Zip-Zips_Ultimate_Abilities icon

Zips Ultimate Abilities

[BETA] 14 different ultimate abilities (7 ultimates with upgrades that rework the ability), with custom effects, weapons, audio, persistent charge system and card artwork. Press Z to unleash your ultimate. Configure charge in settings

By Zip
Last updated 2 days ago
Total downloads 338
Total rating 0 
Categories Custom Cards Gameplay Visual Effects
Dependency string Zip-Zips_Ultimate_Abilities-0.7.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
olavim-RoundsWithFriends-2.2.2 icon
olavim-RoundsWithFriends

ROUNDS multiplayer extension

Preferred version: 2.2.2
BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14

README

Zip's Ultimate Abilities

Seven ultimate abilities, each with a matching upgrade. One ultimate per player. Base cards are Common; upgrades are Uncommon and only appear after their matching base.

Ultimate Upgrade Style
Ground Zero: Nuke Ground Zero: Supernova Charged explosions
Raining Bullets Raining Death A sweeping projectile barrage
Heat-seeking Missiles Orbital Cannon Guided rockets / vertical beam
Peek-a-boo Peek-a-boom Targeted teleport and arrival effects
Spiky defense Don't miss now Thorns / invulnerable armored form
Invisibility Stop right there Concealment / seven-second time stop
Real fucking gun Kaboom bitch Automatic rifle / rocket launcher

Controls

Press Z at 100% charge. Controller: Y / Triangle. Targeted abilities then use left click to confirm; right click or Escape cancels. Controller: right stick, A to confirm, B to cancel.

Weapon ultimates equip immediately: hold fire to shoot, press Z again to holster. Release fire after emptying or holstering before shooting the pistol.

Charge and settings

Charge persists across rounds and deaths, resetting for a new match. Dealing/receiving an enemy/own maximum health bar grants 10% charge; final blows grant 5%, deaths 10%, and every 10 seconds alive in battle grants 1%. Lifesteal reduces damage-based gains. Ultimate damage grants no attacker charge. Each card lists its charge gain rate.

Mod options → Zip's Ultimate Abilities exposes the host's 0.1×–10× multiplier and Unlimited ultimate charge toggle. Unlimited fills the meter and refills after the ultimate finishes. New profiles default to 1× and Unlimited OFF. Key rebinding is local. A lightning badge and animated brackets above the health bar publicly indicate readiness.

Magazine-based ultimates use one primary bullet's base damage × maximum ammo; pellet/burst counts do not multiply magazine damage. Don't miss now removes base spikes/contact damage.

Installation and compatibility

Install through Thunderstore Mod Manager with the listed dependencies. All online players should use the same version. This is a separate pack from Zip's Void Cards and Zip's LOQ patches; neither is required. Optional LOQ blocking, silence and friendly-damage rules still apply.

Custom audio is embedded in the DLL. See AUDIO_CREDITS.md for the four CC0 sources and edits. No extra audio downloads are needed.