Decompiled source of NoDamage v1.0.0

NoDamage.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("NoDamage")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoDamage")]
[assembly: AssemblyTitle("NoDamage")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace NoDamage;

[BepInPlugin("com.luizbag.sailwind.nodamage", "NoDamage", "1.0.0")]
public class NoDamagePlugin : BaseUnityPlugin
{
	public static class PluginInfo
	{
		public const string GUID = "com.luizbag.sailwind.nodamage";

		public const string Name = "NoDamage";

		public const string Version = "1.0.0";
	}

	public static BoatDamage CurrentBoatDamage;

	private void Awake()
	{
		//IL_0005: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			new Harmony("com.luizbag.sailwind.nodamage").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"[NoDamage] Anti-sinking shield deployed successfully.");
		}
		catch (Exception ex)
		{
			((BaseUnityPlugin)this).Logger.LogError((object)("[NoDamage] Patch injection failed: " + ex.Message));
		}
	}
}
[HarmonyPatch(typeof(BoatDamage))]
public static class BoatDamageForcePatches
{
	[HarmonyPatch("Start")]
	[HarmonyPostfix]
	public static void StartPostfix(BoatDamage __instance, Rigidbody ___rigidbody, float ___baseMass)
	{
		__instance.hullDamage = 0f;
		__instance.waterLevel = 0f;
		__instance.waterIntakeChunk = 0f;
		__instance.sunk = false;
		if ((Object)(object)___rigidbody != (Object)null && ___baseMass > 0f)
		{
			___rigidbody.mass = ___baseMass;
		}
		Debug.Log((object)"[NoDamage] Vessel state initialized and dried to factory settings.");
	}

	[HarmonyPatch("UpdateWaterAndDrag")]
	[HarmonyPrefix]
	public static bool UpdateWaterAndDragPrefix(BoatDamage __instance, Rigidbody ___rigidbody, float ___baseMass)
	{
		__instance.hullDamage = 0f;
		__instance.waterLevel = 0f;
		__instance.waterIntakeChunk = 0f;
		__instance.sunk = false;
		if ((Object)(object)___rigidbody != (Object)null && ___baseMass > 0f)
		{
			___rigidbody.mass = ___baseMass;
			___rigidbody.drag = 0f;
		}
		return true;
	}

	[HarmonyPatch("Impact")]
	[HarmonyPrefix]
	public static bool ImpactPrefix()
	{
		return false;
	}

	[HarmonyPatch("Overflow")]
	[HarmonyPrefix]
	public static bool OverflowPrefix()
	{
		return false;
	}
}