DooDesch-MapExpansions icon

MapExpansions

Framework and API for new map areas and property upgrades in Schedule I. Mods like Based need it.

CHANGELOG

Changelog

All notable changes to MapExpansions are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

[1.0.4] - 2026-11-04

Fixed

  • Rain sounds muffled under an expansion's roof, like in any other building. It played as if you stood outside.
  • Botanists use spawn stations in a freshly finished expansion room. They ignored them there before.

[1.0.3] - 2026-11-03

Fixed

  • Rain stays out of a finished expansion room. It fell through the new roof, because the game's rain map does not know it.

[1.0.2] - 2026-11-03

Fixed

  • An expansion finishes, and saving works, when something stands in the new room's walkway. Based blocked saving until the object moved.

For mod authors

  • A navigation probe without a path from the doorway is now a warning that names the colliders there; the world state still applies. Loose physics props stay out of the state bake.

[1.0.1] - 2026-11-02

Changed

  • Thunderstore and Nexus Mods may now review the mod files: the license names their package review as an exception.

[1.0.0] - 2026-11-02

Added

  • Mods like Based use this to add map areas and property upgrades. On its own it adds nothing you can see.

For mod authors

  • MapExpansionsApi.Register(ExpansionDefinition): new areas, connections, regions and a sheet on the phone map.
  • NPC and vehicle navigation, buildings, parking lots, deal locations, shops and a police station per area.
  • Properties: copy one to a new place, or extend one with new floor, grids and docks.
  • World states: TrySetWorldState switches named states at runtime and takes them back, also in co-op.
  • Edits: hide, cut or copy main-world objects, in code or from a JSON layer.