Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Hotline
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
CHANGELOG
Changelog
All notable changes to Hotline are documented here. This project adheres to Semantic Versioning.
[1.0.0] - 2026-06-26
Initial release.
Added
- One in-game overlay for every mod's HUD, opened by a single master key (default F6). Each registering mod gets its own toggleable, movable, resizable window.
- Modder API (
Hotline.Api) - a zero-overhead no-op when Hotline is absent: register a panel with text readouts, action buttons, on/off toggles, a log channel and an optional central hotkey. - Auto-interception of other mods' function keys (F1-F12): each polled key is attributed to its mod and surfaced as a clickable button in that mod's panel.
- Optional full takeover (
SuppressRawFunctionKeys, default off): a physical function-key press opens the overlay on the owning mod's panel instead of reaching the mod, so two mods can no longer collide on a key. - IMGUI windowing with polled input (the path that works for in-game mouse interaction on this IL2CPP build); draggable, resizable, scrollable windows with persisted layouts, near-zero cost while hidden.
hotline ...console: control the overlay, panels, the master key, the central hotkey table and the takeover behaviour from the in-game console.- A combined log timeline across all mods that report to Hotline.