Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
RVRepairVan
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
CHANGELOG
Changelog
All notable changes to RVRepairVan are documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[2.0.1] - 2026-06-17
Added
- Marco now shows a persistent "What can I bring to lower the price?" reminder once you have earned his trust (after the package favour). It explains that bringing packaged product lowers the bill, so players who skipped the dialogue still know how to keep progressing and afford the repair. It appears whenever you are not currently holding product to hand over (when you are, the "give a sample" action is shown instead).
[2.0.0] - 2026-06-17
A ground-up rebuild on S1API with a full story questline, real items, save-bound persistence and a repair cinematic.
Added
- "Back on the Road" questline (default
QuestMode = Questline): the RV is wrecked in the intro, then Donna points you to Mrs. Ming, who sends you on a dead-drop crate errand, who refers you to Marco the mechanic at the docks. - Native S1API dialogue: real in-conversation choices and replies (no more floating worldspace-only bubbles).
- Referral pricing: Marco charges $50,000 up front, dropping to $10,000 once you tell him "Mrs. Ming sent me". Optional packaged-sample discounts cut the bill further, down to the repair-price floor.
- Real carried items in dead drops (Ming's Crate, Marco's Package) cloned from in-game items so they have a proper inventory icon and in-hand model. Lose one and the NPC charges a $500 recovery fee to continue.
- Repair cinematic when you pay: the screen fades to black, repair sounds play, Marco grunts as he works, then it fades back and he tells you it is done. Plays in both Questline and Simple mode.
- A wrench quest icon in the journal/HUD tracker.
- Settings:
QuestMode,BasePriceNoReferral,BasePriceWithReferral,MinSampleDiscount,MaxSampleDiscount(plus the existingEnabled,RepairPrice).
Changed
- Persistence is now bound to the game save (via the S1API save system): progress is written when the game saves and read on load, so it stays in sync with the world. Finishing the quest without saving (or after a crash) correctly reverts, instead of leaving the quest stuck or the RV unrepairable.
- "Simple" mode (
QuestMode = Simple) repairs directly at Marco for the flatRepairPriceand now also plays the repair cinematic. - Repair sounds route through the game audio mixer, so they respect the in-game volume settings.
Fixed
- Delivered quest items now correctly leave the inventory.
- The quest reliably starts once the RV is actually wrecked and the intro has passed, and never flickers on an intact RV.