TentandPlank
Adds canvas tarps, adjustable wood poles, and planks for hull repairs, with optional cargo water and impact damage disabled by default.
| Last updated | 9 hours ago |
| Total downloads | 4 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | DogEggz-TentandPlank-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Tentandplank
Disclaimer: made with opus 5.5
This is a feature mod separate from Economic Overhaul, for people who don't want the economic change. I will just copy the readme so i don't need to write twice.
Difference is that Water damage and impact damage is default off. So you can use tarp and pole just for aesthetic.
Cargo water damage (CAN BE TOGGLE OFF IN CONFIGURATOR)
- Most of the cargo will now receive water damage when they are soaked in water, under rain, or drop into sea.
- Trade goods that is not affect by water damage:
- coconuts, gems, iron, gold, copper, tools, sculptures, logs, nails, marble, silver, sulfur, rubber.
- Water damage from soaking in water will start when cargo soaked 15% of it's height in water
- This means make cargo stand on narror side will make it less vulnerable to water damage.
- Trade goods that is not affect by water damage:
- Add water damage hint text for all water vulnerable trade good, when point at it will show current water damage level.
- It start from 0%, progress to 100%.
- This hint text can be toggle off in Configurator
- Cargo that receive water damage will receive price penalty. For mission cargo, it also affect reputation.
- This effect start at 10% water damage, so you have some buffer.
- Loan principal and interest won't get discount, pay up sucker
- Liquid cargo (All alcohol and water) also receive water damage, but won't get their price reduce until 100% water damage. When at 100% water damage, liquid cargo lose value.
- You can still drink 100% water damage alcohol and water, you will be fine.
- When water level in ship pass 5% of the cargo height, it will count as soaked and start damaging the cargo.
- This means smaller cargo is more easily to get damage, also this means you can avoid this by elevated the cargo.
- Water level over 5% don't increase damage rate. Soaking damage rate is fixed.
- After 10% of water damage, your cargo will start having water stain, that's your visual cue that your cargo start decreasing value.
- Water damage will also deepen your cargo's crate color.
- Wetted cargo can be dried. As long as it's water damage is below 80% (include 80%). It can be dried back up to 20%
- 20% water damage will result in 90% good price
- Trade good using luxury curve can only be dried up to 50% (60% of good price)
- Liquid cargo cannot be dried. So don't let it reach 100%.
- Drying requires you to place cargo under open sky. Under full open sky and clear weather, every in game day will dry 30% of water damage.
- If the cargo is covered by something on top of it partially, it will still dry, but slower.
- Fully covered cargo (either by other cargo, or by the ship structure) will not dry.
- Cargo that have water touching it but below it's 5% height will also not dry.
- Rain will damage uncovered cargo. Partially covered cargo still get rain damage, but at slower speed.
- If you are on small ship that don't have many hull structure to provide cover. Put things on top of cargo to cover it also work.
- The speed that cargo get damage is tied to rain intensity. Inside the storm and at the outskirt of storm will have diffent water damage rate.
- Water damage from rain and soaked water will stack.
- Water damage will only count when ship is near you, so you don't need to worry far away cargo on your other ship become wet
Fragile Cargo
- Gem, Marble and Sculpture is consider fragile cargo.
- Fragile cargo will receive damage whenever ship receive impact damage. Normal wearing damage won't affect it.
- Each percent of damage reduce it's value (and rep if it's mission cargo) accordingly. So a 50% damaged cargo is at 50% value and rep reward.
- Damage cargo cannot be repair, and cargo that reach 0 health will lose all it's value, unlike water damaged cargo.
- Tools have chance to be spawn as fragile cargo in cargo mission.
Wood plank for repairing
- Wood plank item is added so you have another way to counter the water damage.
- You can aquire wood plank in 2 way
- Unbundle Lumber trade good, which gives you 128 plank.
- Buy Wood Plank Bundle from Kicia bay furniture vendor. After unbundle it gives you 8 plank.
- To fix the hull, attach the wood plank at any part of the hull, and start hammering it.
- Each plank need 20s real life time to hammer. If the ship is already caulked with oakum, hammering time reduce by half.
- A reminder that oakum lose 12% each day, remember to fill it up.
- Plank needed to fix 1% damage is related to shipyard repair fee.
- When aquire plank from lumber, it will roughtly be same cost as repairing in shipyard
- When aquire plank from Wood Plank Bundle, it will be 1.6x the shipyard repair cost.
- Currently most expansive hull - Jong, need 20 plank to fix 1% damage.
- Plank fixing fee is calculated with 1x lumber price, so if lumber become more expensive/cheaper, it will change your repairing fee.
- If you remove the plank, it's hammering progress will be reset
- If the lumber is wet, you will get less plank, depends on how wet it is.
Canvas pack for rain shelter
- Canvas pack now sold at every vendor that also sell oakum
- When holding the pack, you can aim at ship's fixed surface and line(shroud/stay), or any item you hammered on board, press R to set the corner of the tarp, you need to set 4 corner.
- If you misclick, drop the pack will reset the set corner.
- All 4 corner need to be either on land or on ship.
- If you unnailed the item that is tied to tarp, it will drop and goes back to canvas pack.
- To take off the tarp, go to one of the corner and press R. You will get the canvas pack back.
- Tarp will act like full cover, protecting it from rain, but also prevent it from drying. Partial cover/drying work like before.
- Tarp have 10 in game days lifespan, it will become darker overtime, on 10th day, it will be torn and stop provide cover.
- Taking out the torn tarp won't produce the canvas pack.
- Tarp in Canvas pack won't progress their lifespan, you can keep it forever
- Tarp you left on other ship will still progress their lifespan, remember to take it down if you want to go sail other ship!
- You can repair tarp by using another canvas pack. Hold the canvas pack, aim at 1 of the corner and press R.
Wood pole
- Sold beside canvas pack, as a 4 poles bundle
- Press Q/E to increase/decrease pole length. It can be attached like lantern hook onto surface.
- After nailed, it can be use to attach tarp (don't have to be attaching, just nailed will do)
- Wood pole can support tarp after nailed, so you can make tent/bimini like structure
- If unnailed the pole, the tarp will be drop or become unsupported.
- All wall attachtable item can attach to nailed wood pole, including other wood pole
- If nailed the item on wood pole, when you pick up the wood pole it will stay on the pole.
- If you didn't nail the item, it will be drop when picked up
- When there is item nailed on the pole, you cannot change it's length.
- Press H while holding a wood pole to switch to bracing mode, under this mod you can push the ship, fending and punting.
- To push, just treat the tip of the pole as extension of your hand, still press F to push.
- To fend, aim the pole at any surface, when it touch something it will automatically fend for you.
- At 8m long (longest length for a single pole), you can stop a ship running at 6 knots toward the solid things.
- To punt, aim your pole at sea bed and press F like you push the ship.
- Under bracing mode, pressing F won't drop the pole, pressing T (throw button) still drop it.
- If you nailed a pole on another pole, the extra length can be used for push/fend/punt also.