Decompiled source of SprintRequiresStamina v1.0.0

SprintRequiresStamina.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using MelonLoader;
using Microsoft.CodeAnalysis;
using ScheduleOne.PlayerScripts;
using SprintRequiresStamina;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "SprintRequiresStamina", "1.0.0", "Lumahex", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SprintRequiresStamina")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SprintRequiresStamina")]
[assembly: AssemblyTitle("SprintRequiresStamina")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SprintRequiresStamina
{
	public class Core : MelonMod
	{
		public override void OnInitializeMelon()
		{
			((MelonBase)this).LoggerInstance.Msg("SprintRequiresStamina Initialized.");
			((MelonBase)this).HarmonyInstance.PatchAll();
		}
	}
	[HarmonyPatch(typeof(PlayerMovement), "Move")]
	public class SprintPatch
	{
		public static void Postfix(PlayerMovement __instance)
		{
			if (__instance.IsSprinting)
			{
				__instance.ChangeStamina(-12.5f * Time.deltaTime, true);
			}
		}
	}
}