Decompiled source of Zips Void Cards v0.7.2
BepInEx/plugins/ZipsVoidCards/ZipsCards.dll
Decompiled 2 days ago
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Reflection.Emit; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using HarmonyLib; using Photon.Pun; using UnboundLib.Cards; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("ZipsCards")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.7.2.0")] [assembly: AssemblyInformationalVersion("0.7.2")] [assembly: AssemblyProduct("ZipsCards")] [assembly: AssemblyTitle("ZipsCards")] [assembly: AssemblyVersion("0.7.2.0")] namespace ZipsCards; internal static class CardArtTemplates { private static readonly Dictionary<CardArtScene, GameObject> Templates = new Dictionary<CardArtScene, GameObject>(); internal static GameObject Get(CardArtScene scene) { //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) if (Templates.TryGetValue(scene, out var value) && (Object)(object)value != (Object)null) { return value; } value = new GameObject("Zip's Cards Art - " + scene, new Type[3] { typeof(RectTransform), typeof(RectMask2D), typeof(ArtFrameLayout) }); value.transform.position = new Vector3(100000f, 100000f, 0f); ((RectTransform)value.transform).sizeDelta = new Vector2(360f, 420f); GameObject val = new GameObject("Animated illustration", new Type[2] { typeof(RectTransform), typeof(WarpCardArt) }); val.transform.SetParent(value.transform, false); val.GetComponent<WarpCardArt>().Scene = scene; Object.DontDestroyOnLoad((Object)(object)value); Templates[scene] = value; return value; } } public sealed class ArtFrameLayout : MonoBehaviour { private void LateUpdate() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) Transform transform = ((Component)this).transform; RectTransform val = (RectTransform)(object)((transform is RectTransform) ? transform : null); Transform parent = ((Component)this).transform.parent; RectTransform val2 = (RectTransform)(object)((parent is RectTransform) ? parent : null); if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null) { return; } Rect rect = val2.rect; if (!(((Rect)(ref rect)).width <= 1f)) { rect = val2.rect; if (!(((Rect)(ref rect)).height <= 1f)) { val.anchorMin = Vector2.zero; val.anchorMax = Vector2.one; val.pivot = new Vector2(0.5f, 0.5f); val.offsetMin = Vector2.zero; val.offsetMax = Vector2.zero; ((Transform)val).localScale = Vector3.one; } } } } public sealed class WeakenedVoidBullets : CustomCard { protected override string GetTitle() { return "Weakened Void Bullets"; } protected override string GetDescription() { return "Makes your bullets deal void damage, but over 2 seconds"; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)4; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.WeakenedVoidBullets); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[4] { new CardInfoStat { positive = true, amount = "-30%", stat = "Target slowed" }, new CardInfoStat { positive = true, amount = "+50%", stat = "Damage" }, new CardInfoStat { positive = false, amount = "+0.5s", stat = "Reload time" }, new CardInfoStat { positive = false, amount = "+20%", stat = "Void damage taken" } }; } public override void SetupCard(CardInfo info, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { gun.damage = 1.5f; gun.reloadTimeAdd = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { VoidWorldStatus.Get(data); } } public sealed class VoidMagnet : CustomCard { protected override string GetTitle() { return "Void Magnet"; } protected override string GetDescription() { return "Pull an enemy towards the void on hit. Doesn't get used if no void in sight"; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)4; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.VoidMagnet); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = false, amount = "10s", stat = "Pull cooldown" }, new CardInfoStat { positive = false, amount = "-25%", stat = "Damage" } }; } public override void SetupCard(CardInfo info, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { gun.damage = 0.75f; gun.knockback = 1.7777778f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { VoidWorldStatus.Get(data); } } public sealed class VoidKing : CustomCard { protected override string GetTitle() { return "Void King"; } protected override string GetDescription() { return "True king of the void, hold s while falling to warp through the void, get block back from dashing. Also get 10% damage in your next bullet for every void touch."; } protected override Rarity GetRarity() { return (Rarity)2; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)4; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.VoidKing); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, amount = "No", stat = "void damage" }, new CardInfoStat { positive = true, amount = "+30%", stat = "Void block rebound" }, new CardInfoStat { positive = false, amount = "-20%", stat = "Health" } }; } public override void SetupCard(CardInfo info, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { info.allowMultiple = false; stats.health = 0.8f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { VoidWorldStatus.Get(data); } } [BepInPlugin("robin.zipscards", "Zip's Void Cards", "0.7.2")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInProcess("Rounds.exe")] public sealed class Plugin : BaseUnityPlugin { public const string Id = "robin.zipscards"; public const string DisplayName = "Zip's Void Cards"; public const string Version = "0.7.2"; private void Awake() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "robin.zipscards"); } private void Start() { CustomCard.BuildCard<DimensionalHorizontalWarping>(); CustomCard.BuildCard<DimensionalVerticalWarping>(); CustomCard.BuildCard<VoidResistance>(); CustomCard.BuildCard<VoidJumper>(); CustomCard.BuildCard<VoidDasher>(); CustomCard.BuildCard<VoidLeaper>(); CustomCard.BuildCard<VoidHunter>(); CustomCard.BuildCard<WeakenedVoidBullets>(); CustomCard.BuildCard<VoidMagnet>(); CustomCard.BuildCard<VoidKing>(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Zip's Void Cards loaded: ten cards."); } } public abstract class DimensionalWarpingCard : CustomCard { protected abstract bool Vertical { get; } protected override string GetTitle() { if (!Vertical) { return "Dimensional Horizontal Warping"; } return "Dimensional Vertical Warping"; } protected override string GetDescription() { if (!Vertical) { return "The horizon folds."; } return "As above. So below."; } protected override Rarity GetRarity() { if (Vertical) { return (Rarity)0; } return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)4; } public override string GetModName() { return "Zip's Void Cards"; } protected override CardInfoStat[] GetStats() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Expected O, but got Unknown //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Expected O, but got Unknown if (!Vertical) { return (CardInfoStat[])(object)new CardInfoStat[2] { new CardInfoStat { positive = true, amount = "+1", stat = "Horizontal warp" }, new CardInfoStat { positive = false, amount = "-10%", stat = "Damage" } }; } return (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, amount = "+2", stat = "Vertical warps" }, new CardInfoStat { positive = false, amount = "-10%", stat = "Damage" }, new CardInfoStat { positive = false, amount = "-10%", stat = "Attack speed" } }; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(Vertical ? CardArtScene.Vertical : CardArtScene.Horizontal); } public override void SetupCard(CardInfo info, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { gun.damage = 0.9f; if (Vertical) { gun.attackSpeed = 1.1111112f; } } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { } } public sealed class DimensionalHorizontalWarping : DimensionalWarpingCard { protected override bool Vertical => false; } public sealed class DimensionalVerticalWarping : DimensionalWarpingCard { protected override bool Vertical => true; } public sealed class VoidResistance : CustomCard { protected override string GetTitle() { return "Void Resistance"; } protected override string GetDescription() { return "The dark bites less deeply."; } protected override Rarity GetRarity() { return (Rarity)0; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)2; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.VoidResistance); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[3] { new CardInfoStat { positive = true, amount = "-50%", stat = "Void damage taken" }, new CardInfoStat { positive = true, amount = "+5%", stat = "Movement speed" }, new CardInfoStat { positive = false, amount = "+0.25s", stat = "Block cooldown" } }; } public override void SetupCard(CardInfo info, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { stats.movementSpeed = 1.05f; block.cdAdd = 0.25f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { } } internal static class CardStacks { internal static int Count<T>(Player player) where T : CustomCard { if (!((Object)(object)player != (Object)null) || !((Object)(object)player.data != (Object)null)) { return 0; } return player.data.currentCards.Count((CardInfo c) => (Object)(object)c != (Object)null && (Object)(object)((Component)c).GetComponent<T>() != (Object)null); } } [HarmonyPatch] internal static class TemporaryVoidStats { private static IEnumerable<MethodBase> TargetMethods() { yield return AccessTools.Method(typeof(PlayerJump), "Update", (Type[])null, (Type[])null); yield return AccessTools.Method(typeof(PlayerJump), "Jump", (Type[])null, (Type[])null); yield return AccessTools.Method(typeof(PlayerMovement), "Move", (Type[])null, (Type[])null); } private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) { FieldInfo jump = AccessTools.Field(typeof(CharacterStatModifiers), "jump"); FieldInfo speed = AccessTools.Field(typeof(CharacterStatModifiers), "movementSpeed"); foreach (CodeInstruction instruction in instructions) { if (instruction.opcode == OpCodes.Ldfld && (object.Equals(instruction.operand, jump) || object.Equals(instruction.operand, speed))) { bool flag = object.Equals(instruction.operand, jump); instruction.opcode = OpCodes.Call; instruction.operand = AccessTools.Method(typeof(TemporaryVoidStats), flag ? "JumpStrength" : "MovementSpeed", (Type[])null, (Type[])null); } yield return instruction; } } private static float JumpStrength(CharacterStatModifiers stats) { VoidAbilityController component = ((Component)stats).GetComponent<VoidAbilityController>(); return stats.jump * (((Object)(object)component != (Object)null && component.State.JumpBoostRemaining > 0f) ? Mathf.Sqrt(1.2f) : 1f); } private static float MovementSpeed(CharacterStatModifiers stats) { VoidAbilityController component = ((Component)stats).GetComponent<VoidAbilityController>(); return stats.movementSpeed * (((Object)(object)component != (Object)null && component.State.DashSpeedRemaining > 0f) ? 1.3f : 1f); } } public sealed class VoidJumper : CustomCard { protected override string GetTitle() { return "Void Jumper"; } protected override string GetDescription() { return "Use the void for vertical mobility with a safety net (5s cd)"; } protected override Rarity GetRarity() { return (Rarity)0; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)1; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.VoidJumper); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, amount = "+1", stat = "Air jump until landing" }, new CardInfoStat { positive = true, amount = "+20%", stat = "Jump height for 3s" }, new CardInfoStat { positive = true, amount = "2x", stat = "Next bullet damage" }, new CardInfoStat { positive = false, amount = "+0.25s", stat = "Reload time" }, new CardInfoStat { positive = false, amount = "-10%", stat = "Health" } }; } public override void SetupCard(CardInfo card, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { gun.reloadTimeAdd = 0.25f; stats.health = 0.9f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { VoidAbilityController.Get(data); } } public sealed class VoidDasher : CustomCard { protected override string GetTitle() { return "Void Dasher"; } protected override string GetDescription() { return "allows you to void dash (7s cd)"; } protected override Rarity GetRarity() { return (Rarity)1; } protected override CardThemeColorType GetTheme() { return (CardThemeColorType)2; } public override string GetModName() { return "Zip's Void Cards"; } protected override GameObject GetCardArt() { return CardArtTemplates.Get(CardArtScene.VoidDasher); } protected override CardInfoStat[] GetStats() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Expected O, but got Unknown //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Expected O, but got Unknown //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Expected O, but got Unknown return (CardInfoStat[])(object)new CardInfoStat[5] { new CardInfoStat { positive = true, amount = "+50%", stat = "Side rebound force" }, new CardInfoStat { positive = true, amount = "30%", stat = "speed boost (3s)" }, new CardInfoStat { positive = true, amount = "0.1s", stat = "block cd refresh" }, new CardInfoStat { positive = true, amount = "+150%", stat = "Health for 2.5s" }, new CardInfoStat { positive = false, amount = "+0.5s", stat = "Block cooldown" } }; } public override void SetupCard(CardInfo card, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers stats, Block block) { block.cdAdd = 0.5f; } public override void OnAddCard(Player player, Gun gun, GunAmmo ammo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers stats) { VoidAbilityController.Get(data); } } public sealed class VoidAbilityController : MonoBehaviour { private const string JumpEvent = "ZipsCards_VoidJump"; private const string DashEvent = "ZipsCards_VoidDash"; internal readonly VoidAbilityState State = new VoidAbilityState(); private CharacterData data; private ChildRPC rpc; private bool healthApplied; private bool dashImpulsePending; private static readonly FieldRef<PlayerVelocity, bool> IsSimulated = AccessTools.FieldRefAccess<PlayerVelocity, bool>("simulated"); internal static VoidAbilityController Get(CharacterData character) { if ((Object)(object)character == (Object)null) { return null; } VoidAbilityController component = ((Component)character).GetComponent<VoidAbilityController>(); if (!((Object)(object)component != (Object)null)) { return ((Component)character).gameObject.AddComponent<VoidAbilityController>(); } return component; } private void Awake() { data = ((Component)this).GetComponent<CharacterData>(); rpc = ((Component)this).GetComponent<ChildRPC>(); if (!((Object)(object)rpc == (Object)null)) { rpc.childRPCsInt["ZipsCards_VoidJump"] = ReceiveJump; rpc.childRPCsInt["ZipsCards_VoidDash"] = ReceiveDash; } } private static float NetworkAge(int stamp) { if (!PhotonNetwork.OfflineMode) { return Mathf.Clamp((float)(PhotonNetwork.ServerTimestamp - stamp) / 1000f, 0f, 10f); } return 0f; } private void ReceiveJump(int stamp) { if (!((Object)(object)data == (Object)null) && !data.dead && CardStacks.Count<VoidJumper>(data.player) != 0) { State.TryActivateJump(NetworkAge(stamp), fromOwner: true); } } private void ReceiveDash(int stamp) { if (!((Object)(object)data == (Object)null) && !data.dead && CardStacks.Count<VoidDasher>(data.player) != 0) { State.TryActivateDash(NetworkAge(stamp), fromOwner: true); data.block.ResetCD(true); dashImpulsePending = (Object)(object)data.view != (Object)null && data.view.IsMine; UpdateTemporaryHealth(); } } internal void SuccessfulVoidBlock(Vector2 inwardNormal) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)data == (Object)null || data.dead || (Object)(object)data.view == (Object)null || !data.view.IsMine) { return; } bool flag = Mathf.Abs(inwardNormal.y) >= Mathf.Abs(inwardNormal.x); string text = null; if (flag && CardStacks.Count<VoidJumper>(data.player) > 0 && State.JumpCooldown <= 0f) { text = "ZipsCards_VoidJump"; } if (!flag && CardStacks.Count<VoidDasher>(data.player) > 0 && State.DashCooldown <= 0f) { text = "ZipsCards_VoidDash"; } if (text != null) { int serverTimestamp = PhotonNetwork.ServerTimestamp; if ((Object)(object)rpc != (Object)null) { rpc.CallFunction(text, serverTimestamp); } else if (flag) { ReceiveJump(serverTimestamp); } else { ReceiveDash(serverTimestamp); } } } internal Vector2 EnhanceVoidRebound(Vector2 force) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) if (!dashImpulsePending || Mathf.Abs(force.x) <= Mathf.Abs(force.y)) { return force; } dashImpulsePending = false; return force * 1.5f; } private void Update() { if ((Object)(object)data == (Object)null) { return; } if (data.dead) { Clear(); return; } if (data.isPlaying && (Object)(object)data.playerVel != (Object)null && IsSimulated.Invoke(data.playerVel)) { State.Tick(TimeHandler.deltaTime); } if (CardStacks.Count<VoidJumper>(data.player) == 0 && CardStacks.Count<VoidDasher>(data.player) == 0) { Clear(); } else { UpdateTemporaryHealth(); } } private void UpdateTemporaryHealth() { if (!((Object)(object)data == (Object)null) && healthApplied != State.DashHealthActive) { float num = (State.DashHealthActive ? 2.5f : 0.4f); CharacterData obj = data; obj.maxHealth *= num; CharacterData obj2 = data; obj2.health *= num; healthApplied = State.DashHealthActive; } } internal void Clear() { ((MonoBehaviour)this).StopAllCoroutines(); State.Reset(); dashImpulsePending = false; UpdateTemporaryHealth(); } private void OnDisable() { Clear(); } } [HarmonyPatch(typeof(CharacterData), "Start")] internal static class InitializeVoidAbilities { private static void Postfix(CharacterData __instance) { VoidAbilityController.Get(__instance); VoidWorldStatus.Get(__instance); } } [HarmonyPatch(typeof(CharacterData), "TouchGround")] internal static class ClearAirJumpOnGround { private static void Postfix(CharacterData __instance) { VoidAbilityController component = ((Component)__instance).GetComponent<VoidAbilityController>(); if ((Object)(object)component != (Object)null) { component.State.Land(); } } } [HarmonyPatch(typeof(PlayerJump), "Jump")] internal static class ExtraVoidJump { private static void Prefix(PlayerJump __instance, bool forceJump, out CharacterData __state) { __state = null; if (forceJump) { return; } CharacterData component = ((Component)__instance).GetComponent<CharacterData>(); if (!((Object)(object)component == (Object)null) && !component.dead && !component.isGrounded && !(component.sinceJump < 0.1f) && component.currentJumps <= 0 && !(component.sinceWallGrab <= 0.1f)) { VoidAbilityController component2 = ((Component)component).GetComponent<VoidAbilityController>(); if (!((Object)(object)component2 == (Object)null) && component2.State.ConsumeExtraJump()) { component.currentJumps = 1; __state = component; } } } private static void Postfix(CharacterData __state) { if ((Object)(object)__state != (Object)null) { __state.currentJumps = 0; } } } [HarmonyPatch(typeof(Gun), "BulletInit")] internal static class EmpowerNextVoidBullet { private static void Postfix(GameObject bullet, bool useAmmo) { if ((Object)(object)bullet == (Object)null) { return; } ProjectileHit component = bullet.GetComponent<ProjectileHit>(); ProjectileSetup.Attach(component); if (useAmmo && !((Object)(object)component == (Object)null) && !((Object)(object)component.ownPlayer == (Object)null)) { VoidWorldStatus component2 = ((Component)component.ownPlayer).GetComponent<VoidWorldStatus>(); if ((Object)(object)component2 != (Object)null && component2.IsKing) { component.damage *= component2.King.Consume(); } VoidAbilityController component3 = ((Component)component.ownPlayer).GetComponent<VoidAbilityController>(); if ((Object)(object)component3 != (Object)null && component3.State.ConsumeBullet()) { component.damage *= 2f; } } } } [HarmonyPatch(typeof(HealthHandler), "Revive")] internal static class ResetAbilitiesOnRevive { private static void Prefix(HealthHandler __instance) { VoidAbilityController component = ((Component)__instance).GetComponent<VoidAbilityController>(); if ((Object)(object)component != (Object)null) { component.Clear(); } VoidWorldStatus component2 = ((Component)__instance).GetComponent<VoidWorldStatus>(); if ((Object)(object)component2 != (Object)null) { component2.Clear(); } } } [HarmonyPatch(typeof(CharacterStatModifiers), "ResetStats")] internal static class ResetAbilitiesWithStats { private static void Prefix(CharacterStatModifiers __instance) { VoidAbilityController component = ((Component)__instance).GetComponent<VoidAbilityController>(); if ((Object)(object)component != (Object)null) { component.Clear(); } VoidWorldStatus component2 = ((Component)__instance).GetComponent<VoidWorldStatus>(); if ((Object)(object)component2 != (Object)null) { component2.Clear(); } } } internal sealed class VoidAbilityState { internal float JumpCooldown { get; private set; } internal float DashCooldown { get; private set; } internal float JumpBoostRemaining { get; private set; } internal float DashSpeedRemaining { get; private set; } internal float DashHealthRemaining { get; private set; } internal bool ExtraJumpReady { get; private set; } internal bool EmpoweredBulletReady { get; private set; } internal bool VoidImmune => JumpBoostRemaining > 0f; internal bool DashHealthActive => DashHealthRemaining > 0f; internal bool TryActivateJump(float age = 0f, bool fromOwner = false) { if (JumpCooldown > 0f && !fromOwner) { return false; } JumpCooldown = Math.Max(0f, 5f - age); JumpBoostRemaining = Math.Max(0f, 3f - age); ExtraJumpReady = true; EmpoweredBulletReady = true; return true; } internal bool TryActivateDash(float age = 0f, bool fromOwner = false) { if (DashCooldown > 0f && !fromOwner) { return false; } DashCooldown = Math.Max(0f, 7f - age); DashSpeedRemaining = Math.Max(0f, 3f - age); DashHealthRemaining = Math.Max(0f, 2.5f - age); return true; } internal void Tick(float dt) { dt = Math.Max(0f, dt); JumpCooldown = Math.Max(0f, JumpCooldown - dt); DashCooldown = Math.Max(0f, DashCooldown - dt); JumpBoostRemaining = Math.Max(0f, JumpBoostRemaining - dt); DashSpeedRemaining = Math.Max(0f, DashSpeedRemaining - dt); DashHealthRemaining = Math.Max(0f, DashHealthRemaining - dt); } internal bool ConsumeExtraJump() { bool extraJumpReady = ExtraJumpReady; ExtraJumpReady = false; return extraJumpReady; } internal bool ConsumeBullet() { bool empoweredBulletReady = EmpoweredBulletReady; EmpoweredBulletReady = false; return empoweredBulletReady; } internal void Land() { ExtraJumpReady = false; } internal void Reset() { float num = (DashHealthRemaining = 0f); float num3 = (DashSpeedRemaining = num); float num5 = (JumpBoostRemaining = num3); float jumpCooldown = (DashCooldown = num5); JumpCooldown = jumpCooldown; bool extraJumpReady = (EmpoweredBulletReady = false); ExtraJumpReady = extraJumpReady; } } public sealed class WarpCardArt : MaskableGraphic { public CardArtScene Scene; public const float LoopSeconds = 9.6f; private float clock; private float sx; private float sy; private float aspect; private float stageX; private float stageY; private float stageAngle; private float stageZoom = 1f; private static readonly Color Ink = new Color(0.035f, 0.025f, 0.065f, 1f); private static readonly Color Purple = new Color(0.54f, 0.12f, 0.77f, 1f); private static readonly Color Lilac = new Color(0.79f, 0.47f, 0.94f, 1f); private static readonly Color Orange = new Color(0.94f, 0.3f, 0.045f, 1f); private static readonly Color Yellow = new Color(0.98f, 0.74f, 0.055f, 1f); private static readonly Color Blue = new Color(0.09f, 0.35f, 0.94f, 1f); private static readonly Color Paper = new Color(0.94f, 0.9f, 0.78f, 1f); private static readonly Color Mint = new Color(0.26f, 0.74f, 0.68f, 1f); public float Duration { get { if (Scene != CardArtScene.VoidKing && Scene != CardArtScene.VoidLeaper) { return 9.6f; } return 12f; } } private float Cycle => (float)Math.PI * 2f / Duration; private void DrawDirectedScene(VertexHelper m, float t) { switch (Scene) { case CardArtScene.Horizontal: FoldedHorizon(m, t); break; case CardArtScene.Vertical: VerticalMonument(m, t); break; case CardArtScene.VoidResistance: QuietStone(m, t); break; case CardArtScene.VoidJumper: SolarLeap(m, t); break; case CardArtScene.VoidDasher: BlueSlash(m, t); break; case CardArtScene.VoidLeaper: ImpossibleDoors(m, t); break; case CardArtScene.VoidHunter: BountyPortrait(m, t); break; case CardArtScene.WeakenedVoidBullets: FracturedRelic(m, t); break; case CardArtScene.VoidMagnet: BentField(m, t); break; case CardArtScene.VoidKing: Coronation(m, t); break; } } private void Base(VertexHelper m, Color c) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) Quad(m, 0f, 0f, 2.1f, 2.1f, c); } private void Rays(VertexHelper m, Vector2 p, float turn, Color a, Color b, int count) { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < count; i++) { float num = (float)i * (float)Math.PI * 2f / (float)count + turn; float num2 = (float)Math.PI / (float)count * 0.55f; Polygon(m, (Vector2[])(object)new Vector2[3] { p, Local(p, Mathf.Cos(num - num2) * 3f, Mathf.Sin(num - num2) * 3f), Local(p, Mathf.Cos(num + num2) * 3f, Mathf.Sin(num + num2) * 3f) }, (i % 2 == 0) ? a : b); } } private void Arch(VertexHelper m, float x, float y, float radius, float height, float width, Color c) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) Ring(m, x, y, radius, width, 0f, (float)Math.PI, c); Segment(m, x - radius * aspect, y, x - radius * aspect, y - height, width, c); Segment(m, x + radius * aspect, y, x + radius * aspect, y - height, width, c); } private void Star(VertexHelper m, Vector2 p, float size, float a, Color c) { //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < 4; i++) { float num = a + (float)i * (float)Math.PI / 2f; Polygon(m, (Vector2[])(object)new Vector2[3] { p, Local(p, Mathf.Cos(num) * size, Mathf.Sin(num) * size), Local(p, Mathf.Cos(num + 0.3f) * size * 0.23f, Mathf.Sin(num + 0.3f) * size * 0.23f) }, c); } } private void FoldedHorizon(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01e0: Unknown result type (might be due to invalid IL or missing references) //IL_01f8: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_036c: Unknown result type (might be due to invalid IL or missing references) //IL_03ec: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.16f, 0.065f, 0.24f, 1f)); float num = 0.16f * Mathf.Sin(t * Cycle); for (int i = -5; i < 6; i++) { float num2 = (float)i * 0.25f; for (int j = -5; j < 6; j++) { float num3 = (float)j * 0.25f + num + (float)(i % 2) * 0.11f; Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(num3, num2), new Vector2(num3 + 0.2f, num2 + 0.14f), new Vector2(num3 + 0.25f, num2 + 0.1f), new Vector2(num3 + 0.055f, num2 - 0.04f) }, new Color(0.23f, 0.105f, 0.33f, 1f)); Segment(m, num3, num2, num3 + 0.2f, num2 + 0.14f, 0.005f, new Color(0.32f, 0.15f, 0.44f, 1f)); } } bool num4 = t >= Duration * 0.5f; float num5 = (num4 ? 1 : (-1)); float num6 = (num4 ? (t - Duration * 0.5f) : t); Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(num5 * 0.35f, -1f), new Vector2(num5 * 0.78f, 1f), new Vector2(num5 * 1.3f, 1f), new Vector2(num5 * 1.3f, -1f) }, Ink); Character(m, new Vector2(num5 * 0.62f, -0.56f), 0.57f, Purple, (num6 > 1.8f && num6 < 2.5f) ? FaceMood.Shocked : FaceMood.Curious, new Vector2(0f - num5, 0.12f), (num5 < 0f) ? 0.16f : 2.98f, 0f, 0f, num5 * 0.1f, t); float num7 = (0f - num5) * 0.61f; Segment(m, num7, -1f, num7, 1f, 0.012f, Lilac); for (int k = 0; k < 7; k++) { float num8 = -0.9f + (float)k * 0.3f; Segment(m, num7, num8, num7 + num5 * 0.18f, num8 + 0.04f * Mathf.Sin(t * Cycle + (float)k), 0.006f, Mint); } float num9 = Frac((num6 - 0.4f) / 3.3f); float num10 = Mathf.Lerp(num5 * 0.12f, (0f - num5) * 1.2f, num9); float num11 = 0.13f + 0.65f * num9 - 0.62f * num9 * num9; for (int num12 = 6; num12 >= 0; num12--) { Disc(m, num10 + num5 * (float)num12 * 0.034f, num11 - 0.005f * (float)num12, 0.027f - (float)num12 * 0.0025f, 0.027f - (float)num12 * 0.0025f, Alpha(Paper, 1f - (float)num12 * 0.13f)); } float num13 = Mathf.Max(Bell(t, Duration * 0.5f, 0.2f), Mathf.Max(Bell(t, 0f, 0.18f), Bell(t, Duration, 0.18f))); if (num13 > 0f) { Quad(m, 0f, 0f, 2.05f * Ease(num13), 2.1f, Ink); } } private void VerticalMonument(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_01a1: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0214: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0243: Unknown result type (might be due to invalid IL or missing references) //IL_0247: Unknown result type (might be due to invalid IL or missing references) //IL_024d: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_0271: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_0274: Unknown result type (might be due to invalid IL or missing references) //IL_02ea: Unknown result type (might be due to invalid IL or missing references) //IL_030f: Unknown result type (might be due to invalid IL or missing references) //IL_03e7: Unknown result type (might be due to invalid IL or missing references) //IL_03f6: Unknown result type (might be due to invalid IL or missing references) //IL_042f: Unknown result type (might be due to invalid IL or missing references) //IL_0473: Unknown result type (might be due to invalid IL or missing references) //IL_047a: Unknown result type (might be due to invalid IL or missing references) //IL_0486: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0363: Unknown result type (might be due to invalid IL or missing references) //IL_0367: Unknown result type (might be due to invalid IL or missing references) //IL_036e: Unknown result type (might be due to invalid IL or missing references) //IL_039e: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04d1: Unknown result type (might be due to invalid IL or missing references) //IL_03b2: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.09f, 0.1f, 0.24f, 1f)); float num = t * Cycle; float num2 = 0.22f * Mathf.Sin(num); for (int i = 0; i < 6; i++) { float radius = 0.22f + (float)i * 0.19f; Arch(m, -0.24f, 0.46f + num2 - (float)i * 0.1f, radius, 1.5f, 0.035f, (i % 2 == 0) ? new Color(0.24f, 0.19f, 0.4f, 1f) : new Color(0.16f, 0.17f, 0.32f, 1f)); } for (int j = 0; j < 8; j++) { float num3 = -1.1f + (float)j * 0.3f + 0.12f * Mathf.Sin(num); Segment(m, -1f, num3, -0.59f, num3 + 0.1f, 0.032f, new Color(0.25f, 0.24f, 0.45f, 1f)); Segment(m, 0.45f, num3 + 0.15f, 1f, num3 + 0.04f, 0.025f, new Color(0.14f, 0.21f, 0.36f, 1f)); } Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(-0.55f, -0.55f); float num4 = t - 0.75f; Vector2 val2 = Local(val, 0.49f * Mathf.Cos(1.35f), 0.49f * Mathf.Sin(1.35f)); float num5 = (1.4f - Mathf.Sqrt(1.96f - 0.8f * (0.96f - val2.y))) / 0.4f; float num6 = (1.4f + Mathf.Sqrt(1.96f - 0.8f * (0.96f - val2.y))) / 0.4f; float num7 = (1.4f + Mathf.Sqrt(1.96f + 0.8f * (0.96f + val2.y))) / 0.4f; Vector2 val3 = VerticalShot(val2, Mathf.Max(0f, num4), num5, num6); Character(m, val, 0.2f, Purple, FaceMood.Curious, (Vector2)((num4 >= 0f && num4 <= num7) ? (val3 - val) : new Vector2(0f, 1f)), 1.35f, 0f, 0f, 0f, t); Segment(m, -0.87f, -0.96f, -0.22f, -0.96f, 0.018f, Lilac); for (int k = 0; k < 5; k++) { float num8 = -0.8f + (float)k * 0.35f; Segment(m, num8, 0.96f, num8 + 0.2f, 0.96f, 0.008f, Lilac); Segment(m, num8, -0.96f, num8 + 0.2f, -0.96f, 0.008f, Lilac); } if (num4 >= 0f && num4 <= num7) { for (int num9 = 7; num9 >= 0; num9--) { float num10 = num4 - (float)num9 * 0.026f; if (!(num10 < 0f)) { Vector2 val4 = VerticalShot(val2, num10, num5, num6); Disc(m, val4.x, val4.y, 0.022f - (float)num9 * 0.0017f, 0.022f - (float)num9 * 0.0017f, Alpha((num9 == 0) ? Paper : Mint, 1f - (float)num9 * 0.1f)); } } } float num11 = Bell(t, 0.75f, 0.12f); if (num11 > 0f) { Star(m, val2, 0.07f * num11, 0f, Paper); } float num12 = Mathf.Max(Bell(num4, num5, 0.18f), Bell(num4, num6, 0.18f)); if (num12 > 0f) { Ring(m, val2.x + 0.055f * ((num4 < 3f) ? num5 : num6), 0.96f, 0.07f + (1f - num12) * 0.12f, 0.008f, 0f, (float)Math.PI * 2f, Alpha(Mint, num12)); Ring(m, val2.x + 0.055f * ((num4 < 3f) ? num5 : num6), -0.96f, 0.07f + (1f - num12) * 0.12f, 0.008f, 0f, (float)Math.PI * 2f, Alpha(Mint, num12)); } } private Vector2 VerticalShot(Vector2 origin, float u, float first, float second) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) float num = origin.y + 1.4f * u - 0.2f * u * u; if (u >= first && u < second) { num -= 1.92f; } return new Vector2(origin.x + 0.055f * u, num); } private void QuietStone(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01eb: Unknown result type (might be due to invalid IL or missing references) //IL_01f0: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0209: Unknown result type (might be due to invalid IL or missing references) //IL_021d: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0248: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.24f, 0.12f, 0.065f, 1f)); for (int i = -4; i < 5; i++) { for (int j = -5; j < 6; j++) { float num = (float)j * 0.25f + (float)(i % 2) * 0.12f; float num2 = (float)i * 0.28f; Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(num, num2 - 0.12f), new Vector2(num - 0.11f, num2 + 0.06f), new Vector2(num + 0.02f, num2 + 0.16f), new Vector2(num + 0.12f, num2) }, ((i + j) % 2 == 0) ? new Color(0.32f, 0.17f, 0.08f, 1f) : new Color(0.2f, 0.095f, 0.05f, 1f)); } } Character(m, new Vector2(-0.55f, -0.49f + 0.018f * Mathf.Sin(t * Cycle)), 0.61f, Orange, FaceMood.Sleepy, new Vector2(1f, 0f), 0.5f, 0f, 0f, -0.08f, t); for (int k = 0; k < 8; k++) { float num3 = -1.2f + (float)k * 0.37f; float num4 = 0.36f + 0.12f * Mathf.Sin(t * Cycle + (float)k * 0.8f); Polygon(m, (Vector2[])(object)new Vector2[5] { new Vector2(num4, num3 - 0.1f), new Vector2(num4 - 0.2f, num3 + 0.07f), new Vector2(num4 + 0.04f, num3 + 0.22f), new Vector2(1.2f, num3 + 0.34f), new Vector2(1.2f, num3 - 0.16f) }, (Color)((k % 2 == 0) ? Ink : new Color(0.08f, 0.045f, 0.07f, 1f))); Segment(m, num4 - 0.19f, num3 + 0.07f, num4 + 0.03f, num3 + 0.22f, 0.007f, Alpha(Orange, 0.45f)); } for (int l = 0; l < 5; l++) { float num5 = t * Cycle + (float)l * 1.26f; Diamond(m, 0.18f + 0.13f * Mathf.Cos(num5), 0.75f - (float)l * 0.35f, 0.025f, num5, Orange); } } private void SolarLeap(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_0337: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0368: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_03b1: Unknown result type (might be due to invalid IL or missing references) //IL_03ce: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.29f, 0.2f, 0.035f, 1f)); Rays(m, new Vector2(-0.3f, -0.48f), -0.14f + 0.06f * Mathf.Sin(t * Cycle), new Color(0.36f, 0.25f, 0.045f, 1f), new Color(0.31f, 0.22f, 0.035f, 1f), 16); for (int i = -4; i < 5; i++) { for (int j = -4; j < 5; j++) { float num = (float)j * 0.33f + (float)(i % 2) * 0.14f; float num2 = (float)i * 0.3f; Stroke(m, new Vector2(num - 0.035f, num2 - 0.03f), new Vector2(num + 0.035f, num2 + 0.06f), 0.023f, new Color(0.47f, 0.34f, 0.055f, 1f)); } } float num3 = Frac(t / Duration); float num4 = Bell(num3, 0.44f, 0.25f); float num5 = Ease(Mathf.Clamp01((num3 - 0.12f) / 0.34f)); Disc(m, 0.2f, 0.4f, 0.62f, 0.62f, new Color(0.67f, 0.43f, 0.045f, 1f)); Ring(m, 0.2f, 0.4f, 0.71f, 0.014f, (0f - t) * Cycle, 5.183628f, Yellow); if (num3 < 0.62f) { float num6 = Mathf.Lerp(-0.73f, 0.38f, num5); float num7 = Mathf.Lerp(-0.59f, 0.14f, num5); for (int num8 = 3; num8 > 0; num8--) { Character(m, new Vector2(num7 - (float)num8 * 0.09f, num6 - (float)num8 * 0.18f), 0.19f, Alpha(Yellow, (0.08f + (float)num8 * 0.025f) * num5 * (1f - Ease((num3 - 0.48f) / 0.14f))), FaceMood.Focused, new Vector2(0f, 1f), 1.1f, 0f, 0f, -0.2f, t); } Character(m, new Vector2(num7, num6), 0.23f, Yellow, (num3 < 0.2f) ? FaceMood.Focused : FaceMood.Joy, new Vector2(0.2f, 1f), 1.2f, Mathf.Sin(t * Cycle * 12f), 0f, -0.17f * num5, t); Star(m, new Vector2(0.6f, 0.76f), 0.11f, t * Cycle, Paper); } else { float num9 = Ease((num3 - 0.62f) / 0.38f); Character(m, new Vector2(Mathf.Lerp(0.5f, -0.59f, num9), Mathf.Lerp(-0.56f, -0.73f, num9)), Mathf.Lerp(0.56f, 0.23f, num9), Yellow, (num3 > 0.9f) ? FaceMood.Focused : FaceMood.Joy, new Vector2(0.2f, 1f), Mathf.Lerp(0.8f, 1.2f, num9), 0f, 0f, -0.18f * (1f - num9), t); } if (num4 > 0.65f) { Star(m, new Vector2(-0.3f, 0.55f), 0.14f * (num4 - 0.65f) * 2.85f, 0f, Paper); } } private void BlueSlash(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_012f: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0167: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0262: Unknown result type (might be due to invalid IL or missing references) //IL_0267: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_02a2: Unknown result type (might be due to invalid IL or missing references) //IL_033c: Unknown result type (might be due to invalid IL or missing references) //IL_0342: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.025f, 0.07f, 0.23f, 1f)); for (int i = -3; i < 5; i++) { for (int j = -3; j < 4; j++) { float x = (float)j * 0.38f + (float)(i % 2) * 0.19f; float y = (float)i * 0.41f; Disc(m, x, y, 0.17f, 0.27f, ((i + j) % 2 == 0) ? new Color(0.05f, 0.15f, 0.44f, 1f) : new Color(0.04f, 0.12f, 0.35f, 1f)); } } for (int k = 0; k < 9; k++) { float num = Frac((float)k * 0.17f - t / Duration * 2f) * 3f - 1.5f; float num2 = -1.2f + (float)k * 0.27f; Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(num - 0.8f, num2 - 0.12f), new Vector2(num + 0.65f, num2 + 0.28f), new Vector2(num + 0.75f, num2 + 0.34f), new Vector2(num - 0.7f, num2 - 0.03f) }, (k % 2 == 0) ? new Color(0.06f, 0.23f, 0.62f, 1f) : new Color(0.08f, 0.3f, 0.75f, 1f)); } Segment(m, 0.96f, -1f, 0.96f, 1f, 0.014f, Mint); if (t >= 1.6f && t < 2.95f) { for (int num3 = 4; num3 > 0; num3--) { Character(m, DashPosition(Mathf.Max(1.6f, t - (float)num3 * 0.07f)), 0.26f, Alpha(Blue, 0.06f), FaceMood.Grit, new Vector2(-1f, 0f), 3.05f, 0f, 0f, -0.2f, t); } } Vector2 at = DashPosition(t); bool flag = t >= 1.6f && t < 3.5f; Character(m, at, 0.26f, Blue, (t < 3.5f) ? FaceMood.Grit : FaceMood.Joy, new Vector2((float)((!flag) ? 1 : (-1)), 0.05f), flag ? 3.05f : 0.12f, Mathf.Sin(t * Cycle * 12f) * 0.4f, Bell(t, 1.6f, 0.24f), flag ? (-0.22f) : 0.08f, t); float num4 = Bell(t, 1.6f, 0.35f); if (num4 > 0f) { Ring(m, 0.94f, -0.3f, 0.09f + (1f - num4) * 0.28f, 0.013f, -(float)Math.PI / 2f, (float)Math.PI, Alpha(Mint, num4)); } } private Vector2 DashPosition(float t) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) if (t < 1.6f) { return new Vector2(Mathf.Lerp(-0.6f, 0.8f, Ease(t / 1.6f)), -0.3f); } if (t < 2.8f) { float num = (t - 1.6f) / 1.2f; float num2 = 1f - (1f - num) * (1f - num) * (1f - num); return new Vector2(Mathf.Lerp(0.8f, -0.72f, num2), -0.3f + 0.25f * Mathf.Sin(num * (float)Math.PI)); } return new Vector2(Mathf.Lerp(-0.72f, -0.6f, Ease((t - 2.8f) / (Duration - 2.8f))), -0.3f); } private void ImpossibleDoors(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_0257: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.13f, 0.075f, 0.19f, 1f)); float num = t * Cycle; for (int i = -3; i < 4; i++) { for (int j = -4; j < 5; j++) { float num2 = (float)j * 0.3f + 0.04f * Mathf.Sin(num); float num3 = (float)i * 0.34f + 0.025f * Mathf.Cos(num); Segment(m, num2 - 0.1f, num3 - 0.12f, num2 - 0.1f, num3 + 0.12f, 0.008f, new Color(0.27f, 0.17f, 0.34f, 1f)); Segment(m, num2 - 0.1f, num3 + 0.12f, num2 + 0.11f, num3 + 0.12f, 0.008f, new Color(0.27f, 0.17f, 0.34f, 1f)); Segment(m, num2 + 0.11f, num3 + 0.12f, num2 + 0.11f, num3 - 0.02f, 0.008f, new Color(0.27f, 0.17f, 0.34f, 1f)); } } bool flag = t >= 6f; float num4 = (flag ? (t - 6f) : t); Arch(m, 0.55f, 0.33f, 0.27f, 0.95f, 0.09f, new Color(0.23f, 0.14f, 0.3f, 1f)); Quad(m, 0.55f, -0.1f, 0.45f, 0.87f, Ink); Character(m, new Vector2(0.55f, -0.12f), 0.115f, Purple, FaceMood.Curious, new Vector2(-1f, 0f), 3f, Mathf.Sin(t * Cycle * 18f), 0f, (float)Math.PI, t); Arch(m, -0.18f, 0.2f, 0.58f, 1.2f, 0.12f, Lilac); Quad(m, -0.18f, -0.33f, 0.83f, 1.05f, Ink); float num5 = Ease(num4 / 4.5f); float num6 = (flag ? Mathf.Lerp(-0.5f, 0.1f, num5) : Mathf.Lerp(-0.08f, 0.52f, num5)); Character(m, new Vector2(num6, -0.38f + 0.03f * Mathf.Sin(t * Cycle * 8f)), flag ? 0.33f : 0.21f, Purple, FaceMood.Curious, new Vector2((float)(flag ? 1 : (-1)), 0.1f), flag ? 0.1f : 3.1f, Mathf.Sin(t * Cycle * 18f), 0f, flag ? (-0.1f) : 0.08f, t); Quad(m, 0.9f, -0.15f, 0.32f, 2.3f, new Color(0.29f, 0.16f, 0.35f, 1f)); Segment(m, 0.73f, -1f, 0.73f, 1f, 0.024f, Lilac); float num7 = Mathf.Max(Bell(t, 6f, 0.3f), Mathf.Max(Bell(t, 0f, 0.3f), Bell(t, 12f, 0.3f))); if (num7 > 0f) { Quad(m, -0.18f, 0f, 1.85f * Ease(num7), 2.1f, Ink); } } private void Reticle(VertexHelper m, Vector2 p, float r, float t, Color c) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) Ring(m, p.x, p.y, r, 0.009f, t * Cycle, 5.4977875f, c); Ring(m, p.x, p.y, r * 0.86f, 0.004f, (0f - t) * Cycle * 2f, 5.0265484f, c); for (int i = 0; i < 4; i++) { float num = (float)i * (float)Math.PI / 2f; Vector2 val = Local(p, Mathf.Cos(num) * r * 0.9f, Mathf.Sin(num) * r * 0.9f); Vector2 val2 = Local(p, Mathf.Cos(num) * r * 1.12f, Mathf.Sin(num) * r * 1.12f); Segment(m, val.x, val.y, val2.x, val2.y, 0.012f, c); } } private void Skull(VertexHelper m, Vector2 p, float r, Color c) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00df: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) Disc(m, p.x, p.y + r * 0.18f, r * 0.66f, r * 0.62f, c); Quad(m, p.x, p.y - r * 0.27f, r * 0.83f * aspect, r * 0.65f, c); Disc(m, p.x - r * 0.24f * aspect, p.y + r * 0.17f, r * 0.15f, r * 0.18f, Ink); Disc(m, p.x + r * 0.24f * aspect, p.y + r * 0.17f, r * 0.15f, r * 0.18f, Ink); Diamond(m, p.x, p.y - r * 0.1f, r * 0.1f, 0f, Ink); for (int i = -1; i <= 1; i++) { Quad(m, p.x + (float)i * r * 0.2f * aspect, p.y - r * 0.52f, r * 0.07f * aspect, r * 0.21f, Ink); } } private void BountyPortrait(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0132: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020e: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_028e: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.12f, 0.045f, 0.13f, 1f)); Vector2 val = default(Vector2); for (int i = -4; i < 5; i++) { for (int j = -4; j < 5; j++) { ((Vector2)(ref val))..ctor((float)j * 0.3f + (float)(i % 2) * 0.15f, (float)i * 0.28f); Segment(m, val.x - 0.045f, val.y, val.x + 0.045f, val.y, 0.004f, new Color(0.3f, 0.1f, 0.23f, 1f)); Segment(m, val.x, val.y - 0.045f, val.x, val.y + 0.045f, 0.004f, new Color(0.3f, 0.1f, 0.23f, 1f)); } } Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(0.06f, -0.1f); Rays(m, val2, t * Cycle, new Color(0.16f, 0.055f, 0.18f, 1f), new Color(0.2f, 0.065f, 0.22f, 1f), 10); Reticle(m, val2, 0.79f, t, Shade(Purple, 0.75f)); int num; if (t > 4.6f) { num = ((t < 7.3f) ? 1 : 0); if (num != 0) { Skull(m, val2, 0.52f, Lilac); Reticle(m, val2, 0.68f, t, Paper); goto IL_01f7; } } else { num = 0; } Character(m, new Vector2(-0.3f, -0.58f), 0.57f, Purple, FaceMood.Hunter, new Vector2(0.9f, 0.1f), 0.3f, 0f, 0f, 0.08f, t); goto IL_01f7; IL_01f7: Reticle(m, new Vector2(0.6f, 0.62f), 0.15f, t, Mint); if (num == 0) { Disc(m, 0.6f, 0.62f, 0.075f, 0.075f, Orange); } float num2 = Mathf.Max(Bell(t, 4.6f, 0.2f), Bell(t, 7.3f, 0.2f)); if (num2 > 0f) { Disc(m, val2.x, val2.y, 1.8f * Ease(num2), 1.8f * Ease(num2), Ink); } } private void MacroBullet(VertexHelper m, Vector2 p, float scale, float angle, float fracture, float t) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01d5: Unknown result type (might be due to invalid IL or missing references) //IL_01da: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_021c: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) stageX = p.x; stageY = p.y; stageAngle = angle; stageZoom = scale; for (int i = 0; i < 5; i++) { float num = -0.5f + (float)i * 0.22f; float num2 = fracture * (float)(i - 2) * 0.035f; float num3 = Mathf.Sin((float)i * 1.9f + t * Cycle) * fracture * 0.1f; Quad(m, num3, num + num2, 0.37f, 0.18f, (i % 2 == 0) ? Purple : Lilac); Segment(m, num3 - 0.18f, num + num2 - 0.065f, num3 + 0.18f, num + num2 - 0.065f, 0.01f, Ink); } Disc(m, 0f, 0.55f + fracture * 0.1f, 0.185f, 0.28f, Lilac); Quad(m, 0f, 0.42f + fracture * 0.1f, 0.37f, 0.12f, Lilac); Polygon(m, (Vector2[])(object)new Vector2[5] { new Vector2(-0.18f * aspect, -0.63f - fracture * 0.1f), new Vector2(-0.34f * aspect, -0.83f - fracture * 0.16f), new Vector2(0f, -0.73f - fracture * 0.1f), new Vector2(0.34f * aspect, -0.83f - fracture * 0.16f), new Vector2(0.18f * aspect, -0.63f - fracture * 0.1f) }, Shade(Purple, 0.85f)); Segment(m, -0.085f * aspect, -0.27f, -0.085f * aspect, 0.37f, 0.019f, Paper); stageX = (stageY = (stageAngle = 0f)); stageZoom = 1f; } private void FracturedRelic(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.17f, 0.1f, 0.22f, 1f)); for (int i = 0; i < 8; i++) { float r = 0.34f + (float)i * 0.18f; Ring(m, -0.35f, 0.15f, r, 0.006f, t * Cycle + (float)i * 0.33f, 4.3982296f, (i % 2 == 0) ? new Color(0.32f, 0.19f, 0.4f, 1f) : new Color(0.23f, 0.14f, 0.31f, 1f)); } float num = Ease(Bell(t, Duration * 0.52f, Duration * 0.34f)); MacroBullet(m, new Vector2(0.04f, -0.03f), 1.04f, -0.6f + 0.1f * Mathf.Sin(t * Cycle), num, t); for (int j = 0; j < 7; j++) { float num2 = (float)j * 0.897f + t * Cycle; float num3 = 0.38f + num * 0.27f; Diamond(m, Mathf.Cos(num2) * num3 * aspect, Mathf.Sin(num2) * num3, 0.018f + num * 0.02f, num2, Lilac); } for (int k = 0; k < 30; k++) { float num4 = (float)k / 30f; float num5 = -0.7f + num4 * 1.4f; float num6 = num4 * 9f + t * Cycle; float x = 0.3f * Mathf.Sin(num6); float xx = 0.3f * Mathf.Sin(num6 + 0.3f); if (Mathf.Cos(num6) > 0f) { Segment(m, x, num5, xx, num5 + 0.047f, 0.012f, Mint); } } } private void BentField(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_0219: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_027b: Unknown result type (might be due to invalid IL or missing references) //IL_0280: Unknown result type (might be due to invalid IL or missing references) //IL_0284: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_02b8: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_0308: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.055f, 0.15f, 0.17f, 1f)); float num = t * Cycle; float num2 = 0.045f * Mathf.Sin(num * 2f); Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(0.54f, 0.26f); for (int i = -5; i <= 5; i++) { float num3 = (float)i * 0.24f; for (int j = 0; j < 22; j++) { float num4 = -1.2f + (float)j * 0.115f; float num5 = num4 + 0.115f; float y = num3 + 0.2f * Mathf.Sin((num4 + 0.6f) * 2f + num) * Mathf.Max(0f, 1f - Mathf.Abs(num3)); float yy = num3 + 0.2f * Mathf.Sin((num5 + 0.6f) * 2f + num) * Mathf.Max(0f, 1f - Mathf.Abs(num3)); Segment(m, num4, y, num5, yy, 0.006f, (i % 2 == 0) ? new Color(0.12f, 0.31f, 0.32f, 1f) : new Color(0.09f, 0.24f, 0.27f, 1f)); } } for (int num6 = 4; num6 >= 0; num6--) { Ring(m, val.x, val.y, 0.24f + (float)num6 * 0.075f + num2, 0.012f, num + (float)num6 * 0.3f, 5.340708f, (num6 % 2 == 0) ? Lilac : Mint); } Disc(m, val.x, val.y, 0.25f + num2, 0.25f + num2, Ink); Character(m, new Vector2(-0.65f, -0.6f), 0.46f, Purple, (t < 4.8f || t > 8.8f) ? FaceMood.Focused : FaceMood.Hunter, new Vector2(0.7f, 0.6f), 0.7f, 0f, 0f, -0.18f, t); float num7 = Frac(t / Duration); float num8 = 0.52f * (1f - Ease(num7)); Vector2 val2 = Local(val, Mathf.Cos(num7 * 7f) * num8, Mathf.Sin(num7 * 7f) * num8); Disc(m, val2.x, val2.y, 0.06f * (1f - num7 * 0.7f), 0.06f * (1f - num7 * 0.7f), Alpha(Orange, Mathf.Clamp01(num7 / 0.08f) * Mathf.Clamp01((1f - num7) / 0.08f))); if (num7 > 0.65f) { Star(m, val, 0.13f * Bell(num7, 0.8f, 0.18f), num, Lilac); } } private void Coronation(VertexHelper m, float t) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_023e: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0283: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_02fd: Unknown result type (might be due to invalid IL or missing references) //IL_0356: Unknown result type (might be due to invalid IL or missing references) Base(m, new Color(0.085f, 0.035f, 0.15f, 1f)); float num = t * Cycle; for (int i = 0; i < 6; i++) { float radius = 0.3f + (float)i * 0.17f; Arch(m, 0f, 0.38f - (float)i * 0.06f, radius, 1.6f, 0.024f, (i % 2 == 0) ? new Color(0.26f, 0.12f, 0.35f, 1f) : new Color(0.17f, 0.07f, 0.25f, 1f)); } for (int j = 0; j < 7; j++) { float num2 = -1.1f + (float)j * 0.36f; Segment(m, num2, -1f, num2, 0.9f, 0.006f, new Color(0.26f, 0.14f, 0.33f, 1f)); Diamond(m, num2, 0.8f, 0.026f, (float)Math.PI / 4f, Shade(Lilac, 0.7f)); } if (!(t >= 5.4f) || !(t < 10.8f)) { Vector2 val = default(Vector2); ((Vector2)(ref val))..ctor(0f, -0.08f + 0.035f * Mathf.Sin(num)); Ring(m, val.x, val.y, 0.76f, 0.007f, 0f - num, 5.811947f, Lilac); Crown(m, val, 0.54f, t); for (int k = 0; k < 3; k++) { Star(m, new Vector2(-0.65f + (float)k * 0.64f, 0.63f + (float)(k % 2) * 0.14f), 0.04f, num, Paper); } } else { Character(m, new Vector2(0.06f, -0.61f), 0.56f, Purple, FaceMood.Regal, new Vector2(-0.3f, 0f), 0.4f, 0f, 0f, -0.06f, t); Crown(m, new Vector2(0.06f, 0.18f + 0.01f * Mathf.Sin(num * 2f)), 0.27f, t); for (int l = 0; l < 3; l++) { Ring(m, 0.06f, -0.5f, 0.72f + (float)l * 0.075f, 0.004f, num + (float)l * 0.4f, 2.8f, Shade(Lilac, 0.6f)); } } float num3 = Mathf.Max(Bell(t, 5.4f, 0.23f), Bell(t, 10.8f, 0.23f)); if (num3 > 0f) { Quad(m, 0f, 0.8f * (1f - Ease(num3)), 2.1f, 2.1f * Ease(num3), Ink); Segment(m, -1f, 0.8f * (1f - Ease(num3)) - 0.9f * Ease(num3), 1f, 0.8f * (1f - Ease(num3)) - 0.9f * Ease(num3), 0.018f, Lilac); } } private static Color Alpha(Color c, float a) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return new Color(c.r, c.g, c.b, a); } private static Color Shade(Color c, float v) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) return new Color(Mathf.Clamp01(c.r * v), Mathf.Clamp01(c.g * v), Mathf.Clamp01(c.b * v), c.a); } private static Color Blend(Color a, Color b, float p) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) return new Color(Mathf.Lerp(a.r, b.r, p), Mathf.Lerp(a.g, b.g, p), Mathf.Lerp(a.b, b.b, p), Mathf.Lerp(a.a, b.a, p)); } protected override void Awake() { ((UIBehaviour)this).Awake(); ((Graphic)this).raycastTarget = false; } private void Update() { //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) clock = (clock + Mathf.Min(Time.unscaledDeltaTime, 0.1f)) % Duration; if (((Component)this).transform.parent is RectTransform) { ((Graphic)this).rectTransform.anchorMin = Vector2.zero; ((Graphic)this).rectTransform.anchorMax = Vector2.one; ((Graphic)this).rectTransform.offsetMin = Vector2.zero; ((Graphic)this).rectTransform.offsetMax = Vector2.zero; } ((Graphic)this).SetVerticesDirty(); } protected override void OnPopulateMesh(VertexHelper mesh) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) mesh.Clear(); Rect rect = ((Graphic)this).rectTransform.rect; sx = ((Rect)(ref rect)).width * 0.5f; rect = ((Graphic)this).rectTransform.rect; sy = ((Rect)(ref rect)).height * 0.5f; if (!(sx <= 0f) && !(sy <= 0f)) { aspect = sy / sx; stageZoom = 1f; stageX = (stageY = (stageAngle = 0f)); DrawDirectedScene(mesh, clock); } } private Vector2 Local(Vector2 p, float x, float y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) return new Vector2(p.x + x * aspect, p.y + y); } private Vector3 P(float x, float y) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) float num = x * sx * stageZoom; float num2 = y * sy * stageZoom; float num3 = Mathf.Cos(stageAngle); float num4 = Mathf.Sin(stageAngle); return new Vector3(stageX * sx + num3 * num - num4 * num2, stageY * sy + num4 * num + num3 * num2, 0f); } private void Polygon(VertexHelper m, Vector2[] points, Color c) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) int currentVertCount = m.currentVertCount; foreach (Vector2 val in points) { m.AddVert(P(val.x, val.y), Color32.op_Implicit(c), Vector2.zero); } for (int j = 1; j < points.Length - 1; j++) { Triangle(m, currentVertCount, points[0], currentVertCount + j, points[j], currentVertCount + j + 1, points[j + 1]); } } private static void Triangle(VertexHelper m, int a, Vector2 pa, int b, Vector2 pb, int c, Vector2 pc) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) if ((pb.x - pa.x) * (pc.y - pa.y) - (pb.y - pa.y) * (pc.x - pa.x) <= 0f) { m.AddTriangle(a, b, c); } else { m.AddTriangle(a, c, b); } } private void Quad(VertexHelper m, float x, float y, float w, float h, Color c) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(x - w / 2f, y - h / 2f), new Vector2(x - w / 2f, y + h / 2f), new Vector2(x + w / 2f, y + h / 2f), new Vector2(x + w / 2f, y - h / 2f) }, c); } private void Disc(VertexHelper m, float x, float y, float rx, float ry, Color c) { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) int currentVertCount = m.currentVertCount; m.AddVert(P(x, y), Color32.op_Implicit(c), Vector2.zero); for (int i = 0; i <= 32; i++) { float num = (float)i * (float)Math.PI / 16f; m.AddVert(P(x + Mathf.Cos(num) * rx * aspect, y + Mathf.Sin(num) * ry), Color32.op_Implicit(c), Vector2.zero); if (i > 0) { m.AddTriangle(currentVertCount, currentVertCount + i + 1, currentVertCount + i); } } } private void Segment(VertexHelper m, float x, float y, float xx, float yy, float width, Color c) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) Vector2 val = new Vector2(0f - (yy - y), (xx - x) / aspect); Vector2 val2 = ((Vector2)(ref val)).normalized * (width * 0.5f); Polygon(m, (Vector2[])(object)new Vector2[4] { new Vector2(x + val2.x * aspect, y + val2.y), new Vector2(xx + val2.x * aspect, yy + val2.y), new Vector2(xx - val2.x * aspect, yy - val2.y), new Vector2(x - val2.x * aspect, y - val2.y) }, c); } private void Stroke(VertexHelper m, Vector2 a, Vector2 b, float width, Color c) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) Segment(m, a.x, a.y, b.x, b.y, width, c); Disc(m, a.x, a.y, width / 2f, width / 2f, c); Disc(m, b.x, b.y, width / 2f, width / 2f, c); } private void CurvedArm(VertexHelper m, Vector2 a, Vector2 control, Vector2 b, float width, Color c) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references)