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4Hire

4Hire phone app for hiring, transferring workers, Cash/Bank wages, autopay and optional overnight operation. English and Spanish included. IL2CPP.

Date uploaded 5 days ago
Version 1.1.0
Download link GameFadder-4Hire-1.1.0.zip
Downloads 233
Dependency string GameFadder-4Hire-1.1.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

4Hire

4Hire

Your entire workforce in the palm of your hand.

Version 1.1 • IL2CPP edition of Schedule I

Hire employees, move them between properties, and manage their wages without running around town. 4Hire puts your property network, workers and work rules together in the game's phone.

New in V1.1: Give employees a personal idle point and customize their appearance with the game's built-in character creator. Browse your workforce through selectable face-and-name bubbles, then open an employee's profile to manage them directly.

Installation instructions

Install through a Schedule I profile in Thunderstore Mod Manager or r2modman. MelonLoader is included as a package dependency.

For manual installation, install MelonLoader first, then copy 4Hire.IL2CPP.dll into the game's Mods folder.

Start the game and load a save. Open the 4Hire icon on your phone, or press F8. The app opens on Hire. Right-click or press Esc to return to the previous app screen; Home returns to Hire. Going back from Hire with no previous screen returns to the phone's home screen. After teleporting to an employee, reopening 4Hire returns to that employee's profile.

After the first launch, edit UserData/4Hire.cfg in your game or mod-manager profile. Saved changes reload while the game is running.

[4Hire]
WagePaymentSource = "Bank"
HirePaymentSource = "Bank"
Language = "English"
AutoPayWages = false
RequireBedsAndLockers = true
Enable24HourOperation = false
StopTimeAt4AM = true
OpenKey = "F8"

Set WagePaymentSource or HirePaymentSource to "Bank" or "Cash". These settings are independent.

Set Language = "Spanish" or "es" for Spanish. Change OpenKey to use another shortcut, or set it to "None" to use only the phone icon.

Autopay and work-rule switches in the app save to the same CFG. Settings are also exposed to compatible MelonPreferences phone managers.

Main features

Make your workforce your own

  • Custom idle points. Stand where you want an employee to wait and select Set idle point from their profile. Their position and facing direction are saved, including reachable outdoor locations. Reset the point from Extra to restore their normal idle position.
  • Employee customization. Edit an employee's appearance and clothing through the game's built-in character creator. Changes are saved per employee, and reopening the creator loads their current appearance from the first step.
  • A clearer employee roster. Select floating face-and-name bubbles, search by name, and filter by property or worker type. Profiles provide Customize, Transfer, Dismiss, Set idle point, Extra and Teleport.
  • Employee names. Rename employees in 4Hire and the game. Leave the name blank to restore the original.

Hire, move and pay

  • Hire when and where you need to. Choose an owned property, worker role and quantity. Hiring uses the game's signing fees and property capacity.
  • Move your team. Select employees and transfer them between owned properties. Starting a transfer from an employee's profile selects that employee automatically.
  • Pay wages your way. Select individual employees by portrait or name, filter by property, and review the total before paying. Or enable autopay for unpaid employees across all owned properties. Employees already marked paid are skipped.
  • More payroll control. Choose an autopay time, exclude employees or properties, and review confirmed payment history. Set individual wages or apply a wage setting to all employees of the same type across your properties.
  • Cash or bank. Configure hiring and wages independently. Both default to your bank account; cash is available in the CFG.

Work rules and management

  • Employee controls. Extra contains work hours, inventory, wage, performance and supported station and route limits, alongside relevant role-specific controls. Check current tasks, work issues and idle minutes, or request path recovery.
  • Assignments and deliveries. Manage work assignments, supply sources, recipe queues and handler routes, including filters, priorities, batch sizes, copying and linked shared routes. Optional workflow controls support installed sprinklers, soil pourers and station unpacking.
  • Usable expanded clipboard lists. Overflowing route, pot, station and bin lists, plus item and recipe selectors, support click-and-drag, a scrollbar and up/down arrows. The mouse wheel is not required.
  • Staffing Limits and production. Adjust property employee capacity under MSC. Global growth, machine and cleaner settings apply across owned properties, including properties acquired later. Per-employee settings stay in the employee's profile.
  • One Worker BED/Locker switch. Control bed and locker requirements together. Disable the requirement to allow employees to work without an assigned employee home.
  • Optional overnight operation. Keep workers and plants active through the night. Choose whether the clock stops at 4 AM or continues into the game's normal morning routine. While enabled, 24/7 overrides custom employee work hours; disabling it resumes those hours. Overnight operation starts disabled. Beds/lockers and the 4 AM clock stop default to enabled; existing CFG choices are retained.
  • Optional inventory preservation. Preserve employees' carried work items through save/load. Enable this in Employees settings.
  • Reset settings easily. MSC includes a confirmed Reset all settings action. It preserves employees, names, appearance, inventory, assignments, payment history, language and opening shortcut.
  • RV compatibility. The RV appears only when another mod has already made it usable and enabled employee capacity. 4Hire does not unlock or repair it.
  • English and Spanish. Both language packs are included, with coverage for the new employee menus and settings. Switch languages in the CFG or a compatible phone settings manager.

MSC groups global gameplay modifiers. Optional employee and production adjustments use the game's values by default.

Requirements

  • Schedule I — IL2CPP edition. This build does not support the Mono edition.
  • MelonLoader installed and working. Built against MelonLoader 0.7.3 and Schedule I 0.4.7f12.

Mod Manager & Phone App and ModsApp are optional ways to edit 4Hire's settings.

Multiplayer: V1.1 includes shared employee management for co-op players; global MSC controls remain host-only. Every player must install the same 4Hire build. Guest hiring and manual wage payments use the shared bank. Live co-op compatibility is unverified.

Mods that also change hiring, employee wages, worker behavior or the clock may overlap with 4Hire.

If you report a problem, please include your game version, 4Hire version, the action that triggered it and the relevant MelonLoader error. Mention other employee, payment, phone or time mods you use.

App screens

Hiring and employees

Hire Employees Employee Roster Employee Profile
Hire Employees Employee Roster Employee Profile
Employee Settings Workstation Workflow
Employee Settings Workstation Workflow

Employee customization

Eye Customization Clothing Customization Confirm Appearance
Eye Customization Clothing Customization Confirm Appearance

Properties and transfers

Property Overview Choose Property Choose Destination
Property Overview Choose Property Choose Destination
Property Network Transfer Workers
Property Network Transfer Workers

Wages and payroll

Pay Wages Payroll Settings Payment History
Pay Wages Payroll Settings Payment History

MSC and work rules

MSC Overview Work Rules Staffing Limits
MSC Overview Work Rules Staffing Limits
Production Settings Production Options Advanced Cleaning
Production Settings Production Options Advanced Cleaning

CHANGELOG

Changelog

V1.1

Employee management

  • Added personal idle points using the player's position and facing direction, including reachable outdoor locations.
  • Added employee customization through the game's character creator, with saved appearance and clothing. Reopening the creator starts at the first step with the employee's current appearance loaded.
  • Added an Employees tab with clickable face-and-name bubbles, gentle floating motion, name search, and filters for property and worker type.
  • Added employee profiles with Customize, Transfer, Dismiss, Set idle point, Extra, and Teleport. Transfer selects that employee automatically.
  • Renaming updates the employee's game name as well as 4Hire, with saved names and shared co-op updates. Clearing the name restores the original.
  • Added individual work hours, wage overrides, autopay eligibility, work and movement speeds, and supported assignment and route limits under Extra.
  • Added Apply to role on the Wage screen to copy the selected wage setting to matching employees across all owned properties. Other employee settings remain intact.
  • Added employee inventory viewing, optional carried-item preservation, task and idle-time information, and manual or automatic path recovery.
  • Added assignment, supply-source and recipe-queue controls; handler route filters, priorities, batch sizes, copying, and shared routes. Added support for existing sprinklers and soil pourers, plus station unpacking.
  • Added drag navigation, a scrollbar and up/down arrows for overflowing clipboard routes, pot/station/bin assignments, and item/recipe pickers. Expanded assignment and route limits remain accessible without using the mouse wheel.

Staffing, wages and work rules

  • Added Staffing Limits for property capacity, with spaced navigation and idle positions for additional employees. Businesses are excluded from employee staffing controls.
  • The RV appears only after another mod makes it usable and enables employee capacity. 4Hire does not unlock, repair or protect it from destruction; hiring, transfers and staffing settings share this check.
  • Added three default idle positions in front of an externally enabled RV and hallway positions outside the Sewer Office door. Personal idle points take priority.
  • Added payroll scheduling, employee and property autopay exclusions, and confirmed payment history. History recovery preserves confirmed receipts without charging wages again.
  • Made production and cleaner multipliers global across owned properties, including properties acquired later.
  • Added a separate Stop clock at 4 AM switch. During 24/7 operation, workers and plants can continue while the clock is held, or time can continue into the normal morning routine.
  • Made 24/7 operation override saved employee work hours while enabled. Disabling it resumes those hours; an explicit employee pause remains respected.
  • Added Reset all settings under MSC, with confirmation. It preserves employees, names, appearance, inventory, assignments, payment history, language, and opening shortcut.
  • Beds and lockers and the 4 AM clock stop default to enabled; 24/7 defaults to disabled. Existing saved CFG choices are retained.

Interface

  • Made Hire the normal opening screen. Home returns to Hire; right-click or Esc returns to the previous app screen.
  • Reopening 4Hire after teleporting returns to the selected employee's profile.
  • Centered the Hire and MSC dial bubbles and aligned the orange Hire arc with the selected worker type.
  • Added a pulsing orange hover ring to selectable circular buttons, including small property bubbles, alongside slight growth and face darkening.
  • Standardized circular action controls, Back buttons, red reset rings, and bottom-positioned production resets. Added descriptions beneath production multipliers.
  • Made transfer destination selection clearer and kept additional worker types on separate Hire pages.
  • Refined individual wage selection and property wage percentages, with building names and daily wage costs on hover. Selecting a property opens its transfer screen.
  • Removed repeated employee options from MSC and organized them in the employee profile and Extra menu.
  • Expanded English and Spanish coverage for the new menus, controls, messages, and settings.

Compatibility

  • Added co-op employee management with host validation and shared workforce updates. Global MSC controls remain host-only. All players need the same 4Hire build; co-op compatibility is unverified.
  • Requires the IL2CPP edition of Schedule I and MelonLoader.

V1.1 — Español

Gestión de empleados

  • Puntos de descanso personales que guardan la posición y orientación del jugador, también en lugares exteriores accesibles.
  • Personalización mediante el creador de personajes del juego, con apariencia y ropa guardadas. Al volver a abrirlo, empieza en el primer paso y carga la apariencia actual del empleado.
  • Nueva pestaña Empleados con burbujas seleccionables de rostro y nombre, movimiento suave, búsqueda por nombre y filtros por propiedad y tipo de trabajador.
  • Nuevos perfiles con Personalizar, Trasladar, Despedir, Fijar punto de descanso, Extra y Teletransportarse. Trasladar selecciona automáticamente al empleado.
  • Renombrar actualiza el nombre tanto en el juego como en 4Hire, con guardado y sincronización cooperativa. Dejar el nombre vacío recupera el original.
  • Horarios individuales, salarios personalizados, inclusión en pago automático, velocidades y límites compatibles de asignaciones y rutas en Extra.
  • Aplicar al tipo permite copiar el ajuste salarial a empleados del mismo tipo en todas las propiedades propias, conservando sus demás ajustes.
  • Consulta del inventario, conservación opcional de objetos transportados, información de tareas y minutos inactivos, y recuperación de rutas manual o automática.
  • Controles de asignaciones, suministros y colas de recetas; filtros, prioridades, tamaños de lote, copia y uso compartido de rutas. Compatibilidad con aspersores y dispensadores de tierra instalados, además de desempaquetado en estaciones.
  • Navegación mediante arrastre, barra de desplazamiento y flechas arriba/abajo para listas largas del portapapeles: rutas, asignaciones de macetas, estaciones y papeleras, y selectores de objetos y recetas. Los límites ampliados se pueden utilizar sin la rueda del ratón.

Personal, salarios y reglas de trabajo

  • Límites de personal permite ajustar la capacidad de las propiedades y crear posiciones de navegación y descanso separadas. Los negocios quedan fuera de estos controles.
  • La autocaravana solo aparece cuando otro mod la deja utilizable y habilita capacidad para empleados. 4Hire no la desbloquea, repara ni protege de la destrucción; contratar, trasladar y ajustar personal usan la misma comprobación.
  • Tres posiciones de descanso predeterminadas delante de una autocaravana habilitada por otro mod y posiciones en el pasillo exterior de la oficina de las alcantarillas. Los puntos personales tienen prioridad.
  • Programación del pago automático, exclusiones por empleado y propiedad, e historial de pagos confirmados. La recuperación del historial no vuelve a cobrar salarios.
  • Multiplicadores globales de producción y limpieza para todas las propiedades propias, incluidas las adquiridas después.
  • Nuevo interruptor para detener el reloj a las 4:00. Con 24/7, trabajadores y plantas pueden continuar mientras el reloj se mantiene detenido, o el tiempo puede avanzar hasta la rutina normal de la mañana.
  • El modo 24/7 anula los horarios personalizados mientras está activo. Al desactivarlo, vuelven a aplicarse; la pausa explícita de un empleado se mantiene.
  • Restablecer todos los ajustes en MSC, con confirmación. Conserva empleados, nombres, apariencia, inventario, asignaciones, historial de pagos, idioma y tecla de apertura.
  • Camas y taquillas y la parada del reloj a las 4:00 se activan de forma predeterminada; 24/7 empieza desactivado. Se conservan las preferencias existentes del CFG.

Interfaz

  • Contratar es la pantalla inicial. Inicio vuelve a Contratar; clic derecho o Esc vuelve a la pantalla anterior de la aplicación.
  • Tras teletransportarse, volver a abrir 4Hire muestra el perfil del empleado seleccionado.
  • Burbujas de Contratar y MSC centradas en sus círculos y arco naranja alineado con el tipo seleccionado.
  • Anillo naranja pulsante al pasar el cursor sobre botones circulares seleccionables, incluidas las burbujas pequeñas de propiedades, junto con crecimiento suave y oscurecimiento.
  • Controles circulares y botones Volver uniformes, anillos rojos para restablecer y reinicios de producción en la parte inferior. Descripciones bajo los multiplicadores.
  • Selección del destino de traslado más clara y tipos adicionales de trabajadores en páginas separadas de Contratar.
  • Selección de pagos individuales y porcentajes salariales por propiedad más claros, con nombre y coste diario al pasar el cursor. Seleccionar una propiedad abre su pantalla de traslado.
  • Opciones de empleados organizadas en su perfil y en Extra, eliminando duplicados de MSC.
  • Traducciones al inglés y español ampliadas para los nuevos menús, controles, mensajes y ajustes.

Compatibilidad

  • Gestión cooperativa de empleados con validación del anfitrión y actualizaciones compartidas. MSC sigue reservado al anfitrión. Todos necesitan la misma versión de 4Hire; la compatibilidad cooperativa no está verificada.
  • Requiere la edición IL2CPP de Schedule I y MelonLoader.