RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of Mod Name No Spaces v1.0.0
Mods/AutomaticRematch.dll
Decompiled a year agousing System; using System.Collections; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using AutomaticRematch; using Il2CppRUMBLE.Interactions.InteractionBase; using Il2CppRUMBLE.Networking.MatchFlow; using MelonLoader; using Microsoft.CodeAnalysis; using RumbleModUI; using RumbleModdingAPI; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Main), "AutomaticRematch", "1.0.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: MelonColor(255, 195, 0, 255)] [assembly: MelonAuthorColor(255, 195, 0, 255)] [assembly: VerifyLoaderVersion(0, 6, 6, true)] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("AutomaticRematch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("AutomaticRematch")] [assembly: AssemblyTitle("AutomaticRematch")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace AutomaticRematch { public class Main : MelonMod { public static class BuildInfo { public const string ModName = "AutomaticRematch"; public const string ModVersion = "1.0.0"; public const string Description = "Automatically Presses Rematch Button if On"; public const string Author = "UlvakSkillz"; public const string Company = ""; } private string currentScene = "Loader"; private Mod AutomaticRematch = new Mod(); private bool enabled = true; private float timeToWait = 0f; private void Log(string msg) { MelonLogger.Msg(msg); } public override void OnLateInitializeMelon() { Calls.onMatchEnded += matchEnded; UI.instance.UI_Initialized += UIInit; } private void UIInit() { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Expected O, but got Unknown //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Expected O, but got Unknown AutomaticRematch.ModName = "AutomaticRematch"; AutomaticRematch.ModVersion = "1.0.0"; AutomaticRematch.SetFolder("AutomaticRematch"); AutomaticRematch.AddToList("Auto Rematch", true, 0, "Automatically Presses Rematch Button if On", new Tags()); AutomaticRematch.AddToList("Time before Pressing", 0f, "Time to wait before it Presses Rematch", new Tags()); AutomaticRematch.ModSaved += Save; UI.instance.AddMod(AutomaticRematch); } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; } private void Save() { enabled = (bool)AutomaticRematch.Settings[0].SavedValue; timeToWait = (float)AutomaticRematch.Settings[1].SavedValue; } private void matchEnded() { if (enabled) { MelonCoroutines.Start(MatchEnded()); } } private IEnumerator MatchEnded() { GameObject myButton = (Players.IsHost() ? ((!(currentScene == "Map0")) ? Button.GetGameObject() : Button.GetGameObject()) : ((!(currentScene == "Map0")) ? Button.GetGameObject() : Button.GetGameObject())); yield return (object)new WaitForSeconds(timeToWait); ((InteractionButton)myButton.GetComponent<RematchButton>()).RPC_OnToggleStateChanged(true); } } }