teleport",
				(CardThemeColorType)8
			}
		};

		public static bool Debug;

		internal static AssetBundle assets;

		public static VanillaArtFixes instance { get; private set; }

		private void Awake()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Unbound.RegisterClientSideMod("com.rsmind.rounds.vanillaartfixes");
			Harmony val = new Harmony("com.rsmind.rounds.vanillaartfixes");
			val.PatchAll();
		}

		private void Start()
		{
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			instance = this;
			assets = AssetUtils.LoadAssetBundleFromResources("vanillaartfixes", typeof(VanillaArtFixes).Assembly);
			if ((Object)(object)assets == (Object)null)
			{
				Debug.Log((object)"Failed to load Fancy Vanilla Icons asset bundle");
			}
			CardInfo[] cards = CardChoice.instance.cards;
			foreach (CardInfo val in cards)
			{
				if (themeDict.ContainsKey(((Object)((Component)val).gameObject).name))
				{
					val.colorTheme = themeDict[((Object)((Component)val).gameObject).name];
				}
				val.cardArt = assets.LoadAsset<GameObject>(((Object)val.cardArt).name);
			}
		}
	}
}