Goodbye_Monotony-CrewScaling_Mono icon

CrewScaling Mono

Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.

CHANGELOG

Changelog

1.0.0

  • First release for Schedule I 0.4.7 (IL2CPP main branch and Mono alternate branch).
  • Per-save crew size (1–4), stored in the save and synced from the host. It doesn't depend on who is connected.
  • Scales rank XP, customer unlocks, cartel influence, quota, ambushes, police pressure, customer demand, laundering, supplier credit, and a small purchase-price markup.
  • Fixes two vanilla co-op bugs that inflated progression: duplicate new-customer influence, and duplicate sample XP.