DooDesch-Yoink icon

Yoink

A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.

CHANGELOG

Changelog

All notable changes to Yoink are documented here. Format based on Keep a Changelog.

[1.2.0] - 2026-08-01

Fixed

  • Works on Schedule I 0.4.6f11. Update S1API to 3.1.1 with it.

[1.1.0] - 2026-08-01

Added

  • The winch hooks people now. A hit takes them off their feet and drags the whole body, and they get back up by themselves once you let go.
    • HookPeople turns it off, Knockdown sets how hard it knocks them over. Both live in UserData/MelonPreferences.cfg.

Fixed

  • Cars with an NPC at the wheel can be winched. They used to ignore the cable completely, in single player and in co-op.
  • Yoink reported itself to MelonLoader as version 0.2.0.

[1.0.0] - 2026-08-01

Added

  • A hand winch, sold in the hardware store for $80. Left click fires the hook, hold right click to reel.
  • The hook grabs the exact point you aimed at, not the object's centre. Pull a van by its rear corner and it swings round; pull it by the nose and it comes at you straight.
  • Anything with a rigidbody comes along: vehicles, barrels, crates, litter. Parked cars get their handbrake released first, or no amount of force would move them.
  • The rope sags under its own weight, rests on the ground instead of hanging through it, tightens over about half a second, and snaps past 25 m.
  • Co-op works. Whoever owns an object applies the force to it, so a pull on a vehicle another player is sitting in is handed to their machine.

Pull force, reel speed, hook range and break distance are all in UserData/MelonPreferences.cfg.