kpcnre2-Bizarre_JoJo_Stands icon

Bizarre JoJo Stands

38 Stands from JoJo's Bizarre Adventure as ROUNDS cards: ORA barrages, time stop, Requiem Arrow and Saint's Corpse evolutions, Stand stat cards and Stand punches in place of your gun.

By kpcnre2
Last updated a day ago
Total downloads 175
Total rating 0 
Categories Custom Cards
Dependency string kpcnre2-Bizarre_JoJo_Stands-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Root-RarityLib-1.3.0 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.3.0

README

Bizarre JoJo Stands

Your next line is: "A Stand mod for ROUNDS?!"

Pierce yourself with the Arrow and awaken one of 38 Stands from JoJo's Bizarre Adventure, Parts 3 to 8. Your Stand floats at your shoulder, throws its barrage when you block, and has its own set of abilities. Stop time with Star Platinum, erase it with King Crimson, plant bombs with Killer Queen, or gather the Saint's corpse until D4C reaches Love Train.

Features

  • 38 Stands: 26 you can awaken and 12 more reached by evolving. Each has a block move and three abilities; The World and The World Over Heaven have a fourth.
  • Your Stand fights for you. Getting a Stand puts your gun away, and the fire button throws Stand punches. Gun cards still upgrade the punches, and C brings the gun back.
  • Stand Arrow, Requiem Arrow, Saint's Corpse Part and Rokakaka cards to awaken, evolve or lose your Stand. Stand cards never clutter normal picks.
  • Evolutions: Gold Experience Requiem, Echoes Acts 1–3, Tusk Acts 1–4, Chariot Requiem, Bites the Dust, C-Moon, Made in Heaven, The World Over Heaven, D4C Love Train.
  • Stand parameter cards: Power, Speed, Range, Durability and Precision, graded E to A like in the series.
  • Canon interactions: Star Platinum and The World move in each other's stopped time, King Crimson skips it, Whitesnake steals Stand discs, and The World Over Heaven punches bullets back.
  • Presentation: original card art and Stand sprites for every Stand, synthesized sound effects, menacing ゴゴゴ, time-stop colour shifts, an ability HUD and a hint card when your Stand awakens.
  • Online play: works in multiplayer, and gameplay settings follow the host.
  • Configurable: rebind keys, switch individual Stands off, scale damage and cooldowns, allow multiple Stands.

Controls

Each Stand floats at your shoulder and has four moves (The World and The World Over Heaven have a fifth):

Button Keyboard (rebindable) Controller
Block move block block
Ability 1 Q D-pad Down
Ability 2 E D-pad Left
Ability 3 R D-pad Right
Ability 4 (The Worlds' time stop) T D-pad Up
Stand punch (with the gun away) fire fire
Take the gun out / put it away C right stick click

Getting a Stand puts your gun away: it's hidden and the fire button throws a quick Stand punch instead (hold it to keep punching). Press C to take the gun out, and again to put it away. Sex Pistols, Aerosmith and The Emperor keep the gun out.

Gun cards still count with the gun away:

Gun upgrade Stand punch
Damage Damage (every Stand hit)
Fire rate Punch speed
Extra bullets / bursts Extra hits per punch (half damage each, up to 6)
Knockback Knockback
Bullet speed Reach
Slowing bullets Slows

Your abilities, cooldowns and Stand parameter grades (E to A) show in the bottom-right corner, and when a Stand awakens, a card names what every button does.

Getting a Stand

Stand cards never show up in normal picks. Instead:

  • Stand Arrow (Common, only while you have no Stand): awakens a random Stand. Rare Stands come up half as often as Uncommon ones.
  • Requiem Arrow (Rare, only when your Stand can evolve): evolves your Stand one step.
  • Saint's Corpse Part (Rare, only when your Stand can use one): evolves The World, Tusk or D4C one step (+20% health).
  • Rokakaka (Uncommon, only while you have a Stand): takes your Stand away (+20% health); the Stand Arrow can show up again.

Evolutions (Requiem Arrow, one step per arrow)

  • Gold Experience → Gold Experience Requiem
  • Echoes Act 1 → Echoes Act 2 → Echoes Act 3
  • Silver Chariot → Chariot Requiem
  • Killer Queen → Killer Queen: Bites the Dust
  • Whitesnake → C-Moon → Made in Heaven

Saint's Corpse Part (one step per part)

  • The World → The World Over Heaven
  • Tusk Act 1 → Tusk Act 2 → Tusk Act 3 → Tusk Act 4
  • D4C → D4C Love Train

Stand parameters

Once you have a Stand, five parameter cards can show up. Each raises one grade (E, D, C, B, A; up to four picks):

Card Per grade
Stand Power +20% Stand damage
Stand Speed -15% ability cooldowns
Stand Range +20% reach and target range
Stand Durability +30% health, -10% block cooldown
Stand Precision +15% chance for a Stand hit to deal double damage

Stands

Stand Block Q E R
Star Platinum ORA barrage Time stop 2.5s Star Finger (long jab) Ball bearings
The World MUDA barrage Knife throw Stopped-time step (short teleport) Road roller drop; T: ZA WARUDO (time stop 3s)
Killer Queen Punch that plants a bomb Detonate Sheer Heart Attack (homing tank) Stray Cat (air bombs)
Gold Experience MUDA barrage, last hit stuns Life Giver (heal area) Tree roots (stun) Frog shield (-60% damage)
Crazy Diamond DORA barrage, heals teammates Restore (heal area) Glass shards Wall fusion (stun)
King Crimson Devastating chop Erase time (untouchable 2.5s) Epitaph (-50% damage, faster) Behind you (teleport + chop)
Silver Chariot Rapier flurry Armor Off (+60% speed) Rapier launch Whirlwind (hits all around, clears bullets)
Hierophant Green Emerald Splash 20m Emerald Splash Tentacle bind (stun) Emerald barrage
Magician's Red Crossfire Hurricane Red Bind (hold + burn) Hurricane Special (8 fireballs) Flame breath
Sticky Fingers ARI barrage Zipper teleport (through walls) Zipper punch (stun) Hide in a zipper (untouchable 1.5s)
The Hand Swipe that erases bullets Pull nearest enemy Erase dash Erase all around
Tusk Act 1 Nail shot Nail burst Rapid nails Spin dash
D4C DOJAAA barrage Swap places with nearest enemy Between dimensions (untouchable 1.2s) Revolver
Stone Free ORA barrage String grapple String net (stun + slow) Unravel (-70% damage)
Echoes Act 1 Tail whip Stuck sound (slow) Tail dash Sound wall
Sex Pistols Pass! (redirect your bullets) All out (strong homing) Stray shots Bullet guard
Purple Haze UBASHAAA, poisons Virus cloud Capsule shot (poison) Virus overload around you
Heaven's Door Book touch (stun) "Fly backwards" "Cannot move" (long stun) Page storm
Whitesnake Melting punch Steal Stand disc (their Stand can't act 5s) Melting illusion (acid cloud) Disc throw
Hermit Purple Hamon vine whip (burns) Vine lash (pulls the nearest enemy in) Sunlight Yellow Overdrive (punch + burn) NIGERUNDAYO! (run: +60% speed)
Aerosmith Machine-gun burst CO2 radar (homing rounds) Bomb Strafing run (dash, guns blazing)
Moody Blues Punch that replays on the same spot Replay them (back where they were 3s ago) Replay me (back where you were 2.5s ago) Barrage
Spice Girl WANNABE barrage, bounces the target up Soften (bounces the nearest enemy away, slows) Soft body (-60% damage) Spring (bounce where you aim)
Weather Report ORA barrage Lightning (stun) Heavy Weather (slows everyone near) Gale (blows everyone back, clears bullets)
Soft & Wet ORA barrage Soap bubbles Plunder (their Stand can't act 2.5s, slows) Go Beyond (through walls)
The Emperor Quick draw (curving shots) Curving bullets 5s (your gun's bullets home in) Bullet fan Ambush (bullets from behind the enemy)

Evolved Stands

Stand Block Q E R
Gold Experience Requiem MUDA barrage Return to Zero (immune + reflect) Life overflow (heal area) Scarab swarm (homing)
Echoes Act 2 Tail slap BOING (knock away) SIZZLE (burn) BOING trap
Echoes Act 3 Heavy punch that pins 3 FREEZE (pin everyone near) BOING (knock away) Sound blast
Tusk Act 2 Nail shot Chasing holes (homing nails) Rapid nails Spin dash
Tusk Act 3 Nail shot Chasing holes Wormhole teleport Nail burst
Tusk Act 4 Nail shot Infinite Rotation (homing, through walls) Wormhole teleport Nail burst
D4C Love Train DOJAAA barrage Swap places with nearest enemy Love Train 3s (immune, half the damage goes back) Spears of light (all around)
Chariot Requiem Rapier flurry Soul shuffle (everyone swaps bodies) Sleep Guardian of the Arrow (-75% damage)
Killer Queen: Bites the Dust Punch that plants a bomb Detonate Sheer Heart Attack Bites the Dust (loop back 4s, blow up whoever's near)
C-Moon Inversion punch Gravity reversed Gravity well Inside out
Made in Heaven Blinding dash Accelerate time Barrage Knife storm
The World Over Heaven MUDA barrage: keeps going while block is held (up to 3s), knocks enemy bullets back at whoever fired them, last hit stuns Knife throw (wide fan) Heaven's lightning (up to 3 enemies, stun) Overwrite reality (punch: stuns, silences their Stand 4s, heals you); T: ZA WARUDO (time stop 4.5s)

Stand interactions

  • Time stop: enemies and their bullets freeze. Your own bullets and projectiles fly a short way, then hang until time moves again; knockback on frozen enemies lands when time restarts.
  • Star Platinum and The World (Over Heaven too) can move in each other's stopped time.
  • King Crimson skips stopped time: an erased King Crimson isn't frozen, and erasing time while frozen breaks free.
  • Whitesnake can steal any Stand's disc, shutting it down for a while.
  • Punches and barrages shove boxes and damage destructible map objects, the same way bullets do.
  • Stand projectiles stop on walls, floors and anything your bullets would hit (boxes too); knives stick in for a moment. Only Tusk Act 4's Infinite Rotation goes through.
  • Sex Pistols and The Emperor make your bullets curve toward enemies. Purple Haze's virus hurts everyone but you, teammates included.

Settings

Edit them from your mod manager's config editor (com.kpcnre.rounds.bizarrejojostands.cfg).

  • Controls: the four ability keys and the gun key.
  • Presentation (yours alone): sound volume, the ability HUD, awakening hints, cooldowns above the Stand, menacing ゴゴゴ, time-stop colours.
  • Gameplay (online, the host's settings are used): cooldown multiplier, damage multiplier, allow multiple Stands, and an on/off switch for every Stand.

Other cards

Card Rarity Effect
Stand Arrow Common Awakens a random Stand, +10% health
Requiem Arrow Rare Evolves your Stand one step
Saint's Corpse Part Rare Evolves The World, Tusk or D4C one step, +20% health
Rokakaka Uncommon Removes your Stand, +20% health

Installation

Install with r2modman or the Thunderstore Mod Manager; the required mods (BepInEx, UnboundLib, ModdingUtils, RarityLib) come with it. Everyone in an online lobby needs the mod.

Credits and disclaimer

A fan-made mod, not affiliated with or endorsed by Hirohiko Araki, Shueisha, David Production or Landfall. JoJo's Bizarre Adventure and its characters belong to their owners.

All of the mod's art (cards, Stand sprites, icon) is original and was drawn in code for this mod, and every sound effect is synthesized. No images or audio from the manga, anime or games are included.