Alarm Clock
Set a daily alarm on any chronometer. It rings its bell and wakes you from sleep.
| Last updated | 2 hours ago |
| Total downloads | 0 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Skeptic043-Alarm_Clock-0.2.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Alarm Clock
Alarm Clock lets you set a daily alarm on any chronometer. When the time comes, the chronometer rings its bell and wakes you if you're asleep nearby.
Install
Mod managers
Install Alarm Clock through Sailwind Mod Synchronizer, r2modman or Thunderstore Mod Manager, then launch Sailwind through your manager. Dependencies are installed automatically.
Manual installation
- Install BepInEx 5 in your Sailwind game folder, following its installation instructions.
- Download and extract the Alarm Clock ZIP. Copy its
BepInEx/plugins/AlarmClockfolder intoBepInEx/pluginsin your Sailwind folder. - Launch Sailwind normally.
How it works
Hold a chronometer you own, or look at one hanging on a wall, and hold Z. Scroll to set the alarm time in 15-minute steps, and press R (or right-click) to switch the alarm on or off. Setting a time switches the alarm on, and a short message confirms each change. Looking at the chronometer shows its alarm time. Alarms follow the time on the chronometer's face and repeat every day. Each chronometer keeps its own alarm.
When the alarm goes off, the chronometer rings and wakes you from sleep. Look at it or hold it to see "stop alarm" beside the R icon, and press R to stop it. Otherwise it stops by itself after a few seconds. A chronometer only rings when you're close to it, so keep it in your inventory or near your bed. Alarms stay silent while you rest at an inn.
Configuration
Settings are in BepInEx/config/com.skeptic043.sailwind.alarmclock.cfg after the first launch, or in game with the BepInEx 5 version of BepInEx Configuration Manager. Changes apply immediately.
| Setting | Default | Options |
|---|---|---|
Alarm modifier |
Z |
The key to hold while scrolling or pressing R to set the alarm. |
Ring range |
25 |
How close, in meters, you need to be for a chronometer to ring and wake you, from 5 to 100. |
Ring duration |
5 |
How many seconds an alarm rings before it stops by itself, from 1 to 60. |
Volume |
0.3 |
Alarm bell volume, from 0 to 1. |
Bell pitch |
2.5 |
How small the bell sounds, from 1 (the game's original bell) to 3. |
Compatibility
No known incompatibilities. While Z is held on a chronometer, scrolling sets the alarm instead of moving the chronometer with Deft Hands.
AI Use
AI was used to write all of the code in this project. The original concept, design direction, testing, debugging, and release decisions are my own. If you prefer not to use mods developed with AI assistance, I understand and respect that choice.
Issues and links
Report an issue with your mod version and BepInEx/LogOutput.log.
Source code · Release notes · MIT License · Support on Ko-fi · skeptic043