using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Jotunn.Utils;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VanillaArtFixes
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.rsmind.rounds.vanillaartfixes", "Vanilla Art Fixes", "1.0.4")]
[BepInProcess("Rounds.exe")]
public class VanillaArtFixes : BaseUnityPlugin
{
private const string ModId = "com.rsmind.rounds.vanillaartfixes";
private const string ModName = "Vanilla Art Fixes";
public const string Version = "1.0.4";
public const string ModInitials = "VAF";
private Dictionary<string, CardThemeColorType> themeDict = new Dictionary<string, CardThemeColorType>
{
{
"Big Bullet",
(CardThemeColorType)0
},
{
"Buckshot",
(CardThemeColorType)1
},
{
"DrillAmmo",
(CardThemeColorType)3
},
{
"Echo",
(CardThemeColorType)2
},
{
"Implode",
(CardThemeColorType)8
},
{
"Leach",
(CardThemeColorType)6
},
{
"Saw",
(CardThemeColorType)3
},
{
"Shockwave",
(CardThemeColorType)0
},
{
"TasteOfBlood",
(CardThemeColorType)4
},
{
"Teleport",
(CardThemeColorType)8
}
};
public static bool Debug;
internal static AssetBundle assets;
public static VanillaArtFixes instance { get; private set; }
private void Awake()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Unbound.RegisterClientSideMod("com.rsmind.rounds.vanillaartfixes");
Harmony val = new Harmony("com.rsmind.rounds.vanillaartfixes");
val.PatchAll();
}
private void Start()
{
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
instance = this;
assets = AssetUtils.LoadAssetBundleFromResources("vanillaartfixes", typeof(VanillaArtFixes).Assembly);
if ((Object)(object)assets == (Object)null)
{
Debug.Log((object)"Failed to load Fancy Vanilla Icons asset bundle");
}
CardInfo[] cards = CardChoice.instance.cards;
foreach (CardInfo val in cards)
{
if (themeDict.ContainsKey(((Object)((Component)val).gameObject).name))
{
val.colorTheme = themeDict[((Object)((Component)val).gameObject).name];
}
val.cardArt = assets.LoadAsset<GameObject>(((Object)val.cardArt).name);
}
}
}
}