Decompiled source of ScavengerFix v1.0.1

BepInEx/plugins/ScavengerFix/ScavengerFix.dll

Decompiled 3 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnboundLib;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.1", FrameworkDisplayName = ".NET Framework 4.7.1")]
[assembly: SecurityPermission((SecurityAction)8, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(/*Could not decode attribute arguments.*/)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ScavengerFix
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.scipplaystaff.rounds.scavengerfix", "Scavenger Fix", "1.0.0")]
	[BepInProcess("Rounds.exe")]
	public class ScavengerFix : BaseUnityPlugin
	{
		private const string modId = "com.scipplaystaff.rounds.scavengerfix";

		private const string modName = "Scavenger Fix";

		private void Start()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Expected O, but got Unknown
			new Harmony("com.scipplaystaff.rounds.scavengerfix").PatchAll();
			bool flag = false;
			CardInfo[] cards = CardChoice.instance.cards;
			foreach (CardInfo val in cards)
			{
				if (val.cardName == "SCAVENGER")
				{
					GameObject addObjectToPlayer = ((Component)val).gameObject.GetComponent<CharacterStatModifiers>().AddObjectToPlayer;
					SpawnObjectOnDealDamage orAddComponent = ExtensionMethods.GetOrAddComponent<SpawnObjectOnDealDamage>(addObjectToPlayer, false);
					DealtDamageTrigger component = addObjectToPlayer.GetComponent<DealtDamageTrigger>();
					orAddComponent.triggerEvent = component.triggerEvent;
					orAddComponent.allowSelfDmg = true;
					orAddComponent.cd = 0.1f;
					orAddComponent.damageNeeded = 0f;
					((Behaviour)component).enabled = false;
					component.triggerEvent = new UnityEvent();
					Debug.Log((object)"Scavenger SpawnObjectOnDealDamage component added. DealtDamageTrigger is disabled.");
					flag = true;
				}
			}
			if (!flag)
			{
				Debug.LogWarning((object)"Scavenger was not patched successfully.");
			}
		}
	}
}