RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of PinkScreens v1.0.1
Mods/PinkScreenMod.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using MelonLoader; using PinkScreenMod; using RUMBLE.Managers; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(main), "Pink Screen", "1.0.0", "UlvakSkillz", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: AssemblyTitle("PinkScreen")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("PinkScreen")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0bbb5e6e-12ca-4068-8a79-6605427fba1b")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace PinkScreenMod; public class main : MelonMod { public static main _instance; private PlayerManager playerManager; private Transform playerPosition; private string currentScene = ""; private bool sceneChanged = false; private bool keyReleased = true; private bool keyPressed = false; private float distance = 2f; private bool ScreenActive = false; public override void OnEarlyInitializeMelon() { _instance = this; } public override void OnSceneWasLoaded(int buildIndex, string sceneName) { currentScene = sceneName; sceneChanged = true; } public override void OnUpdate() { if (!(currentScene != "Park") || !(currentScene != "Gym")) { if (Input.GetKeyDown((KeyCode)103) && keyReleased) { playerPosition = ((Component)playerManager.localPlayer.Controller).transform; keyPressed = true; keyReleased = false; } if (Input.GetKeyUp((KeyCode)103) && !keyReleased) { keyReleased = true; } } } public override void OnFixedUpdate() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) if (sceneChanged) { if (currentScene == "Loader") { try { playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>(); } catch { return; } } sceneChanged = false; } if (keyPressed) { if (ScreenActive) { Object.Destroy((Object)(object)GameObject.Find("PinkScreen")); ScreenActive = false; } else { GameObject val = GameObject.CreatePrimitive((PrimitiveType)3); val.transform.position = playerPosition.position + new Vector3(0f, distance, 0f); val.transform.rotation = playerPosition.rotation; val.transform.localScale = new Vector3(0.1f, 500f, 500f); ((Object)val).name = "PinkScreen"; ((Renderer)val.GetComponent<MeshRenderer>()).material.color = Color.green; ScreenActive = true; } keyPressed = false; } } }