RVAdminMenu
Host-side admin menu: spawn items, revive/kill/heal/teleport players, warp to checkpoints
| Last updated | 5 days ago |
| Total downloads | 293 |
| Total rating | 0 |
| Categories | Tools Mods |
| Dependency string | darkharasho-RVAdminMenu-0.2.14 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Thunderstore-unreal_shimloader
Thunderstore Mod Manager and r2modmanPlus support for RE-UE4SS.
Preferred version: 1.1.7README
RVAdminMenu
A hotkey-summonable, host-only admin/cheat menu for RV There Yet? co-op sessions. The host opens an in-game overlay to spawn items, revive/kill/heal/teleport any player in the session, and warp to specific checkpoints.
This mod is intended for private lobbies with consenting players only. It is a host-side convenience/cheat tool, not a competitive-integrity or anti-cheat-evasion tool, and must not be used in unwilling or public lobbies.
Requirements
unreal_shimloader(RE-UE4SS shim), installed automatically as a dependency by most mod managers.
Installation
Install via r2modman or
Gale into an RV There Yet?
profile alongside unreal_shimloader.
Only the host needs to install this mod. RV There Yet? uses Unreal Engine 5's listen-server replication: the host is the authority, so host-side actions taken through this menu propagate to every client in the session automatically. Clients do not need the mod installed.
Usage
Press the configured hotkey (default F3, rebindable in config.ini) to toggle the
menu. Keyboard and mouse both work:
| Key | Action |
|---|---|
F3 (configurable) |
Open / close the menu |
| Up / Down arrow | Move the selection |
| Enter or Right arrow | Select / open a submenu |
| Backspace or Left arrow | Go back (closes the menu at the top level) |
| Mouse hover | Select the row under the cursor |
| Left click | Select (same as Enter) on the hovered row; clicking empty space does nothing |
| Right click | Go back (closes the menu at the top level) |
| Esc | Close the menu |
While the menu is open the mouse cursor is shown and the game is switched to UI-only
input, so the camera does not turn and clicks do not reach the world; everything is
restored when the menu closes. Set Mouse = false in config.ini for keyboard-only
behaviour (no cursor, no input-mode change, no mouse binds).
The navigation keys do nothing while the menu is closed. Destructive actions (Kill, Restart at checkpoint) ask for confirmation: press Enter again to confirm.
Features
- Teleport: me to the RV, everyone to the RV, me to checkpoint 0-15, everyone to a loaded checkpoint, restart at checkpoint, bring everyone to me, bring the RV to me.
- Players (host only): per player, teleport to me / me to them / send to the RV, revive, heal, kill, free from a grab, force unseat, god mode, speed x2.
- Everyone (host only): revive all, heal all, free all from grabs, god mode all.
- Me: god mode, revive me, heal me (host only), give 5 epipens, give 10 or 50 scrap (host only).
- Spawn item: a fixed list of pickups, 15 per page. Type to search (letters, digits, space); Backspace erases.
Actions on yourself work for clients too; anything that affects other players needs the host and otherwise shows "Host only".
Configuration
See config.ini in the mod's folder. Every key is documented inline there with its
default and valid values:
| Key | Default | Values |
|---|---|---|
Hotkey |
F3 |
F1-F12, INS, HOME, END, DEL, PAGE_UP, PAGE_DOWN |
LogLevel |
INFO |
DEBUG, INFO, WARN, ERROR |
ConfirmDestructive |
true |
1/true/yes/on or 0/false/no/off |
HealAmount |
100 |
1-1000 |
Mouse |
true |
1/true/yes/on or 0/false/no/off |
An unrecognized value falls back to the default and logs a warning; the mod never fails to load because of a bad config line.
Status
v0.2 is an in-game test build: the engine calls have not all been confirmed in a live
session yet. Check UE4SS.log if something does nothing. See CHANGELOG.md.