RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
RumbleReShaded
Shaders for RUMBLE. Loads community shader packs as full-screen VR post-processing (color grading, bloom, grain, fog, CRT, grayscale and more), covering everything incl. particles in both eyes. Ships 2 packs + a make-your-own guide.
CHANGELOG
v1.2.0-dev.1
- A failure in the render pass no longer takes the game down. If the pass throws, the mod reports it once, switches its effects off and lets the game carry on — previously an exception inside URP's render-graph recording killed the process, and because packs default to on it could do so before you ever reached the menu.
- It retries by itself. After a failure the pass tries again on the next scene load, up to three times, then stays off until you restart. A one-off glitch heals with nothing to do; a real fault stops after three log entries instead of spamming.
- Each attempt logs the camera target it saw (
[diag] RRSRenderPass: activeColor …), which is the line to include if you report a problem. - Packs now live in
UserData/RumbleReShaded/(one folder per pack) instead of loose at the top ofUserData/— the mod has its own folder you drop packs into, like AdditionalSounds. Move your existing pack folders intoUserData/RumbleReShaded/. - Menu trimmed to what a player needs: Enabled and Reload packs, plus each pack's own section. The render-graph debug entries were development instruments and are gone.
v1.1.0
- Switched the settings UI from ModUI to UIFramework (the current standard; ModUI is deprecated). Dependency changed accordingly.
- Each pack now gets its own collapsible section with an on/off toggle and a real min/max slider per parameter; Reload packs is now a proper button.
- Slider changes apply live while you drag (no save step). Settings now persist via MelonPreferences.
v1.0.0
- Initial release.
- Loads community shader packs from
UserData/and applies them as full-screen VR post-processing (runs after transparents, so it covers particles, trails and world UI in both eyes). - Per-pack on/off toggle and live parameter sliders in ModUI.
- Ships two example packs: Grayscale and UltraShade (full cinematic stack — ACES tonemap, exposure, white balance, saturation/contrast, bloom, sharpening, chromatic aberration, film grain, vignette, depth fog).
- Includes pack-authoring guides in
ShaderCreation/for making your own looks.