Zips Killfeed
High quality killfeed with custom icons and death purpose reasoning + [Tab] scoreboard with game stats, upgrade stats and a class assigned based on upgrades. Both can be toggled on/off separately.
By Zip
CHANGELOG
1.2.1
- Fixed severe Sandbox stutters caused by rerasterizing and color grading every unchanged player portrait every 0.6 seconds.
- Cache portraits until their equipped slots, skin or native palette change; spread new Sandbox character preparation across frames.
- Reuse a bounded set of projectile appearance textures instead of rebuilding on every shot, bounce and impact.
- Preserve immutable final-blow snapshots when cached artwork is evicted.
- Skip hidden artwork and notification allocation when their features are disabled, and skip unnecessary IMGUI layout/empty-feed work.
- Added native cache invalidation, texture lifetime, disabled-feature and main-thread performance checks.
1.2.0
- Replaced live mirrored portraits with canonical equipped-face artwork and saved offsets; health loss, movement and rotation no longer distort the HUD character.
- Applied the native stage color LUT so HUD faces retain the game's vivid colors and dark facial features.
- Rebuilt projectile visuals from native trails, caliber and attached card artwork; excluded collider helpers and preserved readable horizontal shots.
- Added fifteen distinct native-card damage glyphs and effect-specific attribution, including Saw, Toxic Cloud, Timed Detonation, explosions, Poison and Parasite.
- Preserved damage source and owner across spawned effects, secondary guns and delayed damage coroutines without changing gameplay.
- Fixed void notification snapshots losing their icon pixels.
- Removed the scoreboard slogan, redundant top elimination/final counters and player counts.
1.1.0
- Fixed blank projectile snapshots by rasterizing native sprite layers face-on, including the native bullet body, with an immutable texture per notification.
- Replaced cropped ultimate HUD captures with native symbol geometry and a separate circular charge indicator.
- Redesigned the scoreboard with a restrained team palette, improved typography, role/avatar badges and two-column inspection stats.
- Added separate saw/hazard, crate/physics and domino/chain-reaction icons and causal attribution through pushes, shots, explosions, broken supports and physical collisions.
- Added owner-validated environmental metadata, expiry, settled-object cleanup and loop prevention.
1.0.0
- Added animated final-blow feed with native character and projectile visuals, team-relative colors and void attribution.
- Added optional hold-Tab team/FFA scoreboard, player inspection and ten calculated combat stats.
- Added shared eliminations, final blows, solo kills, deaths, card count, damage, actual healing and damage received.
- Added seven original card-based class glyphs with bounded per-card scoring.
- Added reflection-only zip's ults artwork, charge and final-blow integration.
- Added local settings and mouse guards for scoreboard inspection.