RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of Bald v1.0.0
Mods/Bald.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Bald; using Il2CppRUMBLE.Managers; using Il2CppRUMBLE.Players; using Il2CppRUMBLE.Utilities; using Il2CppSystem.Collections.Generic; using MelonLoader; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Class1), "Bald", "1.0.0", "PeppaStone", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 255, 51, 238)] [assembly: AssemblyTitle("Bald")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Bald")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6c4be426-7d07-4026-b460-30e4efaf893a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Bald; public class Class1 : MelonMod { private string currentScene = ""; private bool init = true; private int timer = 0; private int playerAmount = 0; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; if (sceneName != "Loader") { timer = 0; init = false; } } public override void OnFixedUpdate() { if (!init) { if (timer >= 10) { playerAmount = Singleton<PlayerManager>.instance.AllPlayers.Count; RemoveHair(); init = true; } else { timer++; } } else if (currentScene == "Park" && playerAmount != Singleton<PlayerManager>.instance.AllPlayers.Count) { RemoveHair(); playerAmount = Singleton<PlayerManager>.instance.AllPlayers.Count; } } public void RemoveHair() { List<Player> allPlayers = Singleton<PlayerManager>.instance.AllPlayers; for (int i = 1; i < allPlayers.Count; i++) { ((Component)((Component)allPlayers[i].Controller).transform.GetChild(6).GetChild(3)).gameObject.active = false; } } }