Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of SprintRequiresStamina v1.0.0
SprintRequiresStamina.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using HarmonyLib; using MelonLoader; using Microsoft.CodeAnalysis; using ScheduleOne.PlayerScripts; using SprintRequiresStamina; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "SprintRequiresStamina", "1.0.0", "Lumahex", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("SprintRequiresStamina")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("SprintRequiresStamina")] [assembly: AssemblyTitle("SprintRequiresStamina")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SprintRequiresStamina { public class Core : MelonMod { public override void OnInitializeMelon() { ((MelonBase)this).LoggerInstance.Msg("SprintRequiresStamina Initialized."); ((MelonBase)this).HarmonyInstance.PatchAll(); } } [HarmonyPatch(typeof(PlayerMovement), "Move")] public class SprintPatch { public static void Postfix(PlayerMovement __instance) { if (__instance.IsSprinting) { __instance.ChangeStamina(-12.5f * Time.deltaTime, true); } } } }