DooDesch-PropHunt icon

PropHunt

Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.

CHANGELOG

Changelog

All notable changes to PropHunt are documented here. The format follows Keep a Changelog, and the project uses Semantic Versioning.

[1.1.0] - 2026-07-09

Changed

  • Bigger lobbies now come straight from Side Hustle, so PropHunt no longer needs the separate BiggerLobbies mod - one less thing to install. Side Hustle raises the lobby cap for you.

[1.0.1] - 2026-07-09

Changed

  • Hid the two unfinished experimental presets ("Blend In", "Closing Time") from the host form so every preset you can pick is fully playable. They return once their headline mechanic (NPC disguise / shrinking play area) is ready.

[1.0.0] - 2026-07-08

First public release.

Added

  • Multiplayer prop-hunt gamemode, hosted and launched from the Side Hustle menu and run from an in-game PropHunt phone app.
  • Disguise as any curated world prop (E to become the one you look at, 2 for a random one), an exact copy of its shape and detail, with rotate and lock.
  • Hider toolkit: slow-walk, decoys, concussion grenades, and taunts.
  • Hunters are given a weapon at the start of the hunt and catch hiders by hitting their prop; bigger props take more hits. Friendly fire knocks hunters down briefly.
  • Round flow with a hiding phase (hunters blinded), the hunt, and a scoreboard - continuous rounds with role swaps or a single round back to the hub, plus a visible play-area border.
  • Full host control from the phone app: round times, roles, prop HP and changes, abilities, the hunter's weapon, play-area size, taunts, time of day and more, with presets. Clients follow the live state; only the host changes the rules or kicks players.
  • Public lobbies (non-friends can join) and support for up to 20 players via BiggerLobbies.
  • Third-person view for hiders and a spectator cam once caught.