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4Hire

4Hire phone app for hiring, transferring workers, Cash/Bank wages, autopay and optional overnight operation. English and Spanish included. IL2CPP.

Date uploaded 2 weeks ago
Version 1.0.0
Download link GameFadder-4Hire-1.0.0.zip
Downloads 389
Dependency string GameFadder-4Hire-1.0.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

4Hire

4Hire

Your entire workforce in the palm of your hand.

Hire employees, move them between properties, and manage their wages without running around town. 4Hire puts your property network, workers and work rules together in the game's phone.

Version 1.0. For the IL2CPP edition of Schedule I.

Installation

Install through a Schedule I profile in Thunderstore Mod Manager or r2modman. MelonLoader is included as a package dependency.

For manual installation, install MelonLoader first, then copy 4Hire.IL2CPP.dll into the game's Mods folder.

Start the game and load a save. Open the 4Hire icon on your phone, or press F8. Right-click inside 4Hire to return to the phone's home screen. Change OpenKey in the CFG if another action uses F8, or set it to "None" to use only the phone icon.

Main features

  • Hire when and where you need to. Choose an owned property, worker role and quantity. Hiring uses the game's signing fees and property capacity.
  • Move your team. Select employees and transfer them between owned properties. Check their task assignments after moving.
  • Pay wages your way. Select individual employees by portrait or name, filter by property, and review the total before paying. Or enable autopay for unpaid employees across all owned properties. Employees already marked paid are skipped.
  • Cash or bank. Configure hiring and wages independently. Both default to your bank account; cash is available in the CFG.
  • One housing switch. Control bed and locker requirements together. Disable the requirement to allow employees to work without an assigned employee home.
  • Optional overnight operation. Keep workers, plants and the clock running through the night. Time continues past 4 AM, with the game's normal morning routine requested at the usual wake-up time. Overnight operation starts disabled.
  • English and Spanish. Both language packs are included. Switch languages in the CFG or a compatible phone settings manager.

App screens

Property Network Hire Employees
Property Network Hire Employees
Transfer Workers Pay Wages
Transfer Workers Pay Wages
Custom Rules
Custom Rules

Requirements

  • Schedule I, IL2CPP edition. This build does not support the Mono edition.
  • MelonLoader 0.7.3 installed and working. Built against Schedule I 0.4.7f12.

S1API, HireMe and WagesManager are not required. Mod Manager & Phone App and ModsApp are optional ways to edit 4Hire's settings; install your chosen manager and its dependencies separately.

Configuration

After the first launch, edit UserData/4Hire.cfg in your game or mod-manager profile. Saved changes reload while the game is running.

[4Hire]
WagePaymentSource = "Bank"
HirePaymentSource = "Bank"
Language = "English"
AutoPayWages = false
RequireBedsAndLockers = true
Enable24HourOperation = false
OpenKey = "F8"
  • Set WagePaymentSource or HirePaymentSource to "Bank" or "Cash". These settings are independent.
  • Set Language = "Spanish" or "es" for Spanish. CFG keys and Cash/Bank values stay in English.
  • Set AutoPayWages = true to pay unpaid employees across all owned properties automatically.
  • Set RequireBedsAndLockers = false to disable the shared employee-home requirement. Existing home assignments are retained.
  • Set Enable24HourOperation = true to enable overnight operation.

For manual wages, open Wages → Choose employees, select portraits or names, then Review and Pay. Property filters help you find workers; only selected employees are paid. Selections remain while changing pages or filters. No employees are selected by default.

Autopay and work-rule switches in the app save to the same CFG. Settings are also exposed to compatible MelonPreferences phone managers.

Compatibility and feedback

Employee actions and work-rule changes require single player or the host. Multiplayer compatibility is unverified. Mods that also change hiring, employee wages or the clock may overlap with 4Hire.

If you report a problem, include your game version, 4Hire version, the action that triggered it and the relevant MelonLoader error. Mention other employee, payment, phone or time mods you use.

Created by GameFadder.

CHANGELOG

Changelog

V1.1

Employee management

  • Added personal idle points using the player's position and facing direction, including reachable outdoor locations.
  • Added employee customization through the game's character creator, with saved appearance and clothing. Reopening the creator starts at the first step with the employee's current appearance loaded.
  • Added an Employees tab with clickable face-and-name bubbles, gentle floating motion, name search, and filters for property and worker type.
  • Added employee profiles with Customize, Transfer, Dismiss, Set idle point, Extra, and Teleport. Transfer selects that employee automatically.
  • Renaming updates the employee's game name as well as 4Hire, with saved names and shared co-op updates. Clearing the name restores the original.
  • Added individual work hours, wage overrides, autopay eligibility, work and movement speeds, and supported assignment and route limits under Extra.
  • Added Apply to role on the Wage screen to copy the selected wage setting to matching employees across all owned properties. Other employee settings remain intact.
  • Added employee inventory viewing, optional carried-item preservation, task and idle-time information, and manual or automatic path recovery.
  • Added assignment, supply-source and recipe-queue controls; handler route filters, priorities, batch sizes, copying, and shared routes. Added support for existing sprinklers and soil pourers, plus station unpacking.
  • Added drag navigation, a scrollbar and up/down arrows for overflowing clipboard routes, pot/station/bin assignments, and item/recipe pickers. Expanded assignment and route limits remain accessible without using the mouse wheel.

Staffing, wages and work rules

  • Added Staffing Limits for property capacity, with spaced navigation and idle positions for additional employees. Businesses are excluded from employee staffing controls.
  • The RV appears only after another mod makes it usable and enables employee capacity. 4Hire does not unlock, repair or protect it from destruction; hiring, transfers and staffing settings share this check.
  • Added three default idle positions in front of an externally enabled RV and hallway positions outside the Sewer Office door. Personal idle points take priority.
  • Added payroll scheduling, employee and property autopay exclusions, and confirmed payment history. History recovery preserves confirmed receipts without charging wages again.
  • Made production and cleaner multipliers global across owned properties, including properties acquired later.
  • Added a separate Stop clock at 4 AM switch. During 24/7 operation, workers and plants can continue while the clock is held, or time can continue into the normal morning routine.
  • Made 24/7 operation override saved employee work hours while enabled. Disabling it resumes those hours; an explicit employee pause remains respected.
  • Added Reset all settings under MSC, with confirmation. It preserves employees, names, appearance, inventory, assignments, payment history, language, and opening shortcut.
  • Beds and lockers and the 4 AM clock stop default to enabled; 24/7 defaults to disabled. Existing saved CFG choices are retained.

Interface

  • Made Hire the normal opening screen. Home returns to Hire; right-click or Esc returns to the previous app screen.
  • Reopening 4Hire after teleporting returns to the selected employee's profile.
  • Centered the Hire and MSC dial bubbles and aligned the orange Hire arc with the selected worker type.
  • Added a pulsing orange hover ring to selectable circular buttons, including small property bubbles, alongside slight growth and face darkening.
  • Standardized circular action controls, Back buttons, red reset rings, and bottom-positioned production resets. Added descriptions beneath production multipliers.
  • Made transfer destination selection clearer and kept additional worker types on separate Hire pages.
  • Refined individual wage selection and property wage percentages, with building names and daily wage costs on hover. Selecting a property opens its transfer screen.
  • Removed repeated employee options from MSC and organized them in the employee profile and Extra menu.
  • Expanded English and Spanish coverage for the new menus, controls, messages, and settings.

Compatibility

  • Added co-op employee management with host validation and shared workforce updates. Global MSC controls remain host-only. All players need the same 4Hire build; co-op compatibility is unverified.
  • Requires the IL2CPP edition of Schedule I and MelonLoader.

V1.1 — Español

Gestión de empleados

  • Puntos de descanso personales que guardan la posición y orientación del jugador, también en lugares exteriores accesibles.
  • Personalización mediante el creador de personajes del juego, con apariencia y ropa guardadas. Al volver a abrirlo, empieza en el primer paso y carga la apariencia actual del empleado.
  • Nueva pestaña Empleados con burbujas seleccionables de rostro y nombre, movimiento suave, búsqueda por nombre y filtros por propiedad y tipo de trabajador.
  • Nuevos perfiles con Personalizar, Trasladar, Despedir, Fijar punto de descanso, Extra y Teletransportarse. Trasladar selecciona automáticamente al empleado.
  • Renombrar actualiza el nombre tanto en el juego como en 4Hire, con guardado y sincronización cooperativa. Dejar el nombre vacío recupera el original.
  • Horarios individuales, salarios personalizados, inclusión en pago automático, velocidades y límites compatibles de asignaciones y rutas en Extra.
  • Aplicar al tipo permite copiar el ajuste salarial a empleados del mismo tipo en todas las propiedades propias, conservando sus demás ajustes.
  • Consulta del inventario, conservación opcional de objetos transportados, información de tareas y minutos inactivos, y recuperación de rutas manual o automática.
  • Controles de asignaciones, suministros y colas de recetas; filtros, prioridades, tamaños de lote, copia y uso compartido de rutas. Compatibilidad con aspersores y dispensadores de tierra instalados, además de desempaquetado en estaciones.
  • Navegación mediante arrastre, barra de desplazamiento y flechas arriba/abajo para listas largas del portapapeles: rutas, asignaciones de macetas, estaciones y papeleras, y selectores de objetos y recetas. Los límites ampliados se pueden utilizar sin la rueda del ratón.

Personal, salarios y reglas de trabajo

  • Límites de personal permite ajustar la capacidad de las propiedades y crear posiciones de navegación y descanso separadas. Los negocios quedan fuera de estos controles.
  • La autocaravana solo aparece cuando otro mod la deja utilizable y habilita capacidad para empleados. 4Hire no la desbloquea, repara ni protege de la destrucción; contratar, trasladar y ajustar personal usan la misma comprobación.
  • Tres posiciones de descanso predeterminadas delante de una autocaravana habilitada por otro mod y posiciones en el pasillo exterior de la oficina de las alcantarillas. Los puntos personales tienen prioridad.
  • Programación del pago automático, exclusiones por empleado y propiedad, e historial de pagos confirmados. La recuperación del historial no vuelve a cobrar salarios.
  • Multiplicadores globales de producción y limpieza para todas las propiedades propias, incluidas las adquiridas después.
  • Nuevo interruptor para detener el reloj a las 4:00. Con 24/7, trabajadores y plantas pueden continuar mientras el reloj se mantiene detenido, o el tiempo puede avanzar hasta la rutina normal de la mañana.
  • El modo 24/7 anula los horarios personalizados mientras está activo. Al desactivarlo, vuelven a aplicarse; la pausa explícita de un empleado se mantiene.
  • Restablecer todos los ajustes en MSC, con confirmación. Conserva empleados, nombres, apariencia, inventario, asignaciones, historial de pagos, idioma y tecla de apertura.
  • Camas y taquillas y la parada del reloj a las 4:00 se activan de forma predeterminada; 24/7 empieza desactivado. Se conservan las preferencias existentes del CFG.

Interfaz

  • Contratar es la pantalla inicial. Inicio vuelve a Contratar; clic derecho o Esc vuelve a la pantalla anterior de la aplicación.
  • Tras teletransportarse, volver a abrir 4Hire muestra el perfil del empleado seleccionado.
  • Burbujas de Contratar y MSC centradas en sus círculos y arco naranja alineado con el tipo seleccionado.
  • Anillo naranja pulsante al pasar el cursor sobre botones circulares seleccionables, incluidas las burbujas pequeñas de propiedades, junto con crecimiento suave y oscurecimiento.
  • Controles circulares y botones Volver uniformes, anillos rojos para restablecer y reinicios de producción en la parte inferior. Descripciones bajo los multiplicadores.
  • Selección del destino de traslado más clara y tipos adicionales de trabajadores en páginas separadas de Contratar.
  • Selección de pagos individuales y porcentajes salariales por propiedad más claros, con nombre y coste diario al pasar el cursor. Seleccionar una propiedad abre su pantalla de traslado.
  • Opciones de empleados organizadas en su perfil y en Extra, eliminando duplicados de MSC.
  • Traducciones al inglés y español ampliadas para los nuevos menús, controles, mensajes y ajustes.

Compatibilidad

  • Gestión cooperativa de empleados con validación del anfitrión y actualizaciones compartidas. MSC sigue reservado al anfitrión. Todos necesitan la misma versión de 4Hire; la compatibilidad cooperativa no está verificada.
  • Requiere la edición IL2CPP de Schedule I y MelonLoader.