Mods that depend on BepInExPack
Portable Chaos Gates: rebindable key to warp yourself to the ship. Keeps your held items, multiplayer-safe.
Last updated: a day ago
Context-aware Masked enemies that locally clone crewmate voices with Audio8 and answer with Qwen3.5.
Last updated: a day ago
Some custom sound replacements for myself and friends.
Last updated: a day ago
Adds a Cancel button and Esc support so you can back out of a stuck server join without restarting the game.
Last updated: a day ago
MOXL_Combat_V2 made exclusively for PVE players.
Last updated: a day ago
Un paquete con nuestra musica personalizada.
Last updated: a day ago
LCV version.MOXL_Combat_Basic_Pack V81 made exclusively for PVE players.
Last updated: a day ago
Fixes public server browser scroll bounds, scrollbar visibility, empty scrolling space, overscroll, and mouse-wheel speed in Lethal Company v81.
Last updated: a day ago
A normal translate plugin similar like AutoTranslator
Last updated: a day ago
A PvP Arena Map based on Final Destination from Super Smash Bros Melee.
Last updated: a day ago
Replaces the Dropship theme with the intro to the NES game, Maniac Mansion
Last updated: 2 days ago
[v81] Shows short disconnect reasons and automatically tries to reconnect. Client-side only. Incompatible with V73dcfix; disable V73dcfix before using.
Last updated: 2 days ago
Modpack designed for Hightower Servers.
Last updated: 2 days ago
Adds some new rare scraps to discover.
Last updated: 2 days ago
Adds Night Wolf Hawk, a synchronized distraction item that slides onto every opponent's screen with a random sound.
Last updated: 2 days ago
Infinite player shotgun ammo, fixed misfire prevention, friendly-fire controls, and configurable shotgun/shovel damage.
Last updated: 2 days ago
Facility CCTV cameras, security alarms, a hackable mainframe, code-locked company stashes, and a ship CCTV terminal for Lethal Company.
Last updated: 2 days ago
Shared placement and runtime core for Y4NGZ mods: interior fixture placement, authored placement tables, and common runtime services. A library - it adds no gameplay on its own.
Last updated: 2 days ago
Shows the last locally damaged non-boss creature's synchronized numeric HP and native-style health bar with official boss-bar damage shake behavior.
Last updated: 2 days ago
A read-only speedrun HUD with automatic loadless timing, progression splits, final-time display, and Any% or 100% categories.
Last updated: 2 days ago
Freezes gameplay ticks while preserving UI and frame updates in strict singleplayer only.
Last updated: 2 days ago