Teamsickle-CodyGunCards icon

CodyGunCards

Ten weapon cards that stack into each other: Laser, Mines, Harpoon, Sawblade, Lightning Arc, Gravity Well, Splitter Pods, Remote Charges, Railgun and Charge Cannon.

Last updated 16 hours ago
Total downloads 139
Total rating 0 
Categories Modpacks
Dependency string Teamsickle-CodyGunCards-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1900 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1900
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10
Root-RarityLib-1.3.0 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.3.0

README

Cody Gun Cards

Ten weapon cards for ROUNDS. They don't replace each other: pick up several and they combine. A Laser with Mines drops mines where the beam hits the floor, a Railgun with Harpoon drags everyone it pierces, and Splitter Pods with Mines scatter a minefield.

Everyone in the lobby needs this mod. Toggle individual cards under Toggle Cards → CGC.

Rare

Card What it does
Mines Bullets that hit terrain plant a mine (one per bullet). Mines arm after 0.4s and blow up once when an enemy gets close, for 125% bullet damage. Direct hits deal 50%. Up to 8 mines.
Harpoon Hits drag the target towards you. Hitting terrain yanks you to the anchor. One-shot magazine, +1s reload.
Sawblade Terrain hits release a blade that rides along floors and walls for 4s, cutting enemies for 40% bullet damage (0.25s per-target cooldown). Up to 6 blades.
Lightning Arc Short-range shots, -40% damage. Each hit arcs to the nearest other enemy within 8 units for 60%.
Charge Cannon Hold fire to charge for up to 2s, release for up to 250% damage. A full charge empties the magazine. You move 40% slower while charging.

Very Rare

A new rarity tier registered through RarityLib, between Rare and RarityLib's Legendary.

Card What it does
Laser Fire a continuous beam for 5s (33 HP/s at base damage), then reload for 5s. Each extra bullet adds 1s but multiplies DPS by 0.9. Bounces reflect the beam. Damage cards scale it.
Gravity Well Impacts open a well for 0.5s that pulls players (you included) and bullets, then bursts for 50%. One-shot magazine, +0.5s reload.
Splitter Pods Bullets become harmless pods that burst into 6 shards after 0.8s or on impact. Each shard deals 25%. Shards never split again.
Remote Charges Terrain hits plant a charge. Blocking detonates all of them for 125% each. Up to 4 charges.
Railgun After a visible 1s wind-up, fire one ray that pierces every player in its path for 175%. Then a full reload.

Combinations

The Laser carries everything else. If you don't have a Laser, the Railgun does. Otherwise your bullets do.

  • Laser + Mines: plants mines where the beam meets terrain, every 0.5s.
  • Laser + Harpoon: sustained contact pulls the target towards you.
  • Laser + Lightning Arc: beam contact chains damage to a nearby enemy.
  • Laser + Railgun: 1s wind-up, then a beam that passes through players.
  • Laser + Sawblade / Gravity Well / Splitter Pods / Remote Charges: spawned at the beam's terrain impact, rate-limited.
  • Charge Cannon + anything: charges that weapon's attack. A charged Laser or Railgun deals up to 2.5x.
  • Mines + Remote Charges: each charge goes off by proximity or by your block, only once. Cap drops to 4.
  • Splitter Pods + Mines: shards scatter mines where they land.

Hazards clear at the end of every point.

Balance

These are starting values and need playtesting. Laser at 33 HP/s means an unmodified player dies in 3 seconds of contact, so it's Very Rare on purpose.