Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Makes Botanist use the sprinkler
Last updated: 7 months ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: a year ago
Automatically clears trash to keep your game clean! No more overflowing trash bins - trash is cleared after you sleep and with a configurable hotkey.
Last updated: 7 months ago
Increase max buy limit to 999999. Works in shops and delivery app.
Last updated: 2 months ago
Allows you to pick up items in an area around a hovered trash item. No more spamming your Use button. Configurable radius and possibility to pick up items over 100% capacity.
Last updated: a year ago
Makes ovens cook in a quarter of the usual time. Mono version.
Last updated: a year ago
Makes addicted customers potentially attack you after doing a deal.
Last updated: 3 months ago
Unlocks a new way of laundering money in the game. You can now launder money through NPCs if relationship reached friendly level.
Last updated: 9 months ago
A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.
Last updated: 5 months ago
Adds a tuned Supercar to the dealership - 40% faster, tighter handling, bright purple, $100k
Last updated: 5 months ago
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
Last updated: a year ago
Your good friend unicorn can help synthesize your weed mixes into weed seeds
Last updated: 3 months ago
Create a Skilltree system in Schedule I
Last updated: 5 months ago
Makes Botanist use the soil pourer
Last updated: 7 months ago
Adds employees to the Sewer Office
Last updated: 3 months ago
Adds a hoverboard that you can purchase from the skate shack
Last updated: a month ago
Empire 2.0 - updated for Schedule I v0.4.4f10 and S1API 3.0.0
Last updated: 3 months ago
Source game movement implementation for Schedule One
Last updated: a year ago
Makes the 1911 automatic with a configurable firerate.
Last updated: a year ago
Adds in-game tools to author and adjust worker idle points per property, with visual markers, hotkeys, and support for extra hire locations like Motel Room, RV, and Sewer office, including in‑game movement of existing/default idle points.
Last updated: 5 months ago
A Mod that increases properties Employee Limits including the Manor. Configurable values via JSON.
Last updated: 6 months ago
Notifications for when someone leaves or joins your lobby.
Last updated: a year ago
Allows cartel to request other products than default
Last updated: 3 months ago