New Beginnings
Choose or randomize a Sailwind starting port and boat, with optional Scrambled Seas integration.
| Last updated | an hour ago |
| Total downloads | 2 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | Skeptic043-New_Beginnings-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
New Beginnings
New Beginnings adds port and boat selection to Sailwind's new-game menu. Choose both, randomize either one, or roll the dice on both.
Install
Mod managers
Install New Beginnings through r2modman or Thunderstore Mod Manager, then launch Sailwind through your manager. Dependencies are installed automatically.
Manual installation
- Install BepInEx 5 in your Sailwind game folder, following its installation instructions.
- Download and extract the New Beginnings ZIP. Copy its
BepInEx/plugins/NewBeginningsfolder intoBepInEx/pluginsin your Sailwind folder. - Launch Sailwind normally.
How it works
Choose a port and boat, or randomize one or both, then press Continue to start a new game. Turn on Random Port or Random Boat to change its options and open the exclusion menu. In the exclusion menu, uncheck entries to leave them out of random starts, then click Done to save changes.
Spoiler: a manually selected location
Chronos is never randomly picked and must be manually chosen.
Starting supplies and mooring
Your starting port determines the regional supplies, which are placed on the ground nearby. If Sailwind Difficulty is installed, its selected difficulty determines the supplies you receive.
Boats receive up to 3 metres of extra mooring line, and large boats start 1 metre farther out from the dock to give them more space. HMS Leopard gets 3 metres of extra distance and up to 5 metres of extra line to allow for its size. About eight seconds after the starting boat is ready, it receives one hull repair to clear damage from its initial settling.
Configuration
The new-game menu saves choices and exclusions in BepInEx/config/com.skeptic043.sailwind.newbeginnings.cfg.
Once startup finishes, including mooring setup and the one-time hull repair, New Beginnings no longer moves the player, boat or supplies or changes their state, and can be safely uninstalled.
Compatibility and limitations
No known incompatibilities.
Tested and compatible with Scrambled Seas: NANDbrew Edition and Sailwind Difficulty. The following mods that add boats have also been tested and are compatible:
- HMS Leopard
- Happy Bay Boat
- Clipper
- Sh'ba
- Paraw
- Old Chronian
- Dinghies
Every port has been tested with at least one large boat, but this does not mean every hull fits every port, particularly HMS Leopard. Large ships can take a moment to settle, and some ports don't have enough room for them. Use Island Exclusions to leave cramped ports out of random starts, exclude particular boats, or disable the Large size pool.
Ports with limited room for large ship spawns include (but are not limited to):
- Sage Hills
- Mirage Mountain
- Aestra Abbey
HMS Leopard is especially large and can struggle at ports that work for other large ships. She has grounded at Neverdin on spawn in my testing and may be difficult to free there. She also ships without default sails. Because of this, on a new start with an unfitted Leopard, New Beginnings adds one stock medium lateen to its central main mast.
Known issues
- HMS Leopard's starter sail can briefly flash fully deployed when unfurling, then return to its actual reefing position.
AI Use
AI was used to write code for this project. The original concept, design direction, testing, debugging, and release decisions are my own. If you prefer not to use mods developed with AI assistance, I understand and respect that choice.
Issues and links
Report an issue with your mod version and BepInEx/LogOutput.log.
Source code · Release notes · MIT License · Support on Ko-fi · skeptic043