RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of MatchmakingShortcut v1.0.0
Mods/MatchmakingShortcutMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Il2CppRUMBLE.Environment.Matchmaking; using MatchmakingShortcutMod; using MelonLoader; using RumbleModdingAPI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(MatchmakingShortcutModClass), "Matchmaking Shortcut Mod", "1.0.0", "Tortaneose", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("MatchmakingShortcutMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MatchmakingShortcutMod")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0d2b09e8-ee66-47cf-843f-22078501b87b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MatchmakingShortcutMod; public class MatchmakingShortcutModClass : MelonMod { private string currentScene; private bool ABdown; private bool toggled; private int intOnOrOff; private bool boolOnOrOff = true; public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } public override void OnFixedUpdate() { if (!(currentScene == "Gym")) { return; } if ((double)RightController.GetSecondary() > 0.9 && (double)RightController.GetPrimary() > 0.9) { if (!ABdown) { ABdown = true; intOnOrOff = (boolOnOrOff ? 1 : 0); ConsoleInteractionLever.GetGameObject().GetComponent<MatchmakingLever>().SetLeverStep(intOnOrOff, false); boolOnOrOff = !boolOnOrOff; } } else { ABdown = false; } } }