Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Yoink
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
CHANGELOG
Changelog
All notable changes to Yoink are documented here. Format based on Keep a Changelog.
[1.2.0] - 2026-08-01
Fixed
- Works on Schedule I 0.4.6f11. Update S1API to 3.1.1 with it.
[1.1.0] - 2026-08-01
Added
- The winch hooks people now. A hit takes them off their feet and drags the whole body, and they get
back up by themselves once you let go.
HookPeopleturns it off,Knockdownsets how hard it knocks them over. Both live inUserData/MelonPreferences.cfg.
Fixed
- Cars with an NPC at the wheel can be winched. They used to ignore the cable completely, in single player and in co-op.
- Yoink reported itself to MelonLoader as version 0.2.0.
[1.0.0] - 2026-08-01
Added
- A hand winch, sold in the hardware store for $80. Left click fires the hook, hold right click to reel.
- The hook grabs the exact point you aimed at, not the object's centre. Pull a van by its rear corner and it swings round; pull it by the nose and it comes at you straight.
- Anything with a rigidbody comes along: vehicles, barrels, crates, litter. Parked cars get their handbrake released first, or no amount of force would move them.
- The rope sags under its own weight, rests on the ground instead of hanging through it, tightens over about half a second, and snaps past 25 m.
- Co-op works. Whoever owns an object applies the force to it, so a pull on a vehicle another player is sitting in is handed to their machine.
Pull force, reel speed, hook range and break distance are all in UserData/MelonPreferences.cfg.