Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Decompiled source of FasterDealers v3.0.0
FasterDealers.dll
Decompiled 2 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using FasterDealers; using MelonLoader; using MelonLoader.Preferences; using Microsoft.CodeAnalysis; using S1API.Entities; using S1API.Entities.NPCs.Docks; using S1API.Entities.NPCs.Downtown; using S1API.Entities.NPCs.Northtown; using S1API.Entities.NPCs.Suburbia; using S1API.Entities.NPCs.Uptown; using S1API.Entities.NPCs.Westville; using S1API.Lifecycle; using S1API.Logging; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: MelonInfo(typeof(Core), "FasterDealers", "3.0.0", "Riccaforte", null)] [assembly: MelonGame("TVGS", "Schedule I")] [assembly: MelonAuthorColor(1, 68, 2, 152)] [assembly: MelonColor(1, 68, 2, 152)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FasterDealers")] [assembly: AssemblyConfiguration("CrossCompat")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+04bc930fb413788adc98b54953e94b43e9552fd1")] [assembly: AssemblyProduct("FasterDealers")] [assembly: AssemblyTitle("FasterDealers")] [assembly: NeutralResourcesLanguage("en-US")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FasterDealers { public class Core : MelonMod { private static MelonPreferences_Category? _fasterDealersCategory; private static MelonPreferences_Entry<bool>? _modEnabled; private static MelonPreferences_Entry<float>? _speedMultiplier; private Log _logger = new Log("FasterDealers"); public static Core? Instance { get; private set; } public override void OnInitializeMelon() { Instance = this; LoadConfig(); if (!_modEnabled.Value) { _logger.Msg("FasterDealers is disabled, skipping."); return; } GameLifecycle.OnLoadComplete += ApplyDealerSpeedMultiplier; _logger.Msg("FasterDealers initialized and config loaded. Waiting for Main scene to load."); } private void ApplyDealerSpeedMultiplier() { NPC[] array = (NPC[])(object)new NPC[6] { NPC.Get<BenjiColeman>(), NPC.Get<MollyPresley>(), NPC.Get<BradCrosby>(), NPC.Get<JaneLucero>(), NPC.Get<WeiLong>(), NPC.Get<LeoRivers>() }; try { NPC[] array2 = array; foreach (NPC val in array2) { if (val != null) { val.Movement.SpeedMultiplier = _speedMultiplier.Value; } } _logger.Msg("Dealer speed multiplier applied successfully."); } catch { _logger.Msg("Failed to apply dealer speed multiplier."); } } private void LoadConfig() { _fasterDealersCategory = MelonPreferences.CreateCategory("FasterDealers"); _modEnabled = _fasterDealersCategory.CreateEntry<bool>("Enabled", true, "Enable Faster Dealers", "Enables or disables Faster Dealers mod.", false, false, (ValueValidator)null, (string)null); _speedMultiplier = _fasterDealersCategory.CreateEntry<float>("SpeedMultiplier", 3f, "Dealer Speed Multiplier", "Speed multiplier for all dealers as a float value. Default is 3.0f. Multiplies base dealer speed by this amount.", false, false, (ValueValidator)null, (string)null); _fasterDealersCategory.SaveToFile(false); } } } namespace FasterDealers.Utils { public static class Constants { public static class Game { public const string GAME_STUDIO = "TVGS"; public const string GAME_NAME = "Schedule I"; } public const string MOD_NAME = "FasterDealers"; public const string MOD_VERSION = "3.0.0"; public const string MOD_AUTHOR = "Riccaforte"; public const string MOD_DESCRIPTION = "A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed."; public const string PREFERENCES_CATEGORY = "FasterDealers"; } }