CMMS.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("Map.Shuffle.Chaos.HiISeeYouReadingMe", "Chaos Mode: Map Shuffle", "1.0.2")]
[BepInProcess("Rounds.exe")]
public class plugin : BaseUnityPlugin
{
	internal static string modInitials = "Chaos Mode: Map Shuffle";

	private float t = 0f;

	private void Awake()
	{
	}

	private void Update()
	{
		if (GameManager.instance.battleOngoing)
		{
			float num = 5f + Random.value * 20f;
			if ((t += TimeHandler.deltaTime) >= num)
			{
				t -= num;
				MapManager.instance.LoadNextLevel(true, false);
			}
		}
	}
}