RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
Decompiled source of DisableSnapBackwards v1.0.0
Mods/DisableSnapBackwards.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using DisableSnapBackwards; using HarmonyLib; using Il2CppRUMBLE.Players.Subsystems; using MelonLoader; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "DisableSnapBackwards", "1.0.0", "TacoSlayer36", null)] [assembly: MelonGame("Buckethead Entertainment", "RUMBLE")] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("DisableSnapBackwards")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("DisableSnapBackwards")] [assembly: AssemblyTitle("DisableSnapBackwards")] [assembly: AssemblyVersion("1.0.0.0")] namespace DisableSnapBackwards; public static class BuildInfo { public const string Name = "DisableSnapBackwards"; public const string Author = "TacoSlayer36"; public const string Version = "1.0.0"; } public class Core : MelonMod { [HarmonyPatch(typeof(PlayerMovement), "SnapTurn", new Type[] { typeof(float) })] private static class SnapTurnPatch2 { private static bool Prefix(ref float angle) { return angle != 180f; } } }