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MadJagStudios-HylandHelper-0.3.0 icon

HylandHelper

A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and a cross-device layout library.

Date uploaded 2 months ago
Version 0.3.0
Download link MadJagStudios-HylandHelper-0.3.0.zip
Downloads 27
Dependency string MadJagStudios-HylandHelper-0.3.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3
ifBars-S1API_Forked-3.2.1 icon
ifBars-S1API_Forked

S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.

Preferred version: 3.2.1
DooDesch-Sideload-1.31.1 icon
DooDesch-Sideload

Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.

Preferred version: 1.31.1

README

Hyland Helper - Live Sync Bridge

Hyland Helper is a companion toolset for Schedule I. This mod adds in-game tools for building and saving recipes and for capturing your property builds, and it works great on its own. Connect the free Hyland Helper app for iOS and Android to unlock the full experience: send recipes to your in-game phone, design layouts in the Layout Studio, live game sync, and a personal layout library that follows you across devices.

Home base, app, and your synced layout library: https://hylandhelper.com

What it does

  • In-game recipe tools: build and save recipes from a phone tile in your game, no account needed.
  • Save Layout: capture your current property build, right from the in-game phone tile.
  • Apply a saved layout: drop a saved layout back into an owned property and let the mod place every object for you (the in-game cost is charged as you'd expect).
  • Send recipes to your in-game phone: calculate a mix in the Hyland Helper app and push it straight to your Phone Recipes.
  • Design in the Layout Studio: shape and edit property layouts in the app, then apply them in-game.
  • Live game sync: the app reads your live game state so its calculators and advice match your save.
  • Personal layout library: your saved layouts sync to your account and across your devices.

The recipe tools and Save Layout work on their own. Connect the free Hyland Helper app to unlock Send to Game, the Layout Studio, live sync, and your cross-device layout library.

Setup

  1. Install MelonLoader for Schedule I.
  2. Install this mod. Its dependencies (S1API and Sideload) install automatically through your mod manager.
  3. Launch the game and open the in-game Hyland Helper phone tile.
  4. For the full experience, pair the Hyland Helper app using a pairing code from the tile.

More info and app links: https://hylandhelper.com

Requirements

  • Schedule I 0.4.6f13 (current stable)
  • MelonLoader
  • S1API 3.2.0
  • Sideload 1.31.1

Compatibility

Built for Schedule I 0.4.6f13. A game update can require a matching mod and app update. Grab the latest here and update the app when it prompts you.

v0.3.0

  • Updated for Schedule I 0.4.6f13
  • New in-game Layouts screen with Save Layout
  • Personal cloud layout library with recovery
  • More reliable layout capture
  • Dependency updates: S1API to 3.2.0, Sideload to 1.31.1

Support: [email protected] More info: https://hylandhelper.com

CHANGELOG

Changelog

0.4.0

  • Updated for the Schedule I 0.4.7 Special Customers update. Property layouts didn't change, so layout apply and app layout import work on 0.4.7 saves.
  • New: QR pairing. The pairing screen shows a QR code above the pairing code. Scan it with your phone camera, or with Scan QR in the Hyland Helper app once its update is out. Typing the code still works.
  • Fixed: applying a layout to the Motel Room, Sweatshop or Sewer Office was refused because of the wall clock.
  • Fixed: layouts deleted in the app no longer get stuck on "Loading this layout".
  • Fixed: layout sync could stay disconnected after restarting the game, even though the app showed the PC as paired.
  • If a layout apply was interrupted and can't safely continue, it no longer blocks the property. The Layouts screen shows what happened and lets you dismiss it. Dismissing doesn't refund or remove anything.
  • Layout apply only runs on game versions this mod has been checked on. On a newer game version it asks you to update the mod.
  • The pairing code is no longer written to the game log.
  • Requires S1API 3.2.1.

0.3.1

  • Fixed applying a layout created in the Hyland Helper app or on hylandhelper.com to an owned property. Such layouts carry the app's property name, so the mod incorrectly reported the target property as one you don't own and the apply could not start. The mod now resolves app property names to the in-game property, so app- and website-authored layouts apply correctly. Layouts captured in-game were unaffected.

0.3.0

  • Updated for Schedule I 0.4.6f13. The bundled layout reference was pinned to 0.4.6f11, so on the current game version the mobile app reported "Layout data update required" and property layout import was unavailable. Layout data was re-captured on 0.4.6f13 (the property grid geometry is unchanged from 0.4.6f11), so layout import is available again on the current game version.
  • In-game Layouts screen in the phone tile: browse captured property layouts and use Save Layout to capture your current build's live state.
  • Personal layout library syncs through the backend, with load-time reconciliation of interrupted layout jobs and auto-refund of orphaned recovery jobs.
  • More reliable save reading and layout capture, including structural objects read from real saves.

0.2.1

  • Property layouts now import into the mobile app's Layout Studio correctly.
  • More reliable save reading on Schedule I 0.4.6f11.
  • Fixed a false "Backpack unavailable" notice on saves with no backpack.
  • Phone tile: the "Unlinking" message clears after you unlink, and the current session tile turns gold when connected.

0.2.0

This is the first public package after the old Nexus v0.1.2 release. It includes the previously prepared v0.1.3-era synchronization and reliability work as well as the new Sideload phone experience.

  • Adds a scroll-safe embedded Sideload 1.3.0 UI with responsive recipe catalogs, filters, details, pairing, and phone controls.
  • Reads recipes from the active Schedule I 0.4.6f11 save and merges supported mixes discovered live before the next manual save.
  • Keeps optional mobile Live Sync, Phone Recipes, Advisor Dispatches, manual sync, unlink, Community Recipes, and on-demand economics available from the modern UI.
  • Retains the restart-scoped S1API fallback through required S1API 3.1.4 when Sideload is missing, old, or incomplete at startup.
  • Carries forward faster bounded adaptive sync, foreground Phone Recipe refresh, supported live rank/day/property/money capture, improved Advisor Dispatch accuracy, and committed-layout change signals.
  • Reduces idle parsing, scanning, and redundant work while improving pending command and delivery-result recovery.
  • Preserves v0.1.2 playthrough isolation, save-generation validation, and pairing recovery protections.

The package requires MelonLoader 0.7.3 and contains only HylandHelper.BridgeMod.dll, HylandHelper.PhoneTile.dll, the runtime icon, and release metadata. Third-party dependencies are declared rather than bundled.