BbIJABNPOBATEJb-DamageIndicator_Mono icon

DamageIndicator Mono

Health bars over characters after they take damage, your own movable health bar, floating damage numbers, stun bar and KO badges. Hidden until damage, fully configurable in game. Mono build for the alternate branch.

CHANGELOG

Changelog

1.0.2 - 2026-10-03

  • Damage numbers and health bars from other people's hits (other players in multiplayer, fights between characters) no longer show up across the whole map: only within 30 m and when nothing blocks your view (Damage numbers → Others' hits within). Your own hits always show.

1.0.1 - 2026-10-01

  • Works on the game's 0.4.7 beta: health bars over characters broke there because the game's character models were rebuilt. The same build still runs on 0.4.6.

1.0.0 - 2026-09-30

  • First release.
  • Health bars over characters after they take damage, with a draining "recent damage" trail.
  • Your own health bar (hidden at full health), movable and resizable with the mouse.
  • Floating damage numbers (yours, others', knock-out and killing blows) and your damage/heal numbers.
  • Yellow stun bar (tased, staggered, knocked down) and KO / DEAD badges.
  • Native in-game settings screen (pause menu → Damage Indicator).
  • Supports both IL2CPP (default) and Mono (alternate) branches.