using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text;
using BepInEx;
using UnboundLib.Cards;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(/*Could not decode attribute arguments.*/)]
[assembly: TargetFramework(".NETCoreApp,Version=v10.0", FrameworkDisplayName = ".NET 10.0")]
[assembly: AssemblyCompany("Round Mod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Round Mod")]
[assembly: AssemblyTitle("Round Mod")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Round_Mod.MyCards;
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("com.yourname.rounds.mycards", "Yoavp10s First Mod", "1.0.2")]
[BepInProcess("Rounds.exe")]
public class MyCardsMod : BaseUnityPlugin
{
private const string ModId = "com.yourname.rounds.mycards";
private const string ModName = "Yoavp10s First Mod";
public const string Version = "1.0.2";
private void Start()
{
CustomCard.BuildCard<Overclock>();
CustomCard.BuildCard<SecondWind>();
CustomCard.BuildCard<SniperOfLife>();
CustomCard.BuildCard<MoreBouncy>();
CustomCard.BuildCard<UnaffectalbeBullets>();
CustomCard.BuildCard<TheSun>();
CustomCard.BuildCard<AllFromEverything>();
CustomCard.BuildCard<HailOfAmmunition>();
((Component)this).gameObject.AddComponent<StatDisplay>();
}
}
public class SniperOfLife : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
gun.damage = 0.85f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.spread = 0f;
gun.multiplySpread = 1f;
gunAmmo.maxAmmo = 1;
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Sniper Of Life";
}
protected override string GetDescription()
{
return "Sniper that steals others life.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)3;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[6]
{
new CardInfoStat
{
positive = true,
stat = "Projectile Speed",
amount = "+400%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = true,
stat = "Life Steal",
amount = "+15",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "+150%",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+150%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = true,
stat = "Spread",
amount = "Reset",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Max Ammo",
amount = "1",
simepleAmount = (SimpleAmount)0
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class MoreBouncy : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 0.85f;
gun.reflects = 30;
gun.speedMOnBounce = 1.2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "More Bouncy";
}
protected override string GetDescription()
{
return "The bullets bounce more but deal less damage.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[2]
{
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-15%",
simepleAmount = (SimpleAmount)5
},
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+30",
simepleAmount = (SimpleAmount)0
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class UnaffectalbeBullets : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.unblockable = true;
gun.ignoreWalls = true;
gun.bulletPortal = 50;
gun.damage = 0.95f;
gun.attackSpeed = 1.5f;
gun.reloadTime = 1.5f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.unblockable = true;
gun.ignoreWalls = true;
gun.bulletPortal = 50;
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Unaffectalbe Bullets";
}
protected override string GetDescription()
{
return "The bullets ignore walls.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)1;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-5%",
simepleAmount = (SimpleAmount)5
},
new CardInfoStat
{
positive = false,
stat = "Attack Speed",
amount = "+5%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "Reload Time",
amount = "+5%",
simepleAmount = (SimpleAmount)1
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class HailOfAmmunition : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.numberOfProjectiles = 9;
gun.bursts = 3;
gun.spread = 0.5f;
gun.projectileSpeed = 1.5f;
gun.drag = 3f;
gun.damage = 0.2f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
gun.gravity = 0.65f;
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Hail Of Ammunition";
}
protected override string GetDescription()
{
return "Shoot a lot of bullets in one shot.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)8;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010e: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[6]
{
new CardInfoStat
{
positive = true,
stat = "Number Of Projectiles",
amount = "+9",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "bursts",
amount = "+3",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "projectileSpeed",
amount = "+50%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "spread",
amount = "+0.5",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Drag",
amount = "+3",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "spread",
amount = "-80%",
simepleAmount = (SimpleAmount)7
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class TheSun : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 3.5f;
statModifiers.health = 3.5f;
gun.gravity = 1f;
statModifiers.sizeMultiplier = 1.5f;
statModifiers.gravity = 1.5f;
gun.damageAfterDistanceMultiplier = 1.1f;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "The Sun";
}
protected override string GetDescription()
{
return "You are bigger and heavier but you deal a lot more damage and you have more health.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)1;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)0;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Expected O, but got Unknown
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[5]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "250%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "250%",
simepleAmount = (SimpleAmount)3
},
new CardInfoStat
{
positive = false,
stat = "Bullet Gravity",
amount = "+1%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = false,
stat = "Size",
amount = "+50%",
simepleAmount = (SimpleAmount)2
},
new CardInfoStat
{
positive = false,
stat = "Gravity",
amount = "+50%",
simepleAmount = (SimpleAmount)2
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class AllFromEverything : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
{
gun.damage = 1.1f;
gun.attackSpeed = 0.9f;
gun.projectileSize = 1.1f;
gun.reloadTime = 0.9f;
gun.knockback = 1.1f;
gun.multiplySpread = 0.9f;
gun.ammo = 1;
gun.numberOfProjectiles = 1;
gun.bursts = 1;
gun.reflects = 1;
gun.spread = -1f;
gun.drag = -1f;
gun.gravity = -1f;
statModifiers.health = 1.1f;
statModifiers.movementSpeed = 1.1f;
statModifiers.jump = 1.1f;
statModifiers.gravity = 0.9f;
statModifiers.sizeMultiplier = 0.9f;
statModifiers.secondsToTakeDamageOver = 1.1f;
statModifiers.numberOfJumps = 1;
statModifiers.regen = 1f;
statModifiers.lifeSteal = 1f;
statModifiers.respawns = 1;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "All From Everything";
}
protected override string GetDescription()
{
return "Gives a bit from everything.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)6;
}
protected override CardInfoStat[] GetStats()
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Expected O, but got Unknown
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Expected O, but got Unknown
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Expected O, but got Unknown
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_0109: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Expected O, but got Unknown
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Expected O, but got Unknown
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Expected O, but got Unknown
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_016e: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_0180: Unknown result type (might be due to invalid IL or missing references)
//IL_018b: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0193: Expected O, but got Unknown
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01c0: Expected O, but got Unknown
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01da: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_01ed: Expected O, but got Unknown
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_0214: Unknown result type (might be due to invalid IL or missing references)
//IL_021a: Expected O, but got Unknown
//IL_021d: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0229: Unknown result type (might be due to invalid IL or missing references)
//IL_0234: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0247: Expected O, but got Unknown
//IL_024a: Unknown result type (might be due to invalid IL or missing references)
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0256: Unknown result type (might be due to invalid IL or missing references)
//IL_0261: Unknown result type (might be due to invalid IL or missing references)
//IL_026c: Unknown result type (might be due to invalid IL or missing references)
//IL_026e: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Expected O, but got Unknown
//IL_0277: Unknown result type (might be due to invalid IL or missing references)
//IL_027c: Unknown result type (might be due to invalid IL or missing references)
//IL_0283: Unknown result type (might be due to invalid IL or missing references)
//IL_028e: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_029b: Unknown result type (might be due to invalid IL or missing references)
//IL_02a1: Expected O, but got Unknown
//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
//IL_02c8: Unknown result type (might be due to invalid IL or missing references)
//IL_02ce: Expected O, but got Unknown
//IL_02d1: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
//IL_02e8: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
//IL_02fb: Expected O, but got Unknown
//IL_02fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0303: Unknown result type (might be due to invalid IL or missing references)
//IL_030a: Unknown result type (might be due to invalid IL or missing references)
//IL_0315: Unknown result type (might be due to invalid IL or missing references)
//IL_0321: Expected O, but got Unknown
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_0329: Unknown result type (might be due to invalid IL or missing references)
//IL_0330: Unknown result type (might be due to invalid IL or missing references)
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
//IL_0346: Unknown result type (might be due to invalid IL or missing references)
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_034e: Expected O, but got Unknown
//IL_0351: Unknown result type (might be due to invalid IL or missing references)
//IL_0356: Unknown result type (might be due to invalid IL or missing references)
//IL_035d: Unknown result type (might be due to invalid IL or missing references)
//IL_0368: Unknown result type (might be due to invalid IL or missing references)
//IL_0373: Unknown result type (might be due to invalid IL or missing references)
//IL_0375: Unknown result type (might be due to invalid IL or missing references)
//IL_037b: Expected O, but got Unknown
//IL_037e: Unknown result type (might be due to invalid IL or missing references)
//IL_0383: Unknown result type (might be due to invalid IL or missing references)
//IL_038a: Unknown result type (might be due to invalid IL or missing references)
//IL_0395: Unknown result type (might be due to invalid IL or missing references)
//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
//IL_03a8: Expected O, but got Unknown
//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
//IL_03c2: Unknown result type (might be due to invalid IL or missing references)
//IL_03cd: Unknown result type (might be due to invalid IL or missing references)
//IL_03cf: Unknown result type (might be due to invalid IL or missing references)
//IL_03d5: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[22]
{
new CardInfoStat
{
positive = true,
stat = "Damage",
amount = "+10%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Attack Speed",
amount = "-10%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = true,
stat = "Projectile Size",
amount = "+10%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Reload Time",
amount = "-10%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = true,
stat = "Knockback",
amount = "+10%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Multiply Spread",
amount = "-10%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = true,
stat = "Ammo",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Mumber Of Projectiles",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Bursts",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Bounces",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Spread",
amount = "-1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Drag",
amount = "-1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Bullet Gravity",
amount = "-1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Health",
amount = "+10%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Jump",
amount = "+10%",
simepleAmount = (SimpleAmount)1
},
new CardInfoStat
{
positive = true,
stat = "Gravity",
amount = "-10%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = true,
stat = "Size Multiplier",
amount = "-10%",
simepleAmount = (SimpleAmount)8
},
new CardInfoStat
{
positive = true,
stat = "Seconds To Take Damage Over",
amount = "+10%"
},
new CardInfoStat
{
positive = true,
stat = "Number Of Jumps",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Regen",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Life Steal",
amount = "+1",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Respawns",
amount = "+1",
simepleAmount = (SimpleAmount)0
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class Overclock : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
gun.attackSpeed = 0.7f;
gun.damage = 0.75f;
gun.ammo = 2;
cardInfo.allowMultiple = true;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Overclock";
}
protected override string GetDescription()
{
return "Fire faster. Hit softer.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)0;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)3;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Expected O, but got Unknown
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[3]
{
new CardInfoStat
{
positive = true,
stat = "Attack Speed",
amount = "+30%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = false,
stat = "Damage",
amount = "-25%",
simepleAmount = (SimpleAmount)0
},
new CardInfoStat
{
positive = true,
stat = "Ammo",
amount = "+2",
simepleAmount = (SimpleAmount)0
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class SecondWind : CustomCard
{
public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers)
{
cardInfo.allowMultiple = false;
}
public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
{
if ((Object)(object)((Component)player).gameObject.GetComponent<SecondWindEffect>() == (Object)null)
{
((Component)player).gameObject.AddComponent<SecondWindEffect>();
}
}
public override void OnRemoveCard()
{
}
protected override string GetTitle()
{
return "Second Wind";
}
protected override string GetDescription()
{
return "Move faster when badly hurt.";
}
protected override GameObject GetCardArt()
{
return null;
}
protected override Rarity GetRarity()
{
return (Rarity)2;
}
protected override CardThemeColorType GetTheme()
{
return (CardThemeColorType)2;
}
protected override CardInfoStat[] GetStats()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Expected O, but got Unknown
return (CardInfoStat[])(object)new CardInfoStat[1]
{
new CardInfoStat
{
positive = true,
stat = "Movement Speed",
amount = "+50% below 30% HP",
simepleAmount = (SimpleAmount)0
}
};
}
public override string GetModName()
{
return "MYCARDS";
}
}
public class SecondWindEffect : MonoBehaviour
{
private const float Threshold = 0.3f;
private const float SpeedBoost = 1.5f;
private Player player;
private bool active;
private void Start()
{
player = ((Component)this).GetComponent<Player>();
}
private void Update()
{
if (!((Object)(object)player == (Object)null) && !((Object)(object)player.data == (Object)null))
{
bool flag = player.data.health / player.data.maxHealth < 0.3f;
if (flag != active)
{
CharacterStatModifiers stats = player.data.stats;
stats.movementSpeed *= (flag ? 1.5f : (2f / 3f));
active = flag;
}
}
}
private void OnDestroy()
{
if (active && (Object)(object)player != (Object)null && (Object)(object)player.data != (Object)null)
{
CharacterStatModifiers stats = player.data.stats;
stats.movementSpeed /= 1.5f;
}
}
}
public class StatDisplay : MonoBehaviour
{
private class Section
{
public string name;
public readonly List<KeyValuePair<string, string>> rows = new List<KeyValuePair<string, string>>();
}
public KeyCode toggleKey = (KeyCode)286;
public KeyCode cycleKey = (KeyCode)287;
private const float RefreshInterval = 0.2f;
private const float PanelWidth = 340f;
private static readonly global::System.Type[] ScannedTypes = new global::System.Type[7]
{
typeof(CharacterData),
typeof(CharacterStatModifiers),
typeof(Gun),
typeof(GunAmmo),
typeof(Block),
typeof(HealthHandler),
typeof(Gravity)
};
private const BindingFlags FieldFlags = (BindingFlags)54;
private static readonly Dictionary<global::System.Type, FieldInfo[]> fieldCache = new Dictionary<global::System.Type, FieldInfo[]>();
private readonly List<Section> sections = new List<Section>();
private string headerText = "";
private bool visible = true;
private int playerIndex;
private float lastRefresh = -999f;
private Vector2 scroll;
private GUIStyle boxStyle;
private GUIStyle headerStyle;
private GUIStyle keyStyle;
private GUIStyle valueStyle;
private Texture2D background;
private void Update()
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(toggleKey))
{
visible = !visible;
}
if (Input.GetKeyDown(cycleKey))
{
int num = PlayerCount();
if (num > 0)
{
playerIndex = (playerIndex + 1) % num;
}
lastRefresh = -999f;
}
if (!visible || !(Time.unscaledTime - lastRefresh >= 0.2f))
{
return;
}
lastRefresh = Time.unscaledTime;
try
{
Rebuild();
}
catch (global::System.Exception ex)
{
sections.Clear();
headerText = "error: " + ex.Message;
}
}
private void OnGUI()
{
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
if (!visible)
{
return;
}
EnsureStyles();
float num = Mathf.Min((float)Screen.height * 0.7f, 620f);
Rect val = new Rect(12f, (float)Screen.height - num - 12f, 340f, num);
GUI.depth = 0;
GUILayout.BeginArea(val, boxStyle);
GUILayout.Label(headerText, headerStyle, global::System.Array.Empty<GUILayoutOption>());
GUILayout.Label("F5 hide F6 next player", valueStyle, global::System.Array.Empty<GUILayoutOption>());
GUILayout.Space(4f);
scroll = GUILayout.BeginScrollView(scroll, global::System.Array.Empty<GUILayoutOption>());
Enumerator<Section> enumerator = sections.GetEnumerator();
try
{
while (enumerator.MoveNext())
{
Section current = enumerator.Current;
GUILayout.Space(6f);
GUILayout.Label(current.name, headerStyle, global::System.Array.Empty<GUILayoutOption>());
Enumerator<KeyValuePair<string, string>> enumerator2 = current.rows.GetEnumerator();
try
{
while (enumerator2.MoveNext())
{
KeyValuePair<string, string> current2 = enumerator2.Current;
GUILayout.BeginHorizontal(global::System.Array.Empty<GUILayoutOption>());
GUILayout.Label(current2.Key, keyStyle, global::System.Array.Empty<GUILayoutOption>());
GUILayout.FlexibleSpace();
GUILayout.Label(current2.Value, valueStyle, global::System.Array.Empty<GUILayoutOption>());
GUILayout.EndHorizontal();
}
}
finally
{
((global::System.IDisposable)enumerator2/*cast due to .constrained prefix*/).Dispose();
}
}
}
finally
{
((global::System.IDisposable)enumerator/*cast due to .constrained prefix*/).Dispose();
}
GUILayout.EndScrollView();
GUILayout.EndArea();
}
private void OnDestroy()
{
if ((Object)(object)background != (Object)null)
{
Object.Destroy((Object)(object)background);
}
}
private static int PlayerCount()
{
PlayerManager instance = PlayerManager.instance;
if ((Object)(object)instance == (Object)null || instance.players == null)
{
return 0;
}
return instance.players.Count;
}
private Player GetTargetPlayer()
{
int num = PlayerCount();
if (num == 0)
{
return null;
}
if (playerIndex >= num)
{
playerIndex = 0;
}
return PlayerManager.instance.players[playerIndex];
}
private void Rebuild()
{
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
sections.Clear();
Player targetPlayer = GetTargetPlayer();
if ((Object)(object)targetPlayer == (Object)null)
{
headerText = "STATS — no players in scene";
return;
}
headerText = $"STATS — player {targetPlayer.playerID} ({playerIndex + 1}/{PlayerCount()})";
global::System.Type[] scannedTypes = ScannedTypes;
foreach (global::System.Type type in scannedTypes)
{
Component componentInChildren = ((Component)targetPlayer).GetComponentInChildren(type);
if ((Object)(object)componentInChildren == (Object)null)
{
continue;
}
Section section = new Section
{
name = ((MemberInfo)type).Name
};
FieldInfo[] displayableFields = GetDisplayableFields(type);
foreach (FieldInfo val in displayableFields)
{
object value;
try
{
value = val.GetValue((object)componentInChildren);
}
catch
{
continue;
}
section.rows.Add(new KeyValuePair<string, string>(Prettify(((MemberInfo)val).Name), FormatValue(value)));
}
if (section.rows.Count > 0)
{
sections.Add(section);
}
}
}
private static FieldInfo[] GetDisplayableFields(global::System.Type type)
{
FieldInfo[] result = default(FieldInfo[]);
if (fieldCache.TryGetValue(type, ref result))
{
return result;
}
List<FieldInfo> val = new List<FieldInfo>();
FieldInfo[] fields = type.GetFields((BindingFlags)54);
foreach (FieldInfo val2 in fields)
{
if (((MemberInfo)val2).Name.IndexOf('<') < 0 && IsDisplayable(val2.FieldType))
{
val.Add(val2);
}
}
val.Sort((Comparison<FieldInfo>)((FieldInfo a, FieldInfo b) => string.CompareOrdinal(((MemberInfo)a).Name, ((MemberInfo)b).Name)));
result = val.ToArray();
fieldCache[type] = result;
return result;
}
private static bool IsDisplayable(global::System.Type t)
{
if (!(t == typeof(float)) && !(t == typeof(double)) && !(t == typeof(int)) && !(t == typeof(long)) && !(t == typeof(bool)) && !(t == typeof(string)) && !(t == typeof(Vector2)) && !(t == typeof(Vector3)) && !(t == typeof(Color)))
{
return t.IsEnum;
}
return true;
}
private static string FormatValue(object value)
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
if (value == null)
{
return "null";
}
if (value is float num)
{
return num.ToString("0.###");
}
if (value is double num2)
{
return num2.ToString("0.###");
}
if (value is Vector2 val)
{
return $"({val.x:0.##}, {val.y:0.##})";
}
if (value is Vector3 val2)
{
return $"({val2.x:0.##}, {val2.y:0.##}, {val2.z:0.##})";
}
if (value is Color val3)
{
return $"({val3.r:0.##}, {val3.g:0.##}, {val3.b:0.##})";
}
return value.ToString();
}
private static string Prettify(string name)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Expected O, but got Unknown
StringBuilder val = new StringBuilder(name.Length + 8);
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (i == 0)
{
val.Append(char.ToUpper(c));
continue;
}
if (char.IsUpper(c) && !char.IsUpper(name[i - 1]))
{
val.Append(' ');
}
val.Append(c);
}
return ((object)val).ToString();
}
private void EnsureStyles()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Expected O, but got Unknown
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Expected O, but got Unknown
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Expected O, but got Unknown
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Expected O, but got Unknown
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Expected O, but got Unknown
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Expected O, but got Unknown
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
if (boxStyle == null || !((Object)(object)background != (Object)null))
{
background = new Texture2D(1, 1);
background.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.78f));
background.Apply();
boxStyle = new GUIStyle(GUI.skin.box);
boxStyle.normal.background = background;
boxStyle.padding = new RectOffset(10, 10, 8, 10);
headerStyle = new GUIStyle(GUI.skin.label);
headerStyle.fontSize = 12;
headerStyle.fontStyle = (FontStyle)1;
headerStyle.normal.textColor = new Color(1f, 0.82f, 0.3f);
keyStyle = new GUIStyle(GUI.skin.label);
keyStyle.fontSize = 11;
keyStyle.normal.textColor = new Color(0.78f, 0.78f, 0.78f);
valueStyle = new GUIStyle(GUI.skin.label);
valueStyle.fontSize = 11;
valueStyle.normal.textColor = Color.white;
}
}
}