CodyGunCards
Ten weapon cards that stack into each other: Laser, Mines, Harpoon, Sawblade, Lightning Arc, Gravity Well, Splitter Pods, Remote Charges, Railgun and Charge Cannon.
By Teamsickle
| Last updated | 16 hours ago |
| Total downloads | 139 |
| Total rating | 0 |
| Categories | Modpacks |
| Dependency string | Teamsickle-CodyGunCards-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10README
Cody Gun Cards
Ten weapon cards for ROUNDS. They don't replace each other: pick up several and they combine. A Laser with Mines drops mines where the beam hits the floor, a Railgun with Harpoon drags everyone it pierces, and Splitter Pods with Mines scatter a minefield.
Everyone in the lobby needs this mod. Toggle individual cards under Toggle Cards → CGC.
Rare
| Card | What it does |
|---|---|
| Mines | Bullets that hit terrain plant a mine (one per bullet). Mines arm after 0.4s and blow up once when an enemy gets close, for 125% bullet damage. Direct hits deal 50%. Up to 8 mines. |
| Harpoon | Hits drag the target towards you. Hitting terrain yanks you to the anchor. One-shot magazine, +1s reload. |
| Sawblade | Terrain hits release a blade that rides along floors and walls for 4s, cutting enemies for 40% bullet damage (0.25s per-target cooldown). Up to 6 blades. |
| Lightning Arc | Short-range shots, -40% damage. Each hit arcs to the nearest other enemy within 8 units for 60%. |
| Charge Cannon | Hold fire to charge for up to 2s, release for up to 250% damage. A full charge empties the magazine. You move 40% slower while charging. |
Very Rare
A new rarity tier registered through RarityLib, between Rare and RarityLib's Legendary.
| Card | What it does |
|---|---|
| Laser | Fire a continuous beam for 5s (33 HP/s at base damage), then reload for 5s. Each extra bullet adds 1s but multiplies DPS by 0.9. Bounces reflect the beam. Damage cards scale it. |
| Gravity Well | Impacts open a well for 0.5s that pulls players (you included) and bullets, then bursts for 50%. One-shot magazine, +0.5s reload. |
| Splitter Pods | Bullets become harmless pods that burst into 6 shards after 0.8s or on impact. Each shard deals 25%. Shards never split again. |
| Remote Charges | Terrain hits plant a charge. Blocking detonates all of them for 125% each. Up to 4 charges. |
| Railgun | After a visible 1s wind-up, fire one ray that pierces every player in its path for 175%. Then a full reload. |
Combinations
The Laser carries everything else. If you don't have a Laser, the Railgun does. Otherwise your bullets do.
- Laser + Mines: plants mines where the beam meets terrain, every 0.5s.
- Laser + Harpoon: sustained contact pulls the target towards you.
- Laser + Lightning Arc: beam contact chains damage to a nearby enemy.
- Laser + Railgun: 1s wind-up, then a beam that passes through players.
- Laser + Sawblade / Gravity Well / Splitter Pods / Remote Charges: spawned at the beam's terrain impact, rate-limited.
- Charge Cannon + anything: charges that weapon's attack. A charged Laser or Railgun deals up to 2.5x.
- Mines + Remote Charges: each charge goes off by proximity or by your block, only once. Cap drops to 4.
- Splitter Pods + Mines: shards scatter mines where they land.
Hazards clear at the end of every point.
Balance
These are starting values and need playtesting. Laser at 33 HP/s means an unmodified player dies in 3 seconds of contact, so it's Very Rare on purpose.