Decompiled source of Rumble Sounds On Scene Change v1.0.0

Mods/RumbleSoundsOnSceneChange.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Media;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
using MelonLoader;
using RumbleSoundsOnSceneChange;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(SoundsOnSceneChange), "Sounds On Scene Change", "1.0.0", "UlvakSkillz", null)]
[assembly: MelonGame("Buckethead Entertainment", "RUMBLE")]
[assembly: AssemblyTitle("RumbleSoundsOnSceneChange")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RumbleSoundsOnSceneChange")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ec0b0af5-fe4b-4046-b655-6fafa96924e1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace RumbleSoundsOnSceneChange;

public class SoundsOnSceneChange : MelonMod
{
	private string GameLoadSoundFilePath = "UserData\\SoundOnSceneChange\\GameLoadSound.wav";

	private string EnterGymFromLoaderSoundFilePath = "UserData\\SoundOnSceneChange\\EnterGymFromLoaderSound.wav";

	private string EnterGymFromParkSoundFilePath = "UserData\\SoundOnSceneChange\\EnterGymFromParkSound.wav";

	private string EnterGymFromMatchmakingSoundFilePath = "UserData\\SoundOnSceneChange\\EnterGymFromMatchmakingSound.wav";

	private string EnterParkSoundFilePath = "UserData\\SoundOnSceneChange\\EnterParkSound.wav";

	private string EnterMatchmakingFromGymSoundFilePath = "UserData\\SoundOnSceneChange\\EnterMatchmakingFromGymSound.wav";

	private string EnterMatchmakingFromMatchmakingSoundFilePath = "UserData\\SoundOnSceneChange\\EnterMatchmakingFromMatchmakingSound.wav";

	private string lastScene = "";

	private string currentScene = "";

	private bool sceneChanged = true;

	private static Thread soundThread;

	private static bool soundThreadActive;

	public override void OnUpdate()
	{
		((MelonBase)this).OnUpdate();
		if (!sceneChanged)
		{
			return;
		}
		sceneChanged = false;
		switch (currentScene)
		{
		case "Loader":
			PlaySoundIfFileExists(GameLoadSoundFilePath);
			break;
		case "Gym":
			switch (lastScene)
			{
			case "Loader":
				PlaySoundIfFileExists(EnterGymFromLoaderSoundFilePath);
				break;
			case "Park":
				PlaySoundIfFileExists(EnterGymFromParkSoundFilePath);
				break;
			case "Map0":
			case "Map1":
				PlaySoundIfFileExists(EnterGymFromMatchmakingSoundFilePath);
				break;
			}
			break;
		case "Park":
			PlaySoundIfFileExists(EnterParkSoundFilePath);
			break;
		case "Map0":
		case "Map1":
			switch (lastScene)
			{
			case "Gym":
				PlaySoundIfFileExists(EnterMatchmakingFromGymSoundFilePath);
				break;
			case "Map0":
			case "Map1":
				PlaySoundIfFileExists(EnterMatchmakingFromMatchmakingSoundFilePath);
				break;
			}
			break;
		}
	}

	public override void OnSceneWasLoaded(int buildIndex, string sceneName)
	{
		((MelonMod)this).OnSceneWasLoaded(buildIndex, sceneName);
		lastScene = currentScene;
		currentScene = sceneName;
		sceneChanged = true;
	}

	public void PlaySoundIfFileExists(string soundFilePath)
	{
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Expected O, but got Unknown
		((MelonBase)this).LoggerInstance.Msg("Playing '" + soundFilePath + "' Sound File.");
		((MelonBase)this).LoggerInstance.Msg("-Does File Exist?");
		if (File.Exists(soundFilePath))
		{
			((MelonBase)this).LoggerInstance.Msg("--Yes");
			if (!soundThreadActive)
			{
				try
				{
					SoundPlayer player = new SoundPlayer(soundFilePath);
					try
					{
						soundThreadActive = true;
						if (soundThread == null || !soundThread.IsAlive)
						{
							soundThread = new Thread((ThreadStart)delegate
							{
								((MelonBase)this).LoggerInstance.Msg("-Playing");
								player.PlaySync();
								((MelonBase)this).LoggerInstance.Msg("--Done");
								soundThreadActive = false;
							});
							soundThread.Start();
						}
						return;
					}
					finally
					{
						if (player != null)
						{
							((IDisposable)player).Dispose();
						}
					}
				}
				catch (Exception ex)
				{
					((MelonBase)this).LoggerInstance.Msg("Error playing sound: " + ex.Message);
					return;
				}
			}
			((MelonBase)this).LoggerInstance.Msg("-A Sound is already playing. Ignoring request.");
		}
		else
		{
			((MelonBase)this).LoggerInstance.Msg("--No");
		}
	}
}