Decompiled source of DeathNote v1.1.0

DeathNoteMod.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using DeathNoteMod.Cards;
using DeathNoteMod.Helpers;
using DeathNoteMod.MonoBehaviours;
using DeathNoteMod.Patches;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModdingUtils.Utils;
using Photon.Pun;
using RarityLib.Utils;
using UnboundLib;
using UnboundLib.Cards;
using UnboundLib.GameModes;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DeathNoteMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DeathNoteMod")]
[assembly: AssemblyTitle("DeathNoteMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace DeathNoteMod
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("com.hugo.rounds.deathnote", "Death Note", "1.1.0")]
	[BepInProcess("Rounds.exe")]
	public class DeathNotePlugin : BaseUnityPlugin
	{
		public const string ModId = "com.hugo.rounds.deathnote";

		public const string ModName = "Death Note";

		public const string Version = "1.1.0";

		public const string ModInitials = "DN";

		public static DeathNotePlugin Instance { get; private set; }

		private void Awake()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			Instance = this;
			RarityUtils.AddRarity("OverclockTier", 0.01f, new Color(1f, 0.85f, 0.2f), new Color(0.55f, 0.45f, 0.05f));
			RarityUtils.AddRarity("DamnationTier", 0.005f, new Color(0.55f, 0.02f, 0.08f), new Color(0.25f, 0f, 0.02f));
			new Harmony("com.hugo.rounds.deathnote").PatchAll();
		}

		private void Start()
		{
			ExtensionMethods.ExecuteAfterFrames((MonoBehaviour)(object)Unbound.Instance, 20, (Action)delegate
			{
				CustomCard.BuildCard<DeathNoteCard>();
				CustomCard.BuildCard<OverclockCard>((Action<CardInfo>)delegate(CardInfo ci)
				{
					OverclockCard.Card = ci;
				});
				CustomCard.BuildCard<DamnationCard>((Action<CardInfo>)delegate(CardInfo ci)
				{
					DamnationCard.Card = ci;
				});
			});
			GameModeManager.AddHook("PointEnd", (Func<IGameModeHandler, IEnumerator>)ClearDeathNotes);
			GameModeManager.AddHook("BattleStart", (Func<IGameModeHandler, IEnumerator>)ClearDeathNotes);
			GameModeManager.AddHook("GameEnd", (Func<IGameModeHandler, IEnumerator>)ClearDeathNotes);
			GameModeManager.AddHook("PlayerPickEnd", (Func<IGameModeHandler, IEnumerator>)ResetDamnationHand);
			Unbound.RegisterCredits("Death Note", new string[1] { "Hugo" }, "Death Note + legendaries", "");
		}

		private static IEnumerator ClearDeathNotes(IGameModeHandler gm)
		{
			DeathNoteEffect[] array = Object.FindObjectsOfType<DeathNoteEffect>();
			for (int i = 0; i < array.Length; i++)
			{
				array[i].ClearAllBanks();
			}
			yield break;
		}

		private static IEnumerator ResetDamnationHand(IGameModeHandler gm)
		{
			DamnationForcedHandPatch.ForceDamnationHand = false;
			yield break;
		}
	}
}
namespace DeathNoteMod.Patches
{
	[HarmonyPatch(typeof(CardChoice), "SpawnUniqueCard")]
	internal static class DamnationForcedHandPatch
	{
		internal static bool ForceDamnationHand;

		private static bool Prefix(CardChoice __instance, Vector3 position, Quaternion rotation, ref GameObject __result)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			if (!ForceDamnationHand || (Object)(object)DamnationCard.Card == (Object)null)
			{
				return true;
			}
			__result = Traverse.Create((object)__instance).Method("Spawn", new object[3]
			{
				((Component)DamnationCard.Card).gameObject,
				position,
				rotation
			}).GetValue<GameObject>();
			if ((Object)(object)__result != (Object)null)
			{
				__result.GetOrAddComponent<NonRefreshableCard>();
			}
			return false;
		}

		private static void Postfix(CardChoice __instance, GameObject __result)
		{
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)__result == (Object)null || (Object)(object)DamnationCard.Card == (Object)null || !IsDamnation(__result))
			{
				return;
			}
			ForceDamnationHand = true;
			__result.GetOrAddComponent<NonRefreshableCard>();
			List<GameObject> value = Traverse.Create((object)__instance).Field("spawnedCards").GetValue<List<GameObject>>();
			if (value == null)
			{
				return;
			}
			for (int i = 0; i < value.Count; i++)
			{
				GameObject val = value[i];
				if (!((Object)(object)val == (Object)null) && !((Object)(object)val == (Object)(object)__result) && !IsDamnation(val))
				{
					Vector3 position = val.transform.position;
					Quaternion rotation = val.transform.rotation;
					int theInt = val.GetComponent<PublicInt>()?.theInt ?? i;
					if (PhotonNetwork.IsConnected)
					{
						PhotonNetwork.Destroy(val);
					}
					else
					{
						Object.Destroy((Object)(object)val);
					}
					GameObject value2 = Traverse.Create((object)__instance).Method("SpawnUniqueCard", new object[2] { position, rotation }).GetValue<GameObject>();
					if (!((Object)(object)value2 == (Object)null))
					{
						value[i] = value2;
						(value2.GetComponent<PublicInt>() ?? value2.AddComponent<PublicInt>()).theInt = theInt;
						value2.GetOrAddComponent<NonRefreshableCard>();
					}
				}
			}
		}

		private static bool IsDamnation(GameObject go)
		{
			CardInfo component = go.GetComponent<CardInfo>();
			if ((Object)(object)component == (Object)null)
			{
				return false;
			}
			if (!(component.cardName == "Damnation"))
			{
				if ((Object)(object)DamnationCard.Card != (Object)null)
				{
					return (Object)(object)component.sourceCard == (Object)(object)DamnationCard.Card;
				}
				return false;
			}
			return true;
		}
	}
	[HarmonyPatch(typeof(CardChoice), "StartPick")]
	internal static class DamnationResetOnPickPatch
	{
		private static void Prefix()
		{
			DamnationForcedHandPatch.ForceDamnationHand = false;
		}
	}
	[HarmonyPatch(typeof(HealthHandler), "DoDamage")]
	public static class HealthHandlerDoDamagePatch
	{
		private static bool Prefix(HealthHandler __instance, Vector2 damage, Vector2 position, Color blinkColor, GameObject damagingWeapon, Player damagingPlayer, bool healthRemoval, bool lethal, bool ignoreBlock)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			if (DeathNoteEffect.IsReleasing)
			{
				return true;
			}
			if ((Object)(object)damagingPlayer == (Object)null)
			{
				return true;
			}
			DeathNoteEffect component = ((Component)damagingPlayer).GetComponent<DeathNoteEffect>();
			if ((Object)(object)component == (Object)null)
			{
				return true;
			}
			Player component2 = ((Component)__instance).GetComponent<Player>();
			if ((Object)(object)component2 == (Object)null)
			{
				return true;
			}
			return !component.TryBankDamage(component2, damage, position, blinkColor, damagingWeapon, healthRemoval, lethal, ignoreBlock);
		}
	}
}
namespace DeathNoteMod.MonoBehaviours
{
	public class DeathNoteEffect : MonoBehaviour
	{
		private class DamageBank
		{
			public Player target;

			public float totalDamage;

			public Vector2 lastPosition;

			public Color blinkColor;

			public GameObject damagingWeapon;

			public bool healthRemoval;

			public bool lethal;

			public bool ignoreBlock;

			public Coroutine releaseRoutine;
		}

		public const float DelaySeconds = 15f;

		private Player owner;

		private readonly Dictionary<int, DamageBank> banks = new Dictionary<int, DamageBank>();

		public static bool IsReleasing { get; private set; }

		private void Awake()
		{
			owner = ((Component)this).GetComponent<Player>();
		}

		public bool TryBankDamage(Player target, Vector2 damage, Vector2 position, Color blinkColor, GameObject damagingWeapon, bool healthRemoval, bool lethal, bool ignoreBlock)
		{
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)target == (Object)null || (Object)(object)owner == (Object)null)
			{
				return false;
			}
			if (target.playerID == owner.playerID)
			{
				return false;
			}
			int playerID = target.playerID;
			if (!banks.TryGetValue(playerID, out var value))
			{
				value = new DamageBank
				{
					target = target,
					totalDamage = 0f,
					lastPosition = position,
					blinkColor = blinkColor,
					damagingWeapon = damagingWeapon,
					healthRemoval = healthRemoval,
					lethal = lethal,
					ignoreBlock = ignoreBlock
				};
				banks[playerID] = value;
				value.releaseRoutine = ((MonoBehaviour)this).StartCoroutine(ReleaseAfterDelay(playerID));
			}
			value.totalDamage += ((Vector2)(ref damage)).magnitude;
			value.lastPosition = position;
			value.blinkColor = blinkColor;
			value.damagingWeapon = damagingWeapon;
			value.healthRemoval = healthRemoval || value.healthRemoval;
			value.lethal = lethal || value.lethal;
			value.ignoreBlock = ignoreBlock || value.ignoreBlock;
			banks[playerID] = value;
			return true;
		}

		private IEnumerator ReleaseAfterDelay(int targetId)
		{
			yield return (object)new WaitForSecondsRealtime(15f);
			if (!banks.TryGetValue(targetId, out var value))
			{
				yield break;
			}
			banks.Remove(targetId);
			if ((Object)(object)value.target == (Object)null || value.totalDamage <= 0f)
			{
				yield break;
			}
			HealthHandler val = value.target.data?.healthHandler;
			if ((Object)(object)val == (Object)null)
			{
				yield break;
			}
			Vector2 val2 = Vector2.up * value.totalDamage;
			IsReleasing = true;
			try
			{
				val.DoDamage(val2, value.lastPosition, value.blinkColor, value.damagingWeapon, owner, value.healthRemoval, value.lethal, value.ignoreBlock);
			}
			finally
			{
				IsReleasing = false;
			}
		}

		public void ClearAllBanks()
		{
			foreach (DamageBank value in banks.Values)
			{
				if (value.releaseRoutine != null)
				{
					((MonoBehaviour)this).StopCoroutine(value.releaseRoutine);
				}
			}
			banks.Clear();
		}

		private void OnDisable()
		{
			ClearAllBanks();
		}
	}
	public class NonRefreshableCard : MonoBehaviour
	{
	}
}
namespace DeathNoteMod.Helpers
{
	public static class CardEffectHelper
	{
		public static void DoubleAllCardEffectsExceptLives(Player player)
		{
			if (player?.data?.currentCards == null)
			{
				return;
			}
			CharacterStatModifiers stats = player.data.stats;
			int respawns = stats.respawns;
			int remainingRespawns = stats.remainingRespawns;
			foreach (CardInfo item in new List<CardInfo>(player.data.currentCards))
			{
				if (!((Object)(object)item == (Object)null))
				{
					Cards.instance.AddCardToPlayer(player, item, true, "", 0f, 0f, false);
				}
			}
			stats.respawns = respawns;
			stats.remainingRespawns = remainingRespawns;
		}

		public static void DoubleExistingDebuffs(Player player)
		{
			if ((Object)(object)player?.data == (Object)null)
			{
				return;
			}
			CharacterStatModifiers stats = player.data.stats;
			WorsenMultiplier(ref stats.health);
			WorsenMultiplier(ref stats.movementSpeed);
			WorsenMultiplier(ref stats.jump);
			WorsenAboveBaseline(ref stats.gravity);
			if (stats.slow > 0f)
			{
				stats.slow *= 2f;
			}
			if (stats.slowSlow > 0f)
			{
				stats.slowSlow *= 2f;
			}
			Holding component = ((Component)player).GetComponent<Holding>();
			object obj;
			if (component == null)
			{
				obj = null;
			}
			else
			{
				Holdable holdable = component.holdable;
				obj = ((holdable != null) ? ((Component)holdable).GetComponent<Gun>() : null);
			}
			if (obj == null)
			{
				obj = ((Component)player).GetComponentInChildren<Gun>();
			}
			Gun val = (Gun)obj;
			if (!((Object)(object)val == (Object)null))
			{
				WorsenMultiplier(ref val.damage);
				WorsenMultiplier(ref val.projectileSpeed);
				WorsenAboveBaseline(ref val.attackSpeed);
				WorsenAboveBaseline(ref val.reloadTime);
				WorsenAboveBaseline(ref val.spread);
				WorsenAboveBaseline(ref val.gravity);
				if (val.ammo < 0)
				{
					val.ammo *= 2;
				}
			}
		}

		private static void WorsenMultiplier(ref float value)
		{
			if (!(value >= 1f))
			{
				value = 1f - (1f - value) * 2f;
				if (value < 0.05f)
				{
					value = 0.05f;
				}
			}
		}

		private static void WorsenAboveBaseline(ref float value)
		{
			if (!(value <= 1f))
			{
				value = 1f + (value - 1f) * 2f;
			}
		}
	}
}
namespace DeathNoteMod.Cards
{
	public class DamnationCard : CustomCard
	{
		public const string RarityName = "DamnationTier";

		public const string CardTitle = "Damnation";

		public static CardInfo Card { get; set; }

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardEffectHelper.DoubleExistingDebuffs(player);
		}

		public override void Callback()
		{
			((Component)this).gameObject.GetOrAddComponent<NonRefreshableCard>();
		}

		protected override string GetTitle()
		{
			return "Damnation";
		}

		protected override string GetDescription()
		{
			return "Double all your debuffs. When this appears, it fills every card slot. Cannot be reshuffled.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("DamnationTier");
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = false,
					stat = "Debuffs",
					amount = "x2",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = false,
					stat = "Hand",
					amount = "Forced",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override string GetModName()
		{
			return "DN";
		}
	}
	public class DeathNoteCard : CustomCard
	{
		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			((Component)player).gameObject.GetOrAddComponent<DeathNoteEffect>();
		}

		public override void OnRemoveCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			DeathNoteEffect component = ((Component)player).GetComponent<DeathNoteEffect>();
			if ((Object)(object)component != (Object)null)
			{
				component.ClearAllBanks();
				Object.Destroy((Object)(object)component);
			}
		}

		protected override string GetTitle()
		{
			return "Death Note";
		}

		protected override string GetDescription()
		{
			return "Your damage is stored. After 15 seconds, all pent-up damage hits at once.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			return (Rarity)2;
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)4;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[1]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Damage",
					amount = "Delayed 15s",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override string GetModName()
		{
			return "DN";
		}
	}
	internal static class ComponentExtensions
	{
		public static T GetOrAddComponent<T>(this GameObject go) where T : Component
		{
			T component = go.GetComponent<T>();
			if (!((Object)(object)component != (Object)null))
			{
				return go.AddComponent<T>();
			}
			return component;
		}
	}
	public class OverclockCard : CustomCard
	{
		public const string RarityName = "OverclockTier";

		public static CardInfo Card { get; set; }

		public override void SetupCard(CardInfo cardInfo, Gun gun, ApplyCardStats cardStats, CharacterStatModifiers statModifiers, Block block)
		{
			cardInfo.allowMultiple = false;
		}

		public override void OnAddCard(Player player, Gun gun, GunAmmo gunAmmo, CharacterData data, HealthHandler health, Gravity gravity, Block block, CharacterStatModifiers characterStats)
		{
			CardEffectHelper.DoubleAllCardEffectsExceptLives(player);
		}

		protected override string GetTitle()
		{
			return "Overclock";
		}

		protected override string GetDescription()
		{
			return "Double all your active card effects. Does not affect extra lives.";
		}

		protected override GameObject GetCardArt()
		{
			return null;
		}

		protected override Rarity GetRarity()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			return RarityUtils.GetRarity("OverclockTier");
		}

		protected override CardThemeColorType GetTheme()
		{
			return (CardThemeColorType)1;
		}

		protected override CardInfoStat[] GetStats()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Expected O, but got Unknown
			return (CardInfoStat[])(object)new CardInfoStat[2]
			{
				new CardInfoStat
				{
					positive = true,
					stat = "Card Effects",
					amount = "x2",
					simepleAmount = (SimpleAmount)3
				},
				new CardInfoStat
				{
					positive = true,
					stat = "Extra Lives",
					amount = "Unaffected",
					simepleAmount = (SimpleAmount)0
				}
			};
		}

		public override string GetModName()
		{
			return "DN";
		}
	}
}