Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Make sure to use Melon loader in order to load this mod. Once installed, it ensures customers will request from you multiple times per day. Relationship dynamics still apply!!
Last updated: 2 years ago
BetterFiends revamps the fiending system in Schedule I. NPCs may become fiends after using your product, depending on addiction and potency. They'll demand that exact drug—and if you refuse or give the wrong one, they'll attack or even call the cops.
Last updated: a year ago
All sales are increased by 5% per quality level above desired.
Last updated: 2 years ago
Quality of Life improvements to the Counter-offer popup. Only products that are listed get displayed when changing product. The sell price automatically updates when a different product is selected or the quantity is changed.
Last updated: 4 days ago
Tired of lazy workers? Me too. Chemists and Botanists get supplies from each station's supply shelf. Mixing Stations can loop through multiple recipes. Multiple configurable employee-related settings.
Last updated: a year ago
Let's you tweak various things about the game
Last updated: 2 years ago
Makes it so you no longer drop items while rapidly moving during multi-dragging
Last updated: 2 years ago
Enables the crosshair while using ranged weapons
Last updated: 2 years ago
Makes the 1911 automatic with a configurable firerate.
Last updated: 2 years ago
Lets you play your own MP4 and Youtube videos on the TV and Signs.
Last updated: a year ago
Customize XP rewards in Schedule I by editing a simple JSON file
Last updated: 2 years ago
Increases the money stack maximum size from 1000 to 99,999
Last updated: 2 years ago
Notifications for when someone leaves or joins your lobby.
Last updated: 2 years ago
A mod that adds more things to the game schedule 1
Last updated: 2 years ago
Customers demand you match at least one of their preferred effects. They also expect you to be high, or your deal gets a 30% penalty completion chance. You'll have to plan out your strains and dealers and customers more carefully!
Last updated: 2 years ago
Increases the radius of trash cans so that cleaners can pick up trash from a bit further away.
Last updated: a year ago
A BepInEx mono mod that adds additional functionality to the (Golden) Toilet
Last updated: 2 years ago
A work-in-progress Lua modding framework for Schedule 1
Last updated: 2 years ago
Adding/Removing item stack in shops and delivery app (only consumable)
Last updated: 2 years ago
Removes trash from the game, has configuration settings.
Last updated: 2 years ago
Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.
Last updated: a year ago
Enhances the drugs tab in Schedule I with a powerful search bar, advanced filtering (Name, Ingredients, Effects), sorting options (Newest, Addictiveness, Cost, Price, Profit), full recipe display, production cost estimation.
Last updated: a year ago
Section 97 is a mod that adds the ability to rob stores using handguns and revolvers, Shoplift, Smash N Grab and mugging! It has various different types of robberies planned for its road map. (Section 97 is the armed robbery penal code in Australia)
Last updated: 2 years ago
Automatically filters Chemistry Station slots based on selected recipes. Slots accept the correct ingredients of any quality level, making chemistry tasks quicker and less error-prone. Works when loading stations or changing recipes.
Last updated: 2 years ago