Decompiled source of PinkScreens v1.0.1

Mods/PinkScreenMod.dll

Decompiled 2 years ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using MelonLoader;
using PinkScreenMod;
using RUMBLE.Managers;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(main), "Pink Screen", "1.0.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("PinkScreen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PinkScreen")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("0bbb5e6e-12ca-4068-8a79-6605427fba1b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace PinkScreenMod;

public class main : MelonMod
{
	public static main _instance;

	private PlayerManager playerManager;

	private Transform playerPosition;

	private string currentScene = "";

	private bool sceneChanged = false;

	private bool keyReleased = true;

	private bool keyPressed = false;

	private float distance = 2f;

	private bool ScreenActive = false;

	public override void OnEarlyInitializeMelon()
	{
		_instance = this;
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		currentScene = sceneName;
		sceneChanged = true;
	}

	public override void OnUpdate()
	{
		if (!(currentScene != "Park") || !(currentScene != "Gym"))
		{
			if (Input.GetKeyDown((KeyCode)103) && keyReleased)
			{
				playerPosition = ((Component)playerManager.localPlayer.Controller).transform;
				keyPressed = true;
				keyReleased = false;
			}
			if (Input.GetKeyUp((KeyCode)103) && !keyReleased)
			{
				keyReleased = true;
			}
		}
	}

	public override void OnFixedUpdate()
	{
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		if (sceneChanged)
		{
			if (currentScene == "Loader")
			{
				try
				{
					playerManager = GameObject.Find("Game Instance/Initializable/PlayerManager").GetComponent<PlayerManager>();
				}
				catch
				{
					return;
				}
			}
			sceneChanged = false;
		}
		if (keyPressed)
		{
			if (ScreenActive)
			{
				Object.Destroy((Object)(object)GameObject.Find("PinkScreen"));
				ScreenActive = false;
			}
			else
			{
				GameObject val = GameObject.CreatePrimitive((PrimitiveType)3);
				val.transform.position = playerPosition.position + new Vector3(0f, distance, 0f);
				val.transform.rotation = playerPosition.rotation;
				val.transform.localScale = new Vector3(0.1f, 500f, 500f);
				((Object)val).name = "PinkScreen";
				((Renderer)val.GetComponent<MeshRenderer>()).material.color = Color.green;
				ScreenActive = true;
			}
			keyPressed = false;
		}
	}
}